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Joined: 9/15/2007
Posts: 9
Location: Canada
http://dehacked.2y.net/microstorage.php/info/819134479/Shinobi_III_Speedrun_Eclipse_Unfinished.gmv At the moment, quicker but still could be better =\ Used one Jitsu Of Mijin on the first boss and none on the 2nd boss which saves me some lives for later I guess. Hopefully I can use them efficiently later. Didn't pick up extra ninjitsu before level 3 sub boss Also screwed around with the elevator on level 2 for entertainment and defeated the sub boss without him leaving the screen once. And @DM48 I'll try that waterski thing out when I get there (which I am not looking forward too because I hate the boss of that level) Not quite sure what you mean about level 6 and the wall on level 7 I might be able to do something there with jitsu of fushin but ninjitsu will make Zeed quicker UNLESS I can use mijin.
Joined: 10/24/2007
Posts: 11
In level 6, the big room where you need to jump up boxes to get to the room, the wall on the right can be wall dodged off, and if combined with a jitsu of fushin, you can get to the exit much faster I believe. In Level 7, in the penultimate room where you need to wall dodge from side to side to get to the exit and fight the end boss, I was enquiring if the new glitch you discovered can be used to climb up through the left wall as that would be much quicker than wall dodging all the time. I don't know if it's possible, I was just asking if it was. It'd require a healthy amount of shurikens to do though. I don't see how a jitsu will make Zeed quicker though, neither of the two damaging jitsus affect him, and the lightning shield isn't needed because this is a TAS. (Unless I'm missing something) Ok I watched the run. I don't know if you're trying for optimal performance or not, but for example in the first level, you ducked to slash an enemy, which wastes time. In the previous movie, he was using shuriken bursts to take them out so he didn't have to duck or stop and kill people. The goal is to get to the end of the level with as few stops as possible. I mean the first part of the first level looks slower to me than the existing run. :( I'm not sure where the jitsu you saved against the second boss could be used really. They obviously save most time when used against bosses who have long invincibility periods, otherwise spamming powered up shurikens is the best. What I said about the water ski jump kick method for faster shuriken spamming actually works on foot as well, I just tried it myself. So that's another potential time saver, perhaps against the first boss of the 5th level among other places. I can't think of many other places that could be abused unfortunately as most bosses have a few frames of invincibility after being hit. Oh and the way you broke the lift in level 2 was amazing, made a forced scroll segment MUCH more interesting to watch. Nice one. :D
Joined: 9/15/2007
Posts: 9
Location: Canada
Yeah I am not so pleased with my first level either. It would be nice to make some tweaks on it later though I guess. Level 6 yeah I noticed that the current run uses jitsu of fushin after that room which doesn't make too much sense when it could be used earlier. Level 7 I'm not sure about be able to do anything in that room.. unless I can hop off the side where the door is at the bottom to get into the wall. Thanks for the comments and help.
Joined: 10/24/2007
Posts: 11
It's definitely possible to hop off the wall right beside the door, you can hang on the ceiling bit there. I don't know if you need extra width, or if you're far enough in to bypass the elctric fields further up. It just seems like the only other place the glitch can be used. About the first level, the existing run showed it's possible to clear the first section without stopping at all, shuriken bursts are good for eliminating enemies and you should neer jump kick onto someone because that throws you back a bit and wastes time. (Though there's a way if you kick them at the lowest part possible it avoids that, as the existing run also shows)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I watched it quickly as well. I think you can skip setting shuriken to 00, it doesn't add anything to the run since you get shurikens immediately anyway and there is never any real shortage after that. You should write up the frame numbers of the old movie so you can compare with the one you are making. Currently it looks like your first scene is slower than the current one. An excel spreadsheet or similar is good for this. I loved the handling of the jumping brains in the second level.
Player (69)
Joined: 4/17/2014
Posts: 69
Was an old test run in this thread, but it wasn't anything new...only decent thing was no damage on the first take 2, but i called it a day on this one.
Nothing to fear but fear itself - Franklin D. Roosevelt
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Player (69)
Joined: 4/17/2014
Posts: 69
button rattle magic?
Nothing to fear but fear itself - Franklin D. Roosevelt
Post subject: Shinobi 3 to continuously jump in mid air
CoolHandMike
He/Him
Editor, Judge, Experienced player (895)
Joined: 3/9/2019
Posts: 696
Lua script to test the continuous jumping in mid air. *https://tasvideos.org/UserFiles/Info/638532977675725167 BaconOmelette found this bug that allows continuous jumping in mid air and we have been testing it out. This lua script will test for when it is possible to continually jump in mid air. It seems to occur when you go onto an elevator or when Joe Musashi somehow ends up being pushed down inside a moving platform. Then jumping and attacking is possible in a loop among other actions like running. If someone else wants tackle this to find improvements to the current routes or alternative spots to activate this go ahead. You could join us in the Shinobi discord linked below if you wish. The current tas features several spots where this state is active. with the script running it should be obvious in the section with the sludge area in the BioWeapon level in particular. Shorter example on the long elevator section in 2-1. Original Posts *https://x.com/BaconOmelette/status/1465180260153004032 *https://x.com/BaconOmelette/status/1465129658685394950 Shinobi 3 Discord https://discord.gg/GA3Y4jz Shinobi 3 speedrun page https://www.speedrun.com/shinobi3 Current Tas (state is active in certain spots in this) https://tasvideos.org/3949M
discord: CoolHandMike#0352
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