A 274 frame improvement over the existing run using an entirely new experience route.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible

Comments

It's finally done! This was easily the hardest TAS I have worked on, and I am happy to finally have it on the workbench. Despite being only a small improvement in frame count over Phil's run, this TAS is completely different. I used a new experience route where I lost frames early on to gain enough experience for the powerful elbow attack to use earlier in level 4, saving enough frames overall to make it an improvement.
It took me many restarts and failed attempts before I settled upon this route. Dave_dfwm's wips were also scrapped since I couldn't get enough experience later on to make the early savings meaningful.
Overall I am very pleased with this run, despite being under 9 minutes long it challenged me every step of the way until everything came together at the very end. I think the strategy used here is optimal overall, although it can probably be done slightly better, if RNG and enemy behaviour is carefully reverse engineered and analyzed.
Special thanks to Dave_dfwm for time saving suggestions and previous WIPs.

Samsara: Judging.
Samsara: File replaced with a 105-frame improvement.
Samsara: Down to 14, now. Accepting as an improvement to the published run.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #5207: Alyosha's NES Double Dragon in 08:50.28
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
I'm 99.9% sure that Double Dragon wasn't made for the Famicom Disk System (FDS).
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Dwedit wrote:
I'm 99.9% sure that Double Dragon wasn't made for the Famicom Disk System (FDS).
Clearly ~10 times of having this happen hasnt taught me anything. I think I will only stop causing this problem when there are no more old FCEU runs left for me to convert files from. 8D
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Nice improvement :) The elbow is uber-useful, glad you found a strategy that allows getting it sooner. All the hard work was worth it !
It's hard to look this good. My TAS projects
Player (74)
Joined: 8/29/2016
Posts: 14
Location: Toaster :0
Link to video I made a temp encode (first time trying, so it's pretty bad, the res I've no clue about either)
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Alyosha wrote:
Clearly ~10 times of having this happen hasnt taught me anything. I think I will only stop causing this problem when there are no more old FCEU runs left for me to convert files from. 8D
The fcm importer was fixed in the latest fceux release, it was setting the fds flag that was never initialized on conversion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (253)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Thanks for the shoutout regarding my WIP from many years ago!! See the YouTube encode. At 6:38, the blue-overall guy comes out, you kick him, and throw him off the cliff. However, you put in an extra knee to the head that seems unnecessary.... Since he falls off, can you skip the knee to the head? The knee to the head doesn't give any points that count toward earning the elbow punch. Also, in the final room, you elbow punch the 4th wave of guys (the two right before machine gun guy). After the elbow punch, is it faster to floor punch (once each?) to kill them than to let them get up and kicked down again?
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Alyosha wrote:
Clearly ~10 times of having this happen hasnt taught me anything. I think I will only stop causing this problem when there are no more old FCEU runs left for me to convert files from. 8D
Also I want to point out that the author says Phil :) Perhaps you could clean up the header info of your movie file? (.fm2 is just a text file you can easily modify this info yourself)
It's hard to look this good. My TAS projects
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
dave_dfwm wrote:
Thanks for the shoutout regarding my WIP from many years ago!! See the YouTube encode. At 6:38, the blue-overall guy comes out, you kick him, and throw him off the cliff. However, you put in an extra knee to the head that seems unnecessary.... Since he falls off, can you skip the knee to the head? The knee to the head doesn't give any points that count toward earning the elbow punch. Also, in the final room, you elbow punch the 4th wave of guys (the two right before machine gun guy). After the elbow punch, is it faster to floor punch (once each?) to kill them than to let them get up and kicked down again?
D: how did I let that extra knee slip by. Ok I fixed it and tested the floor punch which did indeed save time, thanks for the suggestion! Also thanks for your old WIPs they helped immensely. I also fixed the FDS and auhtor field. Please replace the movie file with this one: http://tasvideos.org/userfiles/info/33284544625522852 @PPLToast: Thank you for the temp encode!
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Few questions if I may. You did a round house kick away from enemies a few times in the run. In stage 3 about 3:40 in the temp encode but it does not seem to do anything directly and you get hit in the process. was this just waiting for the enemy stun to reset and just killing time? The second time you did it to Machine Gun Willie at about 8:20 in the temp encode. This time though you dealt damage to him and knocked him down. Can you explain what happened please? That is all from my first watch. will watch it again and look for minor improvements.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
At 3:40 if I did not do the roundhouse kick away I would have grabbed one of the enemies, I couldn't find any other way to avoid it in this case but since the stun timer is in effect anyway it doesn't really cost me anything. At 8:20 this is a glitch where he shoots himself for 16 damage. I honestly don't know the details of why it works. In Phil's original movie he uses an uppercut, so the kick itself has nothing to do with it.
Former player
Joined: 9/13/2010
Posts: 138
Location: Tallahassee, FL
Very interesting, I dont think I ever noticed that in Phil's run.
NhatNM
He/Him
Experienced player (718)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
in temp video, I see the elbow attack have powerful and short delay time, why you didn't use it at all time?
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
Samsara
She/They
Senior Judge, Site Admin, Expert player (2238)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
You need to gain experience to unlock the elbow attack.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
I'm late for this but conglaturation on improving such an old movie! Yes vote indeed!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: fsvgm777, I humbly request a lossless encode
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
You are simply amazing Alyosha. That is all you need to know :) It is amazing that you managed to improve so much on Phil's run. Easy yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
^Thanks! This was definitely a challenge that had me stuck for a long time, it's a big relief to have it done. I also hope it can still be console verified like Phil's previous movie, since I just couldn't wait for 1.11.7 to get it on the workbench 8D
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3211] NES Double Dragon by Alyosha in 08:50.28
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
*reads AngerFist's post subject* Here it is: https://www.mediafire.com/?fgflk5vtnaesfgk
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
As always, much obliged fsvgm777. Quick question, is there supposed to be a pretty big black block down right?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Yes, there is supposed to be one. It's not an emulation bug.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Post subject: MKV file via BitTorrent - corrupt
POINTS
He/Him
Joined: 9/5/2016
Posts: 2
I'm not able to download the MKV file via BitTorrent. I get an error on my client (Transmission) saying that the download is "corrupt." The download continues to run non-stop so this be something that needs to be looked at. The MP4 file download worked fine.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
Should be hopefully fixed now.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Post subject: MKV file via BitTorrent - fixed but order is different
POINTS
He/Him
Joined: 9/5/2016
Posts: 2
It works now. I can download without any issues. The only thing is that now the MP4 file is above the MKV. (Usually, the modern MKV file goes first.) Is this something that should be changed?
Player (152)
Joined: 5/25/2015
Posts: 49
Oh look, we have a pettifogger.