Submission Text Full Submission Page
Okay. Before I go into details, if you guys don't like this version of a Contra 3 No Kill Speed Run, this will be my last attempt.
TAKE INTO CONSIDERATION!!!: I played the game on NORMAL with 3 lives. Playing a no kill speed run on HARD skill is impossible. I repeat: It's impossible. The enemy's ranged attacks go twice as fast compared to normal and they require to be killed for it to be a fluid speed run. Actually, mostly everything needs to be killed to be a fluid speed run. If you've played the game as much as I do, you would know what I meant. The only enemies that I do kill are the ones in the way or on the mid/boss I'm trying to kill.
Okay. Now that I got that off, I will go into details.
LEVEL 1: The randomness of enemies interferes on how fast you can defeat the two walls. I tried my best to make due and no matter how many times I re-recorded from different spots, the same outcome came up. Other than that, the level was completed pretty fluently.
LEVEL 2: I'm not sure taking the broken bridge route is faster than what I did from my starting point. I felt this was a good route to take when making this run. The boss was beaten pretty fast too (around 2-3 seconds).
LEVEL 3: The only thing that had "randomness" written on it was the Flying Mosquito Alien enemies. Their appearances are at random and I had to dodge them as best as I could to make it seem fluid. When re-recording, they seemed to give the most trouble.
LEVEL 4: Nothing really troubling happened in this level.
LEVEL 5: When you get the boss's health to mid-point (at least I think it's mid-point), he starts spinning. On normal, it's a little hard to get your spinning just right because he spins faster than what you would if turning normal and slower than what you would do if you tapped turn twice (dang run-on sentence). Other than that, it went pretty smooth.
LEVEL 6: This went better than I expected it to be. The bosses were beaten nicely... all except the end boss in it's first form. His arms came out at (you guessed it) random. I did what I could to make due. Every time I re-tried, he either chased me around the screen, or came at me with both arms at once (like in the movie). I took what I had because he didn't seem to pause long enough for me to kill him.
Notes:
  • I stopped the demo once I defeated the end boss.
  • I used SNES9x 1.43 WIP to record
  • Earned 7 extra lives from killing little (not intentional) to no enemies.
  • No hits taken or deaths
  • NORMAL skill with 3 lives
  • Watching the movie with the "Volume envelope height reading" unchecked turned out fine. I don't know if it will work with it on.
That's about it. Enjoy.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #651: Tatsuhiko's SNES Contra III: The Alien Wars in 13:33.68
Former player
Joined: 8/15/2004
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Doesn't the current movie play on the hardest difficulty?
Player (206)
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Yes, but Tatsuhiko believes a no-kill run would be IMPOSSIBLE!!!
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
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Ok... this movie is 13:34. The existing movie is 13:40. What's the gimmick?
Player (206)
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Not killing anything that doesn't need to be killed! Didn't you read? It's like the Contra 1 pacifist run!
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
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Bag of Magic Food wrote:
Not killing anything that doesn't need to be killed! Didn't you read?
Wouldn't that make it slower, not faster?
Player (206)
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Yes, but is it more INTERESTING? Oh, and it plays on the easier difficulty, so it's still faster.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Active player (297)
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Bag of Magic Food wrote:
Yes, but is it more INTERESTING?
You're not really helping... EDIT:
Oh, and it plays on the easier difficulty, so it's still faster.
I see. I'm having some prejudice on the neededness of this movie... I'll postpone the watching (and thus, voting) until another day.
Active player (411)
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Bisqwit wrote:
Bag of Magic Food wrote:
Not killing anything that doesn't need to be killed! Didn't you read?
Wouldn't that make it slower, not faster?
Well, it's played in Normal mode and all the bosses are easier to kill. And the last boss is shorten since it is missing the last part. In other words, it doesn't have the best ending :P
Player (206)
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Someone should probably check to see if the game is really "impossible" to do a no-kill run for on Hard. Is it impossible to complete the game, or is it impossible to make it look good?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (86)
Joined: 3/8/2005
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Location: Newfoundland, Canada
I think there should be two separate movies. One for Hard difficulty and one for easy. Just like Zelda. Theres a movie for the game once, and then the game the second time.
Editor, Active player (297)
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Vatchern wrote:
I think there should be two separate movies. One for Hard difficulty and one for easy.
I disagree with this principle in general.
Player (206)
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The Legend of Zelda's second quest has completely different dungeons at least, so that makes it more worthwhile.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
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Bag of Magic Food wrote:
Someone should probably check to see if the game is really "impossible" to do a no-kill run for on Hard. Is it impossible to complete the game, or is it impossible to make it look good?
"We are sorry, but you are not enough of a heartless murderer to access level 5." Actually not in-game text.
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And we don't have any proof that a no kill run isn't possible at Hard.
Player (86)
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Bag of Magic Food wrote:
The Legend of Zelda's second quest has completely different dungeons at least, so that makes it more worthwhile.
Really. I never knew that the dungeons where different. Sorry i even sugested my last comment.
Former player
Joined: 7/15/2004
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The way I interpeted the submission text, a hard mode no-kill run is possible but wouldn't be very fluid. To that I say...a hard mode no-kill run is much more impressive than a normal mode no-kill run even if it is slower.
Former player
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Maybe his run's too cold on hard and it keeps solidifying?
Former player
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If the author could provide an example of an area that is impossible to do, then this can be settled.
Former player
Joined: 4/16/2004
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Location: Finland
This was pretty okay. I'm not sure if I would ever want to watch it again but this is a major improvement over your last version. It's not the movie itself or your playing that makes me vote NO, it's the fact that the concept really isn't that appealing. Even though the movie was played fine, it was still extremely boring (especially when compared to the action-packed version by Phil and Genisto). It just doesn't have anything special. Except perhaps the rerecord count which is really low, but that really isn't anything impressive.
Joined: 7/5/2004
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Location: Karlstad, Sweden
Interesting movie indeed, but I don't think it should be published anyway :/
Player (71)
Joined: 8/24/2004
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Location: Sweden
Without watching this run I will vote no since there is a higher level to play this game at and I see no reason to submit a run at normal difficulty when there is HARD. ;) Hard way or no way. BWAHAHAHA!! Nah.. Seriously though. It should be possible some way to finish this game on hard without killing.
Joined: 2/13/2005
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Deviance wrote:
If the author could provide an example of an area that is impossible to do, then this can be settled.
Level 3. The first tower with the red sniper. He shoots too fast for you to avoid.
Player (206)
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Can you get some invincibility for it?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/13/2005
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The only invincibility in that level is a little after midpoint. After the alien space ship. The flying weapon crate has a Flamethrower in it at the begining of level 3.