Post subject: Wonder Boy III: The Dragon's Trap
Joined: 4/19/2005
Posts: 31
Anyone up for this one?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ain't it for Master system? I don't think Master system has re-recording just yet. But I think it has been discussed in another thread.
Joined: 4/19/2005
Posts: 31
My apologies, I thought that there was a modded version of chasms out there that could do it?
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I haven't even seen chasms with recording support.
Joined: 12/4/2005
Posts: 6
Well I think freezeSMS could be a good thing to use to record the SMS game speedrun videos, Freeze Software http://freezesms.emuunlim.com/ And it is a pretty good SMS emulator. And well you can always use a screen recording software to make it into an avi with sound and all.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Shoulden't there be support for SMS in the new Gens version? Wonder when they'll release it?
Post subject: Re: Wonderboy 3 - Dragons Trap Request
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Heist9k wrote:
Anyone up for this one?
Good news for you, a speedrun of this game will be submitted to SDA very shortly so we'll probably see it online a few weeks from now.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Thats great news. *pokes the coders to patch a SMS emulator ASAP*
Post subject: Re: Wonderboy 3 - Dragons Trap Request
Joined: 12/4/2005
Posts: 6
AngerFist wrote:
Good news for you, a speedrun of this game will be submitted to SDA very shortly so we'll probably see it online a few weeks from now.
I haven´t seen it yet, and not even in the news...
Post subject: Re: Wonderboy 3 - Dragons Trap Request
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
WolverineDK wrote:
AngerFist wrote:
Good news for you, a speedrun of this game will be submitted to SDA very shortly so we'll probably see it online a few weeks from now.
I haven´t seen it yet, and not even in the news...
As far as I know, there are a few people over SDA who are working on this game so I really dont think it should take that long before it will be done and encoded.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: Wonder Boy III: The Dragon's Trap
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Well not 'technically' a GBA game, it's possible to do a TAS on this as shown by Xebra with his WB II run. I might concider doing this as it's one of my favorite games ever. DR. SMS seems to emulate this game better than WB II from what I've played. The sound isn't nearly as bad. I'll probably work on a test run soon and try to figure out much money I'll need and if I can manipulate spells and max gold off enemies. I wouldn't get my hopes up though, as who knows if it will accepted. I guess wait and see what happens to Xebra's run.
Working on: Command and Conquer PSX Nod Campaign
SXL
Joined: 2/7/2005
Posts: 571
I support you in this operation. I totally suck at the game though, so I will be of no technical help, just the usual "yeah !" reply. I just want to see the game beaten soooooooo bad.
I never sleep, 'cause sleep is the cousin of death - NAS
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Prelude is done. Download DrSMS 6.00 here and patch Wonder Boy 3 - The Dragon's Trap(UE) [!].sms to play it. I'm going to try to figure out the RNG for this game. Any help on that would be appreciated. If I can manipulate the spells I want and get Max gold off monsters, it should speed the run up a lot. Edit: Fixed mistake.
Working on: Command and Conquer PSX Nod Campaign
SXL
Joined: 2/7/2005
Posts: 571
yeah ! neat, it has potential, as expected. of course, OgreSlayeR meant that you should patch the "Wonder Boy 3 - The Dragon's Trap (UE) [!]" rom, not wb2 (check xebra's topic about a run on this game). it does not look perfect but but it's a pretty good job, it totally ignores the annoying momentum human players get on this game and blazes through enemies at a pretty decent speed.
I never sleep, 'cause sleep is the cousin of death - NAS
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I love this game, but I doubt that it will translate into a good TAS. It's quite long, and nothing much happens for long stretches some time. As I assume you know, you usually have to equip new armor (or collect insane amounts of stones) to be able to buy the next set of equipment, so a lot of money is required. You can fly with the pirahna man by alternating between left and right quickly. Maybe some shortcut is possible, for example getting the legendary equipment early. I'm not sure, since it's hard to perform on a console. That's all I've got. I wish this could be done on a real SMS emulator, the graphics are mangled and misaligned with Dr. SMS. :(
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
First boss dead. I abused the boomerang a bunch as it rocks against normal enemies I've found. I could of killed the first boss quicker if had more arrows. I'm not sure if I can manipulate items easy. I tried for a bit and didn't have luck. Oh well, I'll fool with it later. If I can figure out how to get the magic I want I'll have to spend less time farming money for equipment I think. An annoying thing about this game is there are a lot of situations that cause you to delay or you get hit. There are quite a few of these already.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I managed to do that trick with the Pirahna to reach the Ruined Castle. I'm having a problem trying to manipulate stones off enemies though. I think the game decides on all the drops when you enter the screen. Perhaps I'll have to delay some frames before I enter the next screen to get what I want...
