Submission Text Full Submission Page
Dottori Kun was a game created to circuvent a Japanese law stating JAMMA cabinets were not allowed to be sold without games in them. As a result, Sega created this game in 1990, a very cheap to produce PCB, most notable for its ridiculously small size. (see [dead link removed])
There is only one technique for luck manipulation in this game. Normally > turns automatically at a corner when he hits a wall and there is one avaible space to turn next to him. However, if you turn manually instead of automatically, you will still get the same result and luck will be manipulated. Because of the ridiculously scarce spots to do this (12 per level) sometimes to manipulate good outcomes in future levels you have to redo earlier levels. This game is nontrivial.
12427

xy2_: Cancelling due to unoptimisation.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15580
Location: 127.0.0.1
This topic is for the purpose of discussing #5142: xy2_'s Arcade Dottori Kun in 04:22.42
Joined: 5/23/2014
Posts: 162
I'm assuming at level 12 the game stops getting harder? Not entertaining, but definitely seems optimal.
Editor, Experienced player (848)
Joined: 5/2/2015
Posts: 696
Location: France
Yes.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Looks optimal, but it was rather dull. Giving it a No.
effort on the first draft means less effort on any draft thereafter - some loser
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech, bitter!