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Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Pheenoh wrote:
https://dl.dropboxusercontent.com/u/11111638/p/GZ2E01-16.png So, the TAS is going well.
Don't lose your head over this TAS, Pheenoh! Keep yourself together, you'll get it done!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Wow, I...can't think of a reason that should be possible. I suppose we'll have to wait for the submission text to learn why that happens. Definitely looking forward to the finished run!
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
We have no idea why it happens.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Oh, never mind then. Looking forward to the finished run and submission text anyway.
Spikestuff
They/Them
Editor, Publisher, Expert player (2649)
Joined: 10/12/2011
Posts: 6444
Location: The land down under.
Like the Resident Evil tas. No handle bar for going down the flying fox... well for Link he has no head.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
That looked awesome. I hope it's not an emulation error.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 3/26/2012
Posts: 102
Location: Not Japan
CoolKirby wrote:
Wow, I...can't think of a reason that should be possible.
It probably happens because Link is too high while the game is transitioning to the swinging animation. Evidence of this is the master sword being in two places at once in the picture.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Pheenoh wrote:
because Link is too high while the game is transitioning to the swinging animation. Evidence of this is the master sword being in two places at once in the picture.
Huh? it is?
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
Somehow I feel Link is shrunk.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Joined: 5/2/2009
Posts: 656
wat
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
THC98
He/Him
Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
That should be an emulation error, something like that happens in Sonic Adventure DX: when you're in a cutscene, the 2nd text of it gets glitched in Dolphin, not sure why.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 3/26/2012
Posts: 102
Location: Not Japan
THC98 wrote:
That should be an emulation error, something like that happens in Sonic Adventure DX: when you're in a cutscene, the 2nd text of it gets glitched in Dolphin, not sure why.
Nope, it just only occurs for a frame so you don't notice it on console. Proof from my 100% run:
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
misc memory addresses: Pointer to character data: 0x3dce54 character data: 0x00 float: x/y position 0x04 float: Z position 0x08 float: x/y position (who knows which is which) 0x16 1 byte: facing direction 0x5c float: speed 0x289B 1 byte: hp (1 = 1/4 heart)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
X axis is the one you're facing along when your angle is 0, conventionally.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Picture. Too. Big. For. My. SCREEN! (IPad) O.o
I quit TASing.
THC98
He/Him
Experienced player (920)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Ah, I see. But that still looks weird O_o
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 4/13/2009
Posts: 431
zwataketa wrote:
Picture. Too. Big. For. My. SCREEN! (IPad) O.o
Zoom out properly? It looks fine on my galaxy note 10.1.
Joined: 4/27/2013
Posts: 29
Location: MI
Any updates? I love this game so much.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
We are the entrance of kakariko.
Joined: 3/26/2012
Posts: 102
Location: Not Japan
Hi. TAS progress is slow atm because i'm lazy. I think Rachel and I are gonna release a new WIP soon, maybe at Lakebed entrance? We'll see. We have made some progress since the first WIP; we're around 33 minutes in currently.
Joined: 4/27/2013
Posts: 29
Location: MI
That sounds pretty hype ^^ Can't wait to see the WIP update.
Joined: 9/8/2013
Posts: 1
This is my Any% no S+Q planned route. I still need to test it http://pastebin.com/nURdeKwE Notes : - There's no route change after Early CitS (i think) - The water bomb will be used on Dinalfos before Hyrule Castle's BK - I am not sure if we can trigger Prince's Ralis cutscene by just entering in Kakariko Village (which allow us to skip Diabada Fight), it must be tested - The time for this run would be something between 2:40-2:50 - I'll steal Iza's Bomb Bag with FT's Oocoo, since she no longer disappears
My english is bad, some mistakes here and there.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
why would you tas no sq lol Also your rupee route is terrible. You can get all kinds of free rupees that cost no time. Off the top of my head, there's 29 in kakariko, you can get 8 total during sass, 10 from bokoblins in forest temple, and a few during skull kid fight. Snowboarding rupees are quick, but not as quick as 0 frames.
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
Bugs hype Link to video
Joined: 8/15/2008
Posts: 13
Location: homee
Since you don't kill bugs in the 1st WiP, I assume you don't clear Faron Twilight. So does that mean you skip ending blow? I thought you couldn't kill Ganondorf witout the blow.
N/A?
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