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First optimixed TAS of Super Mario Bros.: The Lost Levels "warpless"

Objectives

  • Emulator used: FCEUX 2.2.3
  • Make a decenty optimized TAS of this game
  • Have swag
  • Entertain viewers

Comments

This tas took me a good 3 months of testing. I completed version 1 of this tas after about a week, but it was quite slow compared to this one.

Stage-by-stage comments

(Most levels dont have anything special other than a FPG so I wont be commenting on those)

1-1

Ground clip for full FPG

2-4

Corner clip is all thats special here.

4-4

Quick L tap gives good sub pixels for blazit

6-4

Slight slow downs in order to jump through the bars

7-1

Wind helps me clip through the pipe in order to save some time

7-4

Another corner clip and thats about all thats special.

Nach: While this branch has a lot to offer, and quite a bit of it can be seen in this run, the run isn't quite up to our site quality. Please see the discussion thread for ample examples of how this run can be improved.
Rejecting.


Reviewer, Experienced player (920)
Joined: 11/18/2011
Posts: 314
Location: Morocco
Sadly, I vote No because of a lot of suboptimality here and there, mainly in Bowser fights. Also, so many unnecessary fire shots which creates lag frames, as well as many slowdowns for no good reason.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
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Posts: 2785
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om, nom, nom... blech, bitter!