In this game, you must run through five levels, collecting 4 cards in each. At the end, you will have 5 tries to unlock the cage where Princess Honey is kidnapped.
Altogether the game is pretty cute, and has nice animation. Kid Klown has a ton of different animations, depending on what obstacle hits him. There are also bonus stages, and hidden zones, but none of them are useful for moving faster, so none are shown.
TIMES:
  • Stage 1: 1'53"13 (Best 1'53"10)
  • Stage 2: 1'46"11
  • Stage 3: 1'59"35
  • Stage 4: 2'04"76
  • Stage 5: 1'50"25 (Best 1'50"18)
  • Key: First try
Final Score: 5690890

Commentary:

Stage 1:

I roll on some logs for some speed. If you button mash when stunned/etc, you can recover faster. Some events are unavoidable, like Kid Klown getting blown by wind, or getting surprised by the first axe. I actually lose 2 frames by rolling on one of the logs, however if you go faster (cutting 0.03 seconds off the timer) the cards will be in a worse location for the next level, costing approximately 10 frames instead. Therefore, I kept the 2 frame slower path.

Stage 2:

Unlike every other level, this one has speed boosts in the form of springs on the ground. Because these put you faster than your natural running speed, you really want to use up all that speed before collecting a card. That's why we needed to manipulate the card location on this level by going slower in stage 1. The wall I climb over is unavoidable, but you can button mash to climb up faster. (The skipped spring on this level leads to a bonus stage, which is why I skipped it).

Stage 3:

On this level, you can jump outside of the left side of the track. I use this a few times to get past an obstacle that would otherwise be unavoidable. I also take damage to save time (about 1 second).

Stage 4:

This level is fairly straight forward with no special tricks.

Stage 5:

This level features a gate that is unavoidable. You actually can jump out of the left side of the track, and try to go around just like on Stage 3, however the programmers prepared a trap for you. A pitchfork will appear out of the sky and crash down on your head. I can only just barely touch the ground (for about 2 frames, enough to start a jump) when the pitchfork hits me anyway. I tried a bunch of different types of jumps, but I couldn't avoid the pitchfork. As a result, it's faster to squeeze through. I slow down, costing 0.07 seconds on the timer (about 4-5 frames) to manipulate the end sequence.

End Sequence:

There are 10 locks and only one of them unlocks the cage. Normally you'd get 5 tries, but we manipulated it so the lock that opens the gate is the default location (bottom right). Each space away costs 9 frames, so it is definitely worth 5 frames to ensure we don't have to move the cursor.
The game goes through an unskippable ending sequence, and the final button press brings it to "The End".

NOTES:

The game has a Hard mode, that is only unlocked after beating the game. However, as far as I can tell, it's exactly the same game, but you have less hit points. As a result, it would be entirely redundant to play through on Hard Mode.
Collecting coins increases the time it takes to add up your score on the score screen. If you collect 10 coins, it launches a minigame, which is useless for a speed run.
You gain a frame by starting input after the level starts.

ThunderAxe31: Judging.
ThunderAxe31: This run is well optimized and beats all known records. Note that the current RTA WR appears to be faster because it doesn't trigger the ending screen, differently from this TAS.
The audience feedback is positive.
Accepting for Moons.
ThunderAxe31: Replaced movie file with a version with a fixed header. Input and sync info are unchanged.
feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #5770: Meerkov's SNES Kid Klown in Crazy Chase in 12:17.60
Skilled player (1004)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Hi This run is fun! I have two little questions for you... In level 2, why you don't take the 3rd springs? And to open the jail at the end, Have you need of more 1 key? Because you manipulate to can open at first try, so what's use for the other keys? You can't just take one key to finish and won time?
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Active player (410)
Joined: 10/4/2015
Posts: 99
Hi zoboner, the skipped spring actually leads to a bonus level, so I skip it because it's a waste of time. There is no way to skip a key, because it's the reward for beating the level. For example, if you finish a level but only had 3/4 of the cards, you have to restart the whole level. So there is no choice, you have to collect the key to continue.
Skilled player (1004)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Meerkov wrote:
Hi zoboner, the skipped spring actually leads to a bonus level, so I skip it because it's a waste of time. There is no way to skip a key, because it's the reward for beating the level. For example, if you finish a level but only had 3/4 of the cards, you have to restart the whole level. So there is no choice, you have to collect the key to continue.
Ok, So, I voting yes. This game is a run genre assimilate to auto-scrolling, but you can affect the speed with a numerous objects and you make a very well execution. I find it's nice to watch, even if the artistic direction help to entertaining, in particular with all jokes who appear at some moments. Don't forgot, all manipulations for take cards more easilly and quickly, all tricks to gain speed and finish fast as possible.
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Active player (410)
Joined: 10/4/2015
Posts: 99
Thanks for the yes vote :). Indeed, the player can control how fast the game scrolls, and running through the full level at top speed is very hard for a normal player. The player is normally expected to slow down through difficult obstacles, and open many more balloons while searching for the randomly placed cards. There are a few real time speedruns on YouTube which show that avoiding these obstacles is very very hard when moving at top speed, as is guessing where the cards are going to be since it's somewhat random. Also my recovery time when hit by an obstacle is supernaturally fast, because I can buttonmash at 1 button per frame, which recovers the character at least 30 frames faster than then best human player could. I was also able to reduce the time you spend opening the balloons by carefully timing the jump so I land on the balloon very low to the ground, which causes it to open faster. So there is a lot of manipulation going on. : )
Skilled player (1004)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
Yeah, and it's for all of this optimizations, that I think it's very good and execute! Have you try to know how the RNG run to loot cards? I want said, can you explain exactly how it run, or it's just an theory?
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Joined: 11/15/2004
Posts: 804
Location: Canada
That was a lot better than I expected a movie about a kid clown to be. Cute game and easy Yes vote!
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3607] SNES Kid Klown in Crazy Chase by Meerkov in 12:17.60