Metroid any percent in 9:26
  • Emulator: FCE Ultra
  • Takes damage to save time
  • Aims for fastest time
  • Uses a game restart sequence
  • Manipulates luck
  • Special: Uses password to get suitless Samus (does not affect gameplay (takes exactly 63 frames to enter))
I decided to tackle the any% run mainly because there isn't one anymore.
It's pretty much Arc's old route modified to fit using Up+A. It is 4:05 faster than Arc's previous any% run.
Making this movie was suprisingly easy, probably due to experience. There were a few difficult spots, though. Getting missles for the first red door in Kraid's lair after restarting after the Ice Beam was tricky. There are almost no monsters to kill for missles that won't slow you down. The hardest part, though, was getting into Tourian. Getting that Rio to line up just right took a lot of time. I somehow lost a time unit on the escape over my last run, and I don't know how.
I tried to spice up the run with extra kills and tricks when they wouldn't slow me down, or when I'm waiting. I like how this run turned out, although that doesn't mean it can't be improved.

Bisqwit: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15572
Location: 127.0.0.1
This topic is for the purpose of discussing #654: Zoizite's NES Metroid "any%" in 09:26.42
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Hope you guys like it. My fingers hurt. =P [edit]Nevermind the description on the movie file. I started after password entry on my 1 item run. This also added a ton to the re-record count.
If for honesty, you want apologies, I don't sympathize.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Looks good.
Joined: 11/11/2004
Posts: 400
Location: ::1
I dare say that you are positively insane. :) Great work! ^^
Joined: 12/13/2004
Posts: 103
Just a question about this: "I decided to tackle the any% run mainly because there isn't one anymore." Doesn't killing the first boss count as a couple of % since it gives you more missiles? Anyways... an undoubtful YES-vote.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
So this makes four Metroid runs, right?
  • Any %, best time possible
  • 1-item run (kills one boss)
  • No Boss run
  • 100%
Did I miss anything?
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 4/10/2005
Posts: 39
Location: Raleigh, NC
beautiful run, oozing with style, a defintate yes!
Who ever got anywhere by being normal?
Player (206)
Joined: 5/29/2004
Posts: 5712
MovieWatcher wrote:
Doesn't killing the first boss count as a couple of % since it gives you more missiles?
I don't know. I think a lot of people decide it doesn't count because you don't see Samus getting an actual "item". The first two Metroid games don't keep track of percentages, so they're open to interpretation.
put yourself in my rocketpack if that poochie is one outrageous dude
Arc
Editor, Experienced player (814)
Joined: 3/8/2004
Posts: 534
Location: Arizona
Hello Z, old chum. Well, very good, clearly. Here are my comments on the little things that most people probably won't notice: -It looks like you again improved the killing of the 2 skrees near the beginning (that makes it so the zoomer doesn't appear in the tunnel.) -Did you use the platform jumping technique that is used for the final escape sequence for the platforms in Brinstar? -The strategy in the missile room looked slightly improved. -I bet that you were annoyed by the zoomer moving toward you after the Ice Beam restart. ;) It happened to me too. -Getting Kraid to move forward like that was good manipulation. -I agree with not restarting after re-entering Brinstar (from Kraid's.) -The río luring looked better than what is in my no-boss movie. -I'm surprised that you could get the río into a good enough position without having to bounce Samus off of the step. -Mother Brain's room looked correct. It's worth commenting on because it takes a long time to get right, even with experience. -You should get 865 timeunits. :( I vote yes, and I'm pleased that now I won't have to make this movie.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
MovieWatcher wrote:
Just a question about this: "I decided to tackle the any% run mainly because there isn't one anymore." Doesn't killing the first boss count as a couple of % since it gives you more missiles? Anyways... an undoubtful YES-vote.
Even if it does count as a % (and that's debatable), the point he is making is that there is no "any %" run published right now. The other movies all have specific conditions (all items+bosses, only 1 item, no bosses), so "any %" in this case means "do whatever you want so long as you get the best time." It's a bit of a misnomer since, as noted before, this game doesn't give you a percentage score at the end.
Do Not Talk About Feitclub http://www.feitclub.com
Player (206)
Joined: 5/29/2004
Posts: 5712
I liked the handling of the first door glitch.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/22/2004
Posts: 35
Metroid in under 10 minutes... why do we even need to vote?
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Great, but it seems there are a couple places where the midair jump glitch would be useful--for example, the last metroid room in tourian. Your other runs seem to use that glitch much more often.
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
Arc wrote:
Hello Z, old chum. Well, very good, clearly. Here are my comments on the little things that most people probably won't notice:
Hiya Arc. I was hoping you would do this run. I just went ahead and did it because I thought that it needed to be done.
-It looks like you again improved the killing of the 2 skrees near the beginning (that makes it so the zoomer doesn't appear in the tunnel.)
When I was working on my new 100% run I came up with this way of handling them, although it's even more refined in this run. I spent quite a bit of time getting this really good. Credit still goes to you for discovering this. =)
-Did you use the platform jumping technique that is used for the final escape sequence for the platforms in Brinstar?
The Brinstar jumping is a combination of the no-spin/spin style. I break spin when I need more control. I did no-spin in the escape, just to be certain on precision. There really shouldn't be any time differences between the two types.
-The strategy in the missile room looked slightly improved.
