This submission is a 23 frame improvement over the currently published TAS: https://tasvideos.org/2792M
This game has interesting routing quirks. Certain level patterns lock out certain other level patterns, leading to losing a few frames in some levels to guarantee a good pattern in other levels. Though it looks like I'm bleeding frames out of stage 1 vs the current TAS, it is necessary to use a slightly slower level 1 to obtain a faster level 2 which is the bulk of the timesave. There were other minor optimizations through beginning stages sooner. I ran through various permutations and couldn't find a faster path.
Technically there is actually a faster path through the game but it is not viable in a TAS due to time beginning at power on. It involves starting on a different level which is a free menu in RTA timing.
I opted not to use the eye-straining display glitch for ease of viewing and "enjoyment."

Samsara: Hey, hi, hello there! I've replaced the submission file with a version truncated to the last input, for better comparison with the published run. Oh, also, judging!

feos: Claiming for judging.
feos: This movie is 22 frames shorter than the previous, but if you only count pure gameplay it's 24 frames: some frames seem to be spent on RNG manipulation between the first 2 levels, and the fade-out itself has slightly different timing. All in all, accepting over [2792] NES The Great Waldo Search by MESHUGGAH in 00:51.83.
fsvgm777: Processing. despoa is handling the encodes for this one.


ShesChardcore
She/Her
Skilled player (1592)
Joined: 2/23/2022
Posts: 132
Location: MN
I looked through everything again and I came up with a good route in terms of distance but not necessarily time. Menu to Snake Snake 3 Persia 1 Kobold 2 Man head 3 Waldo 1 517+603+357+483+907 = 2867 This is 202 pixels shorter than my TAS (with the only difference being the man head level variation) but I have 2 questions 1. How much time do we lose menuing? - looks like 79 frames if we move on the first possible frame and enter the next stage on the first possible frame. 2. How fast does the cursor move in terms of pixels per frame? Edit - I compared the man head variations in real time from A press to start the level to A press to finish the level Variation 3 - 147 frames Variation 4 - 206 frames However we have to add 79 frames to variation 3 due to switching levels so the run with 4 ends up faster with all else being equal (206 vs 226) The more I dig the more confident I become in my route haha Edit again - I can't get the above pattern to work. Man head 3 never shows up despite the logic saying that it should
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376
Downloadable encode for any publishers that want it. YouTube encode's where they usually are. https://archive.org/download/greatwaldosearch-tas-sheschardcore/greatwaldosearch-tas-sheschardcore.mp4 And a screenshot.
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4613] NES The Great Waldo Search by ShesChardcore in 00:51.47