A new ending for the route in which the item that triggers the ending (carbonsuit) is injected into the correct slot at the storage building instead of walking over to the armor shop (Credit goes to hukleburyfinnished for this discovery!) saving over 700 frames. Other small optimizations such as swapping some inventory management over to the storage building at the start saves around 20 frames on top of the new route.
As always, a big thank you to all speedrunners of the Phantasy Star series whether they're RTA, TAS or both.

feos: The video explanation of the glitch in the previous submission makes it clear how it works, and I observed the same memory corruption in this movie, happening sooner.
The previous movie was accepted to Moons, but the rating wasn't great, and this movie's feedback was lacking despite my encode and explicit request for feedback. I guess it means this category is Vault content.
Zinfidel: Processing...


TASVideoAgent
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Link to video Shows off the new route, but its a bit old and doesn't have the menu optimizations. I will delete it if anyone wants to make a proper encode.
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jlun2 wrote:
Is there an explanation on what's going on?
http://tasvideos.org/6135S.html
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The previous movie was accepted to Moons, but the rating wasn't impressive. Can we have more feedback please? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4292] Genesis Phantasy Star II "game end glitch" by Jiseed in 02:51.09