Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Live a Live is a little known RPG game for SNES, made by Square. It was only released in Japan. There exists one English hack-translation of the game, but it is not very good quality. The game consists of 7 chapters, each of which tells the tale of a different person living in a different world / time and which can be played in arbitrary order. After the 7 chapters have been completed, there are two more. For demonstration, I made a little movie using SNES9X 1.43. It plays a few minutes from the beginning of the chapter of Pogo, a caveman from an era before spoken languages. https://files.tasvideos.org/bisqwit/lil-pogo-part1.zip The clip length is 18 minutes, and a big part of it is cutscenes which can not be bypassed (and which are quite hilarious in my opinion). ROM: Live A Live (J).smc The movie was made with the Japanese version, but because the chapter of Pogo plays a lot with gestures and smells instead of words, you'll not miss anything important even if you can't read Japanese. Someone who has played Live a Live before may notice that my Beru outperforms Pogo in strength. This is because some extensive item-combining I do in the very beginning. And Pogo gets a nosebleed :) Edit: If you have the English patch, remember to rename your IPS file to something else so that it won't cause the desyncing of this movie.
Former player
Joined: 8/17/2004
Posts: 377
Ah, I love Live-A-Live. It's one of those early SNES rpgs that North America really missed out on, it's probably one of Square's better games too. It's almost like an early Chrono Trigger, and I love how each chapter is essentially a mini-RPG, self-contained, and yet ties into the overall plot by the end... but I digress. RPGClassics has detailed shrine on the game, and good walkthroughs to follow. Most significantly are several walkthroughs for the Shinobi chapter (probably the best chapter in the game, and so many different ways to tackle it), while you can beat that chapter killing everyone, or killing no one (monsters don't count), the optimal way (killing those you need to) is probably the best... though you may not need to do everything. IE: Getting Circle in the party is probably not worth the time it takes to do it... This is one complex RPG, and you'd really need to know it in order to time attack it.
Joined: 6/4/2004
Posts: 284
Wait..."not very good quality"? I actually thought the patch was very polished and had a good script, despite the minor graphical errors... No matter. About the Shinobi chapter--if you don't kill anybody by the end, you get a good weapon for the final chapter. However, I think what would be more impressive would be to get the Murasame and the Merfolk Socks, which basically require you to go on a rampage in order to get enough experience to face Iwama, and *shudder* Ryuunosuke. You'll need to get the Prisoner and Circle, too...
Post subject: Live-A-Live
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Live-A-Live is a fairly unique and obscure JRPG that Square Enix made back in 1994. It's split into seven actually eight chapters that are seemingly unrelated to each other, and they all take place during different time periods with different protagonists, different party members, different variations on the main game's mechanics...you get the idea. Their respective protagonists then meet in the final chapter. Anyway, as my signature says, there could possibly be seperate TASes for each chapter like the two SaGa Frontier runs. Or maybe someone could stand up to the task of making a run of the entire game? Who knows.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
I don’t know about SaGa Frontier but separating TASes into each chapter sounds pretty dumb to me.
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Well, that's what the two TASes of that game did! No, really! Anyway, my first WIP: http://tasvideos.org/userfiles/info/24174555561885399
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
ars4326
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Experienced player (777)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
Hey d-feather, I know this is probably a bit down the road planning-wise, but have you considered getting the 'cola bottle' in the prehistoric chapter? I loved playing this game, back in the day. Hope you finish this TAS!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Ambassador, Experienced player (709)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Oooh, this is definitely a good choice. I finally got around to playing through this game just recently. For a first pass test run it might not be bad to do each chapter separately but the real run definitely needs to do them all. Good luck and please post the chapter tests results, they should be pretty interesting.
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
ars4326 wrote:
I know this is probably a bit down the road planning-wise, but have you considered getting the 'cola bottle' in the prehistoric chapter?
As a matter of fact, I'm planning on doing so when I reach that point. EDIT:
TheAxeMan wrote:
Oooh, this is definitely a good choice. I finally got around to playing through this game just recently. For a first pass test run it might not be bad to do each chapter separately but the real run definitely needs to do them all. Good luck and please post the chapter tests results, they should be pretty interesting.
I'm doing test runs for each chapter, and as my first WIP shows, I'm doing the Old West one first. I also plan on doing two test runs for this chapter: one where I set up all of the traps near the end, and one where I don't. I think the former may not be faster than the latter, since most of the input I'd make in the former would be getting the materials for each trap. The latter would pretty much be wasting time with the barman near the end.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
WIP 2 is up! http://tasvideos.org/userfiles/info/24181757273682076 EDIT: I'll make two seperate WIPs of the last part of this chapter: one where I set all of the traps, and one where I don't set any.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
WIP 3 is up as well! http://tasvideos.org/userfiles/info/24188093722312034 i finished this at midnight. god damn, am i a night owl also, sorry for tripleposting
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
d-feather wrote:
also, sorry for tripleposting
Don't worry, I don't think it's a big deal since all the posts contain meaningful content and were posted fairly far apart. But I'll break the chain anyway to give you a Game Select entry for your WIPs. You can organize them under it if you'd like.
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Thanks for that! That should make finding them somewhat easier.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
WIP 4 is up! I apologize for it being somewhat boring, but I'm just trying to complete this test run. http://tasvideos.org/userfiles/info/24198574597339043
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Player (37)
Joined: 2/16/2012
Posts: 282
Just want to drop in these few things to help: https://forum.speeddemosarchive.com/post/live_a_live_snes.html https://forum.speeddemosarchive.com/post/livealive_snes.html The second link provides from NicoNico videos of a much older TAS, but I don't know how optimized they are. Probably worth checking, at least. Just wanted to say I am excited this is getting worked on! Good luck!
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Okay, after watching one of the TASes that were linked to in the second SDA thread you posted, I just realized that I'm gonna have to redo the Old West chapter. ...although I may have to do that after finishing the darn thing.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Skilled player (1731)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Does 7 different characters technically count as a separate game mode? Because that's allowed now iirc. Also I never played this game, but how different are each "chapters" in comparison to each other?
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
jlun2 wrote:
Does 7 different characters technically count as a separate game mode? Because that's allowed now iirc. Also I never played this game, but how different are each "chapters" in comparison to each other?
The game is just divided in 7 different chapters. Absolutely no point to publishing them separately. They’re all part of the main story of the game.
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
I'm sorry I haven't been working on this TAS much over the past few days; I'm blaming playing a lot of Animal Crossing: New Leaf. With that outta the way, the grand finale of the Old West chapter will come when I feel like getting it done. Hopefully that's in the next week whenever I get around to doing it. EDIT: Oh, and jlun2 and ALAKTORN...there are actually eight chapters to go through before the final one. You just have to beat the first seven before doing the eighth one.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Joined: 8/2/2015
Posts: 6
I translated all the notes from the Niconico Bakumatsu-hen TAS back before the whole thing was completed and I might have them somewhere; if I remember correctly it explained a lot about how RNG manip was working with drops and stuff to get Shurikens and the like should you want that info. (or you might already know/have figured it out on your own, in which case ignore me :P )
d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
I haven't figured out RNG manipulation all that well; from watching the TAS Omnigamer linked to earlier, it seems battle RNG is manipulated through heavy abuse of the L and R buttons. I tried that with a fan-translated ROM by Aeon Genesis, but that didn't get me any different results.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5