Post subject: Can I load .n64 files into Bizhawk 2.2.2?
Joined: 5/26/2018
Posts: 4
Location: Privacy, don't even get me started!
Recently, I've set myself the challenge of getting the maximum coin scores in SM64. However, I am allowed to TAS. So, I downloaded BizHawk 2.2.2, but I can't load the ROM! Not even my Paper Mario 64 ROM works. So is there a way to load a .n64 into BizHawk? Again, I am using 2.2.2. Edit by moderator: No posting ROM images. If you want to refer to something, report its hash.
Hi.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
A little more information on why it's not working will help us figure out why it's not working for you. Are you getting any error messages? If so, which? How are you loading the ROM?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It may be an issues with Endian Byte Order. I do recall that No-Intro recently switched to Big Endian for N64 games (I think). Because the console uses the same format for it's Games.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 5/26/2018
Posts: 4
Location: Privacy, don't even get me started!
Warepire wrote:
A little more information on why it's not working will help us figure out why it's not working for you. Are you getting any error messages? If so, which? How are you loading the ROM?
I'm using the Open ROM menu. (Ctrl+O) As for the error messages... BizHawk just crashes. However the log window says:
(II) Setting video mode 320x240... Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at BizHawk.Emulation.Cores.Nintendo.N64.NativeApi.mupen64plusApi.ExecuteEmulator() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
I probably got some of that wrong, so I took a screenshot of the window (I took the screenshot after it had crashed BTW. And no, I do not use Windows 9x/2k. I use Windows 7.) All of this is for SM64 (though I got the same result for Paper Mario. Or at least I think it was the same...). As for BizHawk Classic... that just doesn't do anything.
hegyak wrote:
It may be an issues with Endian Byte Order. I do recall that No-Intro recently switched to Big Endian for N64 games (I think). Because the console uses the same format for it's Games.
It could possibly be that... I... don't really have much more to say so yeah.
Hi.