About the Game:
Plummet Challenge Game is an NES homebrew where you play as a professional plummeting athlete who has to die to reach the next level. You're encouraged to aim for maximum score, but this run instead dies as quickly as possible.
Tags:
- Emulator used: FCEUX 2.6.4
- Genres: Platformer, Homebrew
About the TAS:
This is an improvement of 44.86 seconds over the previous submission made by
FistaGames. I've put him 2nd in the list of authors since most of the input is now from me.
Improvements from the previous submission include:
More Precise Menuing
Whereas Fista presses START on random frames, I do it more precisely to save a fraction of a second overall.
Faster Falling
By jumping for 2 frames and landing on the first pixel that isn't the block you were on, you can fall 1-2 frames faster. This is used all over the place to save just over a second.
New Strategies
I tested different strategies that Fista didn't take into account, saving several seconds.
Faster Movement
Simply cleaning up the movement also saved several seconds.
Sprite Straightening
This is a technique I discovered. By staying directly above a moving target, it'll home in on you faster. This saves hardly any time, but it's worth it.
Truncating
Fista left 1415 frames of blank/unnecessary input at the end of his submission file. By simply deleting these, I saved ~23.5 seconds. That's all, folks!
Thanks for Reading
As per usual, if you find any improvements, I'll add you as a co-author.
ThunderAxe31: This movie indeed beats the game... by squashing yourself to the ground. Hurray, I guess?... Well, it does it fast, so it's good.
I have to note that the "Marathon Game" mode presents the very same level of "Normal Game", with the addition of 75 extra ones. Clearing any of these modes can be considered as beating the game, however since "Marathon Game" contains the entirety of "Normal Game" levels, a published movie of "Normal Game" can be obsoleted by a movie of "Marathon Game".
With that said, accepting.