This is one of my favorite rooms, and as such, I generally spend a lot of time here getting everything the way I want it.
-I bet that you were annoyed by the zoomer moving toward you after the Ice Beam restart. ;) It happened to me too.
Yeah, that's kind of annoying. Getting missles after that reset is just plain brutal.
-Getting Kraid to move forward like that was good manipulation.
Just plain good luck. I didn't purposefully manipulate it.
-I agree with not restarting after re-entering Brinstar (from Kraid's.)
I actually tested this when I did my one item run. It turned out to be 50 frames faster to not restart. I gained another ~20 frames on that shaft this time around, so it's even better not restarting.
-The río luring looked better than what is in my no-boss movie.
That whole part was annoying. I wasn't timing myself against yours when I did it. I was just concerned about getting the Rio in the statue room to begin with. I just happened to be faster the way I did it(I checked the times afterwards... if mine was slower I was going to redo it.)
-I'm surprised that you could get the río into a good enough position without having to bounce Samus off of the step.
That was probably the hardest thing about the whole run. I spent over an hour just getting the timing right for falling and freezing the Rio to be in the right position. Once I got the general timing down, I refined it. This room is slower than in yours, due to better positioning of the Rio when entering the room. I made that time up and more, though, in the previous room when luring the Rio.
-Mother Brain's room looked correct. It's worth commenting on because it takes a long time to get right, even with experience.
This room is always a pain, although it went fairly smooth. The timing for the rinka hit was a bit different when entering the room, though. It was pushing me back against the door when I entered, so I had to jump to avoid getting slammed into the door for like 15-20 frames. I tried rolling through it to avoid the hit altogether, but I couldn't un-morph or I would get nailed by the lazers. Your strat for Mother Brain seemed to be the best, so I just went ahead and used that. The Ice Beam makes a world of difference here.
-You should get 865 timeunits. :(
I was very annoyed when I saw I didn't make it. Now that I think about it, it might be the way I entered the room. I'm still not sure, though. I don't think I could improve any of those jumps at all.
I vote yes, and I'm pleased that now I won't have to make this movie.
Well, it's still improvable. I kinda rushed a few parts(I did this whole run over 2 very long days), but hopefully it's not noticeable. THANKS!
TheAxeMan wrote:
Great, but it seems there are a couple places where the midair jump glitch would be useful--for example, the last metroid room in tourian. Your other runs seem to use that glitch much more often.
The thing about the midair jump is that when you land, you lose all forward momentum. It is actually a few frames faster to just fall down and jump back up, instead of using the midair jump in this spot like Arc usually does(if this is the spot I'm thinking about: right after the last metroid). There are other spots I tried using it, but the whole complete stop when landing makes it hard to use unless really needed. About the any% thing. The generally used definition of an any percent run is basically what feitclub said. Teri's Super Metroid run is an example of this. As a final note, this time is actually slower than what Arc and I had predicted initially when we were planning it out a while back. I was hoping for a sub 9 minute run, but I don't think I took into account the amount of time needed to the the Rio into Tourian trick. Oh well, I'm still very satisfied with this run. As always, thanks for the comments, and I'm glad people like it. =)
If for honesty, you want apologies, I don't sympathize.
Joined: 12/13/2004
Posts: 103
Ok. Thanks for the response!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15572
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [326] NES Metroid by Zoizite in 09:26.42
Joined: 11/11/2004
Posts: 400
Location: ::1
For some reason, this movie seems to be upside down when I play it back. o.o Does anybody else have this problem? Other DivX movies work fine. Interestingly enough, while this happens with winamp and (yuck) windows media player, virtualdub displays the movie correctly (i.e., not upside down). DivX is the latest version (5.2.1). Any ideas?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Huh! No, it's not upsidedown here, but incidentally, the 60 frames of the logo files were upside down (to compensate for a bug in the logo reader of my fceu patch). There should be nothing upside down in the AVI.
Player (206)
Joined: 5/29/2004
Posts: 5712
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/11/2004
Posts: 400
Location: ::1
OK, I found the problem. For some reason, "flip video" was enabled in ffdshow's decoder configuration - don't ask me why (I sure never enabled it myself), but it was. I disabled it, and it works now. Sorry for the fuss. >_>
Banned User
Joined: 5/11/2004
Posts: 1049
I think the no-spin might be faster if your going to be jumping above a certain hieght. This is because it seems like samus' verticle speed slows down towrds the top of her jumps, and that this based on how far away she is from the max hieght of the jump. If I'm not mistaken the no-spin jump takes you a bit higher. So if the required height of the jump is beyond the point were samus' verticle speed slows down for a spin jump, then it would seem like if you did a non-spin jump you would spend less or no time in the slower verticle speed state.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Wow! This movie was great. I really love the new playful ways you enter the door glitches etc. Very entertaining. Cheers!
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
One question: Why did Samus end up with 80 missiles before she enters Mother Brain's room?
Tub
Joined: 6/25/2005
Posts: 1377
I don't know what exactly you're talking about, but here's two pieces of metroid trivia: - killing the two bosses gives a +75 missile expansion each - the metroids right before mother brain's room can drop missile refills that refill way more than 2 missiles (don't remember how many exactly). does that answer your question?
m00
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Tub wrote:
- the metroids right before mother brain's room can drop missile refills that refill way more than 2 missiles
Yes, that answers it. Each of the two seems to drop 30 missiles.