Post subject: SaveRAM Tools?
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
I have an idea that can allow splitting and combining save files of handheld games. Game Boy EXPORT from SaveRAM to multiple of... - .sav [Generic save] - .SaveRAM [BizHawk save standalone] - .srm [SRAM save includes SNES, SGB loader, etc.] - .sa2 [Player 2 save for TGB Dual] - .sv# [Player # save for NO$GMB] IMPORT from files to SaveRAM... - .sav [Generic save] - .SaveRAM [BizHawk save standalone] - .srm [SRAM save includes SNES, SGB loader, etc.] - .sa2 [Player 2 save for TGB Dual] - .sv# [Player # save for NO$GMB] SIZE - Multiple of 8KB - Multiple of 32KB - Do not use different file sizes at once Game Gear, Lynx, TurboExpress EXPORT from SaveRAM to multiple of... - .sav [Generic save] - .SaveRAM [BizHawk save standalone] IMPORT from files to SaveRAM... - .sav [Generic save] - .SaveRAM [BizHawk save standalone] Another idea to be able to transfer memory card data between emulators. Anyway, if the extension for the emulator you're using isn't listed, enter it manually.
Emulator Coder, Judge, Experienced player (694)
Joined: 2/26/2020
Posts: 772
Location: California
Most of these you literally just rename the extension and it works? What's the point of making a tool to rename a file?
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
SA2 and SV2 extensions are used for player 2 saves for TGB Dual and NO$GMB respectively. Changing the saved game's extension allows for use on different emulators. Having a tool to split and combine saves (e.g. Game Boy) can be useful and would be faster (and better) than using a hex editor.
nymx
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Editor, Judge, Expert player (2228)
Joined: 11/14/2014
Posts: 927
Location: South Pole, True Land Down Under
Not sure if this is related to the title, but I figured to ask here...just in case. I've produced a verification run to open up new capabilities of a game. The problem I'm having is that I initially created my project against it and now, when I save this project to another name or open up an existing one, the SRAM is no longer attached. Is there a know bug with Bizhawk? Or am I skipping a step?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Samsara
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Senior Judge, Site Admin, Expert player (2098)
Joined: 11/13/2006
Posts: 2821
Location: Northern California
Follow-up to the above post for clarity: nymx was experiencing this bug, due to using an earlier version of BizHawk. The issue was fixed in the recent 2.6 release.
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