Post subject: Burnout legends
Joined: 9/12/2014
Posts: 541
Location: Waterford, MI
A few years ago, I was working on a burnout legends tas. The reason why I dont boost to the right is because back then I didnt reconfigure my controls to make it even possible to frame advance and turn and boost at the same time. Later in the WIP I do fix that but once melonds is ported to bizhawk Im gonna restart this. Hopefully no desync issues. Link to video And yes, its severely unoptimized and in need of a remake.