I think it is one, compareable to the mushroom long-boost. At least the effect is pretty same, just with the help of the zipper instead.
Xotic used this boost against me in a match race as well, and I was like WTF 0_0 the first time I have seen how fast it is when you actually play against it. :-)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I was going to put all 10 courses on youtube, but got lazy. I have encoded all 10 courses however, so for those that can't see the .smv's:
MC2MC1DP2DP1CI1BC2GV2MC3BC1GV1
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Koopa Beach 1 is done.
Time: 37.25
non-tas record: 40.45
The reason I only just beat the WR is because Koopa is very slow on this track (the non-tas record as Koopa/Toad is 57.96).
I'm using Koopa because I expect him to be faster on Vanilla Lake 1, Mario Circuit 4 and Choco Island 2.
I thought you might be able to long boost off a kart too. With this trick, it seems you should be able to long boost to infi-boost.
Also, do you experienced karters think of that trick done by toad in the youtube video I posted. It's some kind of long boost but he hits the wall well before the zipper.
Don't you think this could be useful?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
I don't think it's possible to get an infini boost using a mushroom.
I tried releasing the mini-boost before using a mushroom, after using a mushroom, in mid-air on the way up to hit a wall, and after hitting a wall.
Interesting trick. He goes into a long-boost state by hitting a wall in mid-air, but without getting the speed increase associated with a long boost. Then when he hits the zipper, as he's already kinda in a long boost it starts a new one (this time with the extra speed).
I didn't know about this trick, but having just looked through my routes (planned and done) I can't think of any use for it.
I've watched your WIPs before, but I can't get this one to work. It desyncs at the part where you select your cup; the selector scrolls down past Special Cup and to Mushroom Cup. What are the ROM settings/ROM file name?
The ROM's crc32 is CD80DB86
I tick "Use WIP1 timing", "Fake Mute Desync Workaround" and "Sync samples with sound CPU"
I don't tick "allow left+right / up+down" or "volume envelope height reading".
Anyway, I've done Choco Island 2 now (in 30.61 secs), and here is the complete TAS so far.
Remember, you'll need the "record/play resets" version of snes9x or this will desync at the end of the Mushroom Cup.
Maybe it won't desync if you try playing the whole thing?
I was thinking you could long boost off a zipper and another kart, and infi boost too.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
I think you mean:
* start charging mini-boost
* Hit a zipper
* hop
* release gas (and reset the mini-boost counter) in mid air
* hit a kart or wall while still on the way up in the hop
* let go of L/R
* straighten out
* land
* get some kind of infini-long hybrid-boost thing
That might work...
If so, Mario Circuit 3 might be improvable by a second or two (if hitting walls doesn't kill the hybrid-boost like it kills an infini-boost).
Apart from that I don't see it affecting any of the tracks I've done so far, and only possibly Bowser Castle 3 of the ones I haven't done yet.
thanks :)
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WIP 13 out of 20: Vanilla Lake 1 is done.
Time: 32.32
(non-tas record: 45.13)
The ice and snow on this track made it hard to make the driving look 'tight', so I'm not as happy with this as I was the previous two tracks.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
wait wait wait stop. you just did 2 levels in one day?! holy fuck?! I have some MAJOR catching up to do in Mario Kart 64 then I guess...
another encode on the way then gents... (damn that was too fast, looks like this game will be completed faster than expected, which is a very good thing.)
VL1
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
So I gather there are only 7 stages left?? :) Sweet, by the way, maybe you should consider soon stop releasing wips because we dont want to get spoiled :)
Nice runs, and thanks for encoding so fast. CI is my favorite where you can make a long boost last for nearly 2 laps.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."