Game objectives
  • Any%
  • Aims for fastest time
  • Takes damage to save time
  • Glitch abuse
  • Luck manipulation
New Tricks
  • Max speed faster: after take damage, make brake before rush
  • Reduce result time: avoid take items can help reduce show new records time
  • Go through units: after take damage, have invisible in short time
  • Control take damage way: with luck manipulation, can control how to take damage and choose what animations have shortest time when take damage
p/s: Pepsi, NOT only my choice :D

feos: There were a some errors that cost about 10-20 frames, for example I was able to avoid a few brakes, but resyncing the rest of the level was hard and I was slower in the end. I avoided more cans in one segment too, but that cost me 20 frames instead (due to having to travel more on the barrel). Getting knocked down to pass through a truck kills the pace but I couldn't improve those either. So this movie can't be easily improved by a lot, at least not without proper understanding how everything works. Accepting as a fastest completion branch.
EZGames69: I hate soda tbh


TASVideoAgent
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This topic is for the purpose of discussing #7253: NhatNM's PSX Pepsiman: The Running Hero in 18:32.61
Darkman425
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Personally, I'm more of a Dr. Pepper sort of guy. That aside, this run was fun to watch with all the close calls and floor soda avoidance throughout the run. On stage 3-2 it seems possible to get fewer sodas but I assume that avoiding them would take more time than just going through them at that point.
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Spikestuff
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The TAS was made relatively quickly without revisions as there was a visible error at 46 seconds of the encode which is from the first level alone. It's completely possible to avoid grabbing that can on Pepsi without stumbling on that bush but it wasn't attempted by the author. I'm curious on what other visual errors exists through the TAS, but I have no interests on watching this at the moment. There are also hidden errors fwiw, but they're not visually so it's not worth commenting on them. Abstained vote.
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NhatNM
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Spikestuff wrote:
The TAS was made relatively quickly without revisions as there was a visible error at 46 seconds of the encode which is from the first level alone.
wao, when make run, I can't avoid it, that's why I must take damage. But when see you say this, I have try again. After alot times, now I can avoid it Please make delay it, I'll try edit this edit: oops, must edit too nuch, same as remake from start. I'm lazy, give up
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4562] PSX Pepsiman: The Running Hero by NhatNM in 18:32.61
NhatNM
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thanks ! ^^
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