Post subject: [REQ] Clock frequenzy settings
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
As I'm making a Wonder boy 3 in monster world speed run ATM I would very much love to have this setting in Gens as this game is filled from beginning to end with LAGS. I do understand that it can be concidered as cheating. But if you ask me it would raise the enjoyment level of watching, atleast in this game, about a 100%. I know this has already been discussed in another thread. But I really felt that I had to bump this up into another thread as a request this time. We are making movies for enjoyment. And I do not concider lag as enjoyment. Please programmers! I'm begging deep down in the mud on my bare knees!! *cries and hopes someone hears him* We don't look so much for perfect emulation anymore. We look for perfect results. And by that I hope perfect watching results are included as well?
Player (206)
Joined: 5/29/2004
Posts: 5712
Well, I think perfect emulation is a better choice. But then, Xou did say that it shouldn't lag that much, so maybe it does need to be corrected.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Is this lag present in the real console version ?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
It does lag. Wonderboy should be able to move much faster.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
If it lags in the console version, it's part of the game and we shouldn't be messing with it. If it doesn't lag in the console version (as people are claiming), something is wrong in the emulation and should be corrected. Then we will start needing different emulation cores (like Snes9x has WIP and Final timing) for backwards compatibility. Which sounds like a lot of work. Or everyone could have two versions of the same emulator, but that's probably somewhat bothersome too.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
The consol version lags a bit as well. BUT NOT THIS MUCH! :D Never the less it's not about emulation accuracy like you mention. I still feel that it's the quality/enjoyment level that suffers from this. As I mentioned before. I rather watch a run without lag.
Joined: 4/26/2004
Posts: 213
Location: Montréal, Québec
Can you try with other Genesis emulators to see if this lag as much ?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Sure.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ok.. I have tried a couple of diffrent emulators now. Genecyst, Kega, Xega, Ages and RetroDrive. All works fine in single player. I can do what ever I want without getting it to lag. I tried to provoke lag as much as possible. How ever, when I run the game with two players, it lags like hell! Could this be a problem due bad input reading from the controllers? I mapped two controllers to the same keys on my keyboard in the other emulators. In Gens I used my default config with diffrent mappings. Still lags in Gens, as well as the other emulators. I still claim that we should bring the clock frequenzy up a notch. About 4Mhz would be sufficent right? Then everything should run smooth with no lags. :D