Game objectives

Comments

This mode is just a training mode, need complete missions

Tips and tricks

<Skip change mission wait time>

After complete a mission, game will wait few seconds then start next mission. Just make change mission then don't need wait anymore

<Reduce make moves/attacks times for saves time>

Make moves/attacks at current mission have requesting then change to what other missions have request too

<Stragegies>

This thing is hard to say, because have many ways can do. Have missions I must try setup what mission should do first, have other missions are depend standing position, etc. This thing is biggest I have worry. Have much times I must redo and resync all when I see new ideas

Possible improves

at Jack's No.14, I can't make good like as uniテスト用 did . Hokuto's missions a bit time for wait AI, tried RNG but it's not work

Other comments

Since I know about TAS and speedrun, I have wonder why noone try make this run, it need much skills. Longtime ago, at childhood, me and myfriends like make competition on this mode, like as speedrun, faster is winner. Few years ago, I had tried make this run, but this mode can done with many ways, it make me have much confuses, it makes me don't want to do anymore. But now, I think I must complete it, for my memories.

feos: Claiming for judging.
feos: Good movie, legitimate separate mode, accepting.
fsvgm777: Processing.


TASVideoAgent
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Darkman425
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Ryu's gonna need a lot of water without any ice after all the pounding he's been taking. On a more serious note I can't imagine how tough it is to actually get charge moves like Sonic Boom mid-combo. Were those moves used as soon as possible in those trials or were there some delays to get the rest of the string complete in a quicker manner? Either way, great work!
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nymx
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Darkman425 wrote:
Ryu's gonna need a lot of water without any ice after all the pounding he's been taking.
Don't forget the Tylenol.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Very nice, yes for me.
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any chance of doing an arcade mode run?
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
NhatNM
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KusogeMan wrote:
any chance of doing an arcade mode run?
Sorry I don't have any plan for that. Tried long time ago, look very bored Link to video
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Darkman425 wrote:
On a more serious note I can't imagine how tough it is to actually get charge moves like Sonic Boom mid-combo. Were those moves used as soon as possible in those trials or were there some delays to get the rest of the string complete in a quicker manner?
xxNKxx can you also answer this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NhatNM
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feos wrote:
Darkman425 wrote:
On a more serious note I can't imagine how tough it is to actually get charge moves like Sonic Boom mid-combo. Were those moves used as soon as possible in those trials or were there some delays to get the rest of the string complete in a quicker manner?
xxNKxx can you also answer this?
I need to know exaclty what mission you want ask. Some moves, example Sonic-Boom, are require hold button enough time to do
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Darkman425
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It was more of a general question rather than a specific trial regarding if using charge moves as soon as possible was always done, since sometimes other fighting game combo trials require delaying an action to complete. Though thinking about it, that's just kind of a dumb question on my part since that could apply to any move and you've already considered the optimal times to execute each input.
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NhatNM
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Darkman425 wrote:
It was more of a general question rather than a specific trial regarding if using charge moves as soon as possible was always done, since sometimes other fighting game combo trials require delaying an action to complete. Though thinking about it, that's just kind of a dumb question on my part since that could apply to any move and you've already considered the optimal times to execute each input.
I think I have understand your mean. It's weird question: - In this mode, after done a mission, in short time, AI will make auto guard all attacks if staying old mission (example to see at Zangief's No.12), except some missions require unblockable attacks (example to see at Zangief's No.3). - Some missions require charge attack, need wait a little time - All attacks/moves is require delay time by game mechanics - And alot times, I need make attacks/moves at correct position or correct time for optimal actions or setup for next mission. It's related to hitboxes, hard explain For better, I think you should compare with other TAS, who knew this game and TAS for easy see
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4593] PSX Street Fighter EX Plus Alpha "Expert Mode" by NhatNM in 22:10.51
NhatNM
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woot, finally it's done Thanks all very much !
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