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Improvements on every fight from the old TAS.
Heavy use of RNG manipulation to get optimal patterns/punches and extra stars which allows for more points.
Used various methods to reduce damage and increase score per damage and score per unit time.
There are endless possible score routes that could be explored, and while I do think some of these fights are improvable, I could not find these routes.

Gaining points works as follows:

  • 10 for a regular hit
  • 110 for getting a star
  • 500 for landing a star punch
  • 1010 for a knockdown with a regular punch
  • 1500 for a knockdown with a star punch

Individual fights are as follows:

  • Glass Joe 25000
  • Von Kaiser 23450
  • Piston Honda I 36250
  • Don Flamenco I 22720
  • King Hippo 1550
  • Great Tiger 28500
  • Bald Bull I 40000
  • Piston Honda II 24120
  • Soda Popinski 26640
  • Bald Bull II 32190
  • Don Flamenco II 22150
  • Mr. Sandman 14520
  • Super Macho Man 38660
  • Mike Tyson 25230

Fog: Replaced input file with a spiked input file.
Fog: Judging.
Fog: There has been a lot of discussion about the goal of this submission, as it aims for "high score".
Before we get to that point, we need to consider what tier this submission will be judged under. From the reception received in both votes and audience comments, as well as personal opinion of this judge, this submission is to be considered for Vault. This limits the goals choices to either fastest completion or full completion.
At first glance, "high score" would appear to fit the criteria of full completion, as it aims to get the highest known score for every fight. However, there are a few problems with this assumption:
1) "high score" is not "maximum score".
According to our vault rules, maximum score must be both easily defined as well as absolute. Punch Out currently has neither of these qualities for a maximum score. It's theoretically possible to achieve higher scores than that of this submission.
2 ) "maximum score" indicates full completion of a game where there is no other defined full completion point.
Punch Out, for all intents and purposes, has only one completion point (defeating Mike Tyson). While obtaining a high score can be considered a full completion point, the lack of a truly defined maximum score prevents the high score for each fight to be considered a full completion point. In all Vault cases of maximum score, there is no other completion criteria to be had other than obtaining the maximum score.
3) The high score is not actually achieved in this submission.
This submission avoids use of glitches not allowed in real-time runs in the Soda Popinski fight that allow points to be infinitely racked up. This defeats the entire point of the submission which aims for high score. It also shows that if similar glitches are found in other fights, then the current high score is not actually the maximum score.
With these considerations in mind, the "high score" branch of this submission is un-Vaultable, and cannot be accepted for publication here.
Rejecting.

Thanks for the feedback. I may not agree with the strict rules regarding score oriented runs and I cannot prove that the scores I achieved in each fight are the maximum possible scores (without clockstop glitch), but should I make any future submissions, I will stick to the speedrun aspect, as in this day and age, are more popular and usually less time consuming to make and watch.