This submission is for Double Dribble, a surprisingly decent NES basketball game. In this run we aim to end input as soon as possible on the hardest difficulty.
We start out by building up 56 points as quickly as we can. The AI racks up 48 points themselves. Even though mathematically it looks like we should be able to shave off a shot or two in terms of raw points, I was not able to find anything faster with only 53 points instead as the RNG was less favorable at that point and since our input is ended we can't keep manipping stuff.
Once we rack up enough points, for the final input we position ourselves to where the AI will just waste massive amounts of time not trying to steal from us, letting us burn down the shot clock after we've already ended input. This eats up a ton of time, which is good since the opponents are not scoring. This is the other reason why fewer points could end up being bad, as it allows the AI more time to catch up and score which in most instances they are rather good at. Let's call this a fluke stroke of luck since most of the other permutations I had tried didn't even win, let alone win by 8.
Since there are no required inputs to advance through anything we just let it ride for ~10 more minutes and win.
You are a winner.

feos: Claiming for judging.
feos: Thanks to ViGadeomes for the review!
I don't think we need to decide how exactly this movie needs to be obsoleted in the future, because both ending options are usually up to the author. The point about potentially delaying game completion indefinitely through shorter movie input does not apply here, because the game in its nature is still timed, even with the delays that come from how randomness aligned.
Manipulating the game to end sooner within the movie of the same duration as this one, would absolutely make sense to obsolete it. Shortening input, which in turn means more careful manipulation of the future events, also works in my opinion. Delaying movie length to end the game sooner is not so clear, so we'd have to ask the community when it happens. To me, that would be less a impressive achievement. But still, no hard ruling here.
Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7973: ShesChardcore's NES Double Dribble in 01:46.06
mklip2001
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This is pretty hilarious in concept, in the running for shortest ratio of actual play control to the length of the "game". It's not all that entertaining to watch, except for the very end of the input with the CPU unable to steal back the ball. Nice technical showpiece though.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
ViGadeomes
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This movie is funny by how the AI is unable to catch up the player's score giving its time to do it ! This movies seems well optimized with the AI not beeing eazily manipulated, the mode is good and I see no problem that prevent it from beeing accepted BUT... Now the main part:
Movie Rules wrote:
The final input should always automatically lead to the game's completion, though you can make a stylistic choice as to where it ends: * You can end input as early as possible, letting the game play itself out to completion no matter how long it takes * Or you can end input when it's not possible to complete the game any faster with additional input
The game is completed here as the match is the game and is won. The movie aims here for the first possibility: "ending input as early as possible". We already encountered a movie obsoletion that could also happen here. Here is how feos dealt with it : Post #506461. We take his agruments as a basis as I also agree with them : A clear endpoint that we have here is the match's winning screen. This game has an in-game time and so we can eazily compare a run to another with both endpoint and IGT: - The 5s violation that appears at the ends of period 2,3 & 4 delays the end of the period and so the defined endpoint. - The dunk animation also pauses the timer which also delays the defined endpoint. (Note that as far as I tried the half-time show cannot be skipped). This is why I think that a movie wich is even longer than this one in term of inputs but doesn't have an event like the ones above that delays the in-game timer should obsolete this movie in the future. It's still up to discussion by everyone if there is any disagreement about my points treating these submissions.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5087] NES Double Dribble by ShesChardcore in 01:46.06