JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
That run desyncs. Here is the fixed one. It seems there are more enemies in the first room when playing in Turbo mode. I'm still not sure if I want to use it though. Playing the entire game for only speed will get boring very quickly; I'm trying to play fast and also show off some of the weapons and quirks of the game. BoltR, did you ever progress farther with your run?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
No I haven't, I don't have enough time anymore to do it. By the end of the game I think you will be required to use weapons to stay alive on hard/turbo. Also, alot of the glitches and tricks which are present in the arcade game (such as being pushed through walls) aren't in the SNES version.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Yeah I can understand that, but my thinking was that the first level on non-turbo could show off things like, for example, ricocheting the yellow shield into groups of enemies. I figured by the time I got to the second level, there wouldn't be enough free time to do that anymore. With turbo mode, there hardly will be on the first level. I'll give this some thought.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
For the curious: I've decided to use turbo mode. If nothing else, it definitely looks cooler. It also will probably make it less work on me (being that the run is so much "shorter"). However, I have dropped the "aims for fastest time" requirement altogether. The reason for this is because I found out that the number of enemies in a given room is not a predefined constant. I was working on a room and based on my movements at the end, I could either make three enemies walk out of the left door, or ten enemies walk from the top. In both cases, killing the three (or ten) enemies resulted in a completed room. Now, I don't know how far this technique can be stretched. It may only work at the end of a room, or it may be applicable all over the place to reduce the total enemies fought. Honestly, I just don't feel like adding that to the already complex equation of this run. This way, I can focus more on killing enemies in different ways throughout the run in an effort to avoid repetition without worrying about if it is the fastest way possible. Don't get me wrong, the run will still be fast. But this will be more of an entertainment run at the core (with extreme speed as a side effect). I'm doubt I'll be posting any progress. It will be a slow-going run anyway, as I'd like to place more emphasis on Super Metroid for the time being (and use this run as something to do when SM frustrates me (which is quite often, so far)).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I'll continually update this post as I progress through the remainder of this game. The run is finished, go watch it! The submission is here: http://tasvideos.org/987S.html
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)