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Two bosses down now. Apparently I might not need any stones as equipping the Legendary Armor lets me buy the Shield (and I assume the rest of the items from the shop). The Zombie Dragon boss takes a long time to kill. If I can actually get Arrows when I want them it will speed up the first two boss fights tremendously. I also just remembered I can pick up items with the Boomerangs so that would probably save time picking up stuff from enemies. Can anyone help figure out how to manipulate items in this game?
Working on: Command and Conquer PSX Nod Campaign
Editor, Expert player (2480)
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Posts: 1573
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OgreSlayeR wrote:
Can anyone help figure out how to manipulate items in this game?
I don't know this particular game very well, but Wonderboy in Monster World is it's sequel and probably has similar (or even same) RNG. This is what I know about the Genesis version: Manipulation is difficult because nothing seems to affect anything, except time. So the manipulation gets a special meaning here: You need to plan where to waste time for item drops in relation to the future encounters. The clock of randomness is ticking from the beginning, so if you need to wait 10 frames for an important spell drop, you can waste those 10 frames at any time before that situation. Hitting enemies with a weapon caused some changes in other enemies' movements nearby. If I'm right, it did not affect the item drops. There may be a technique for predicting every item drop, but that's out of my league. --- EDIT: Wow. This is tough. Time seems to have no meaning here, so it's even worse than the Genesis game. The worst thing is that taking damage affects the drops which makes health management quite complicated. I'm afraid you can't get the drops you would like to.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Wow that really sucks. I guess this game will never be perfect.
Working on: Command and Conquer PSX Nod Campaign
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
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You should buy the armor first thing as the dragon, equip it (this increases charisma, just like stones) and then the sword. Doing more damage will probably help on the mummy boss. So the legendary equipment sequence break worked. Sweet! You can skip collecting any stones. If you also skip buying the shield (since you are not going to get hurt often), this means you won't have to gather any money after the mecha dragon... at all! We should get a password with all the stuff and compare the stats with each weapon for each character really... but for most situations, the Legendary sword should do. You get a small boost in the opposite direction when blocking with your shield. You blocked some projectiles you didn't need to block and missed to block some that could have boosted you forward.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Thanks noted. It's been awhile I don't remember, but the mouse man can't equip the legendary sword right? I recall you have to use him in the final dungeon. Maybe It won't matter either way though, because I might not need to use him long enough for it to matter. It's nice that money and stones aren't a big issue now. I guess I'll want boomerangs and especially arrows to speed up those first two long boss fights.
Working on: Command and Conquer PSX Nod Campaign
upthorn
He/Him
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OgreSlayeR wrote:
Thanks noted. It's been awhile I don't remember, but the mouse man can't equip the legendary sword right? I recall you have to use him in the final dungeon. Maybe It won't matter either way though, because I might not need to use it.
As I recall, Mouseman's role in the final dungeon is very very small. Really it was all Lionman, with a room or two of Hawkman
How fleeting are all human passions compared with the massive continuity of ducks.
Former player
Joined: 7/12/2004
Posts: 524
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Well, I just got the thunder sword which you need to break blocks. I was able to do that fly glitch with the piranha man while in the lava which allowed me fly above all the lava and hence skip having to wear the heat resistant dragon armor, so that was nice. I'm guessing I'll be able to own the next Dragon very easily as I have the best sword in the game. Edit: Pirate Dragon dead. Legendary sword at this point is FTW. Three hit kill on the boss is nice.
Working on: Command and Conquer PSX Nod Campaign
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Sounds good, afterall.