Former player
Joined: 2/2/2005
Posts: 198
Yeah, I plan to fix all the stuff mentioned earlier once I get around to finish the remaining stages. Furthermore I probably need to do it again from scratch regardless, as I don't know anything about hex editing. As for the rush attack use, I've been getting conflicting opinions on how I should use it in boss fights: some want me to finish the fight with either the last hit of the move or the Ki blast followup, while others would rather want to see me spam it to the fullest. At least there wasn't much other choice in the last boss fight, I barely managed to kill the blob before he unfroze. I also didn't know about the dive kick (pseudo)infinite back when I fought Yamcha, nor did I know that the rush attack makes for a great combo extender, as it bypasses all invincible states the bosses might end up into and knocks the enemy higher into the air, further delaying their fall into the ground.
Former player
Joined: 2/2/2005
Posts: 198
Next stage done. HORRIBLE PUN ALERT! General Blue might as well be called General Black-And-Blue now. HORRIBLE PUN ALERT OVER!
Former player
Joined: 2/2/2005
Posts: 198
Also got the next stage done, since it's a short one.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Have you had the time/will to progress lately?
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Former player
Joined: 2/2/2005
Posts: 198
I've gotten the first few mandatory fights done on the autoscrolling stage, but I can't really think of many interesting things to do there. Been kinda absorbed into playing other games.
Former player
Joined: 2/2/2005
Posts: 198
There, got the Red Ribbon Base stages done at last. I skipped over one fight that's supposed to be more or less unskipable with Goku.
Former player
Joined: 2/2/2005
Posts: 198
And seeing as the next 2 stages were only boss fights, I thought I'd might as well do them too. That leaves 2 sidescrolling stages, 1 boss-only stage and 4 VS fights.
Former player
Joined: 2/2/2005
Posts: 198
Meh, since they all were single battles, I though I might as well get them done too. This brings the count to 2 sidescrolling stages and 1 VS battle.
Former player
Joined: 2/2/2005
Posts: 198
And there, done at last. No idea when I'm gonna do a better version of it, sometime in the distant future possibly. Or maybe by some miracle it ends up on the site and someone else can improve on it if they want. Who knows.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I think it looks good, there are some flaws that you probably already know of, but there were some really cool fights. Its kinda long movie, but i guess i'd vote yes for this.
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
That was nice Although i still don't understand why you so rarely "fully deplete" your ki bar with the L+R combo against bosses. As well, i don't understand why you didn't hit bosses when they were falling down. IE, Chauzu & Piccolo were on the same height, yet you didn't hit them. And in the cloud level, you beat up one droid relaly badly, with two L+R combo's as well, this really slowed the level down a lot. But for the rest, nice job. Entertaining for sure.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Former player
Joined: 2/2/2005
Posts: 198
For the Ki bar depletion, there's 3 reasons: first being the fact that using the special freezes all action at the end, which prolongs the fight. Second being the fact that I gain a level in about 5 hits at 70-90 hits, which makes it hard to waste them all consistenly. Third being the fact that if you kill the boss with the first hit of the special or so, it delays the end of the stage, as I'm pretty sure you can't get an "Area complete!" before the boss hits the ground. As for the VS fights, if you mean smacking them around after knocking them down with a Ki blast, well, you simply can't, as they become invincible until they hit the ground. Other than that, I tried to hit them as often as possible, but more often that not, they end up being offscreen for a good while if I don't knock them down at the end, and that's usually not to my best interests damagewise. As for the robot beatdown, I was trying to accomplish my original idea of juggling enemies while waiting for the next ! area, but that didn't work out too well, mainly because the plane's momentum seems to carry over to them, so they end up being pushed left and off the screen if you don't use the special to reset their momentum. It was more or less to increase my already-ridiculous score.
Post subject: Has anyone else noticed something wrong with the Avi file?
Joined: 4/29/2005
Posts: 1212
Every time I download it off of a Torrent, the file seems to be so corrupt it causes my Folders to crash when it appears on the file of the Avis I download from the Website.
Player (206)
Joined: 5/29/2004
Posts: 5712
Isn't that Windows's problem for trying to find the first frame of a movie it can't read?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
i get the same as Kitsune..... the other movies with the new codec went fine, but this didn't. any chance of re-encoding the vid?
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
SXL
Joined: 2/7/2005
Posts: 571
read the whole topic again. a link to the latest, working ffdshow has already been posted. previous versions will crash. it's a known problem. //edit mistook it for the submission topic. go read it. http://tasvideos.org/forum/viewtopic.php?t=2508 also, read the faqs about the video problems.
I never sleep, 'cause sleep is the cousin of death - NAS
Post subject: It works fine now.
Joined: 4/29/2005
Posts: 1212
I didn't see the part about installing the new FFDShow Codec earlier. Works just fine now. ^.^
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
-The dive kick seems to be the fastest way to move, but each kick has around 6 frames of startup lag. If used at a height where it won't be cut short and if it doesn't connect with any enemies, it seems to break even, though.
I just wanted to point out that this kick can be hold till one reaches the ground.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I know im unreasonably late beyond all comprehention, but I just want to ask why the JPN version was used for the run instead of the USA version.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
The US version wasn't released when AG made his run.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
The US version uses different voices (and I dislike those)... So I think a new run should stick to the Japanese version. I might be interested to make a new run since I have a few ideas for improvements...
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I threw this together today. http://dehacked.2y.net/microstorage.php/info/1633217639/dbaa%20tas.vbm It's only a small WIP, but I'm not really sure if I'm going to continue on this.. I noticed that you can climb walls by walljumping and L+R rushing towards the wall alternatedly. Maybe this will be useful somewhere...
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
http://tasvideos.org/userfiles/info/18292313353133529 I found some RAM addresses, they do things while moving, so maybe they can have some use... or not.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (691)
Joined: 11/23/2013
Posts: 2238
Location: Guatemala
There's a little trick to gain some air while jumping. Up+B lets you gain some air, but you can even gain more by a specific frame input with the A button. Also i didnt knew you could do backjumps but apparently you can lol. EDIT: lel a speedrun https://www.youtube.com/watch?v=mvn_GpHRgFs EDIT 2: guys i think this run just beated the TAS now Link to video
Here, my YouTube channel: http://www.youtube.com/user/dekutony