Submission Text Full Submission Page

This is a TAS using the red/blue/yellow Wind Rangers to clear all 5 levels as fast as possible.

[EDIT] Forgot I had the TAS end at the wrong point, past the final input.
In Ninja Storm, you select one of three teams of Power Rangers to battle through 5 areas, squaring off against Lothor's forces. These teams are the Wind Rangers (Red/Blue/Yellow), the Thunder Rangers (Crimson/Navy), and Samurai Ranger (Singular. The Green Samurai Ranger goes alone.). Each team has special abilities to help progress through the game, such as charging attacks as the Thunder Rangers, preforming feats of mobility as the Wind Rangers, and engaging an HP-draining super mode as the Samurai Ranger. At the end of each area is a boss which you fight as the rangers, then, upon defeat, fight again in a giant robot, the Megazord. These are essentially western duels where reflexes are everything, as you continually input correct combinations of directions and buttons before the boss does. Additionally, power discs can be found within areas to be used in Megazord fights.
  • The game is the European version, with the SHA-1 checksum 9B131CE8FE535A5B5EEF62E725FB41411C3CAD88
  • The run uses the TAS profile of BizHawk 2.8. Additionally, some input mappings were changed to A - L button, S - R button, Z - B button, X - A button; Autofire was disabled.
  • The GBA BIOS variant used was (World) (TS2)
  • No major programming errors or glitches were used. However, I did play around with narrowly avoiding hurtboxes from enemies and hazards. I may have also abused the way certain enemies spawn (of which spawn from a different location depending on which way you face on the frame before they spawn), although I believe this behavior was as intentional as it was exploitable.
  • No deaths were used to gain time. In fact, no hits were taken either.
  • I did not use memory viewing or Lua scripts to help create this TAS.
Finally, a humorous description for the submission:
Picture this: You are an evil overlord named Lothor, who decided to take revenge against your brother by conquering the world. You have cannon fodder in countless amounts, and in increasing power. You also have some of the most formidable henchmen at your fingertips. Now imagine spending months to set up strategic planning, only to have it all crumbling down. Not by a team of bravehearted warriors, but three teens who were late to academic ninja training because they were too busy speedrunning The Ninja Warriors Again and Wild Gunman. The nightmare only gets worse... these losers are apparently cracked up on Mountain Dew and appear to move in a twitchy manner not-unlike these "speedrunner" people. And this guy in yellow, my goodness!!! He's so popped up, he thinks the torso is the superior method of human locomotion. And it's working!? These freakish creatures somehow became chosen to be next in line in a lineage your fellow evil-bookclub partners had spread horror stories about. And now, they had ruined everything, and in 26 minutes, too. Time to get a new hobby...

Samsara: Claiming for judging. I've replaced the file with a truncated version to better reflect the final time.
Samsara: I have to echo the sentiments brought up in the thread. A lot of time can be saved over the course of the run through better enemy killing, relying less on standing still while constantly firing forward and being more dynamic in general. Proper timing of attacks and character positioning can go a long way to save time in a run, especially one of this length.
There's definitely potential here. Some more polish put into each screen lock, making absolutely sure each one lasts for as little time as possible, and everything should be grand.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Hello squints long username and welcome to TASVideos. Be sure to truncate your movie before submitting it in the future as on first glance it's slower than an existing RTA run. Light Spike which ends on the final press being an A which reduces this time down by 3 minutes. A better spiking could be done if I checked over it. Edit: Unfortunately, besides the major issue of using the European version which costs you frames due to language selection (resyncing to the USA version would take time, the adjustment I made immediately dies in the next area) the input could be much more tighter in stages, and you should probably pay attention in the order that you kill the enemies as you can move onto the next screen faster due to it. Here's my input of just the first section for comparison which is just 85 frames faster (USA version), but it does add up over the ~25 minute TAS. You may want to have another look over at it again, and take your time, with all the tools available to you in BizHawk and use the userfiles. Go again when you've optimized all you can. And don't do full auto at the end of the first stage, and instead deliberately jump to attack the enemies jumping the vehicles.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
I managed to find another 34 frame improvement after the first screen transition. When the enemies jumped out of the door, I shot two of them out of the air and delayed the third shot to time it with hitting them rather than whiffing the shot. Then I simply shot bullets in a way that would hit all three of them on the first frame they get up. It's worth noting that there are 13 frames between each shot at minimum for gun level 2, so waiting on a shot rather than missing can save quite a bit a frames throughout simply by delaying shots when necessary. This does mean more work timing the right B button presses rather than holding B but it should likely save a fair amount of time throughout a TAS as long as this one. Definitely take your time to make sure all the necessary hits are done as early as possible. EDIT: added note that the shot timing was for gun level 2. Also was watching the RTA runs and learned some extra things. They aimed some shots up to hit some enemies out of the air which somehow I overlooked. The world record also uses the red ranger, who has an air kick that goes forward. Is there any significant advantages and disadvantages between the Wind Rangers that would make one faster than the others in different situations?
Switch friend code: SW-2632-3851-3712
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... juicy!