Re-record count is inaccurate, as rewind was mostly used.
Takes damage to save time.
Death was used to save time.
Heavy use of glitches.
Skips levels
When you reach a miniboss or boss, there is a chance they will glitch if too many sprites are present, as shown in Alyosha & Kyman's run in level 6's boss, or become even glitchier if you activate a boss fight while enemies are exploding.
I am not sure how this works exactly, or how to make this reliably, but RAM address 0x0089 might be of use.
The items that the miniboss spawns in level 2 seem to increase the current level i am in, effectively skipping all of level 3, and putting me past the end of level 4, out of bounds. Luckily there was floor there all the way to the boss.
Glitching bosses like that only works for minibosses, or bosses that explode. Bosses that collapse will only spawn in weird locations no matter what, and still have full health.
Trying to glitch other exploding minibosses will not be worth your time, as the items that will spawn will have no helpful effect. For example, the 3 mini-bosses in level 6 will spawn items that will increase your HIT count by 1, 10, or 100, in that order.
Thanks to Alyosha & Kyman for the boss quick-kill death glitch!
CasualPokePlayer: At a glance, this movie looks very well optimized. For that, I would say well done Lucky Bacon! However, comparing this movie with the published run shows
minor execution issues here and there. It's not terribly obvious, nor does it distract from the great improvement this run is over the published run. These issues can't really be fixed without just outright redoing the movie, so this seems fine. The author has also stated
they have found new skip that would save several minutes too, but of course this would requiring redoing the entire movie, so this isn't something to reject over.
Given this, I say this movie is acceptable.