Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
If you frequent the #nesvideos IRC channel, you've maybe already heard of this, but I'll post it here for all the forum-goers and lurkers. I've completed my segmented speedrun of Rockman 2. The movie can be downloaded directly here, or maybe you'd like to check out its page on Own-age.com.
I've written a long description for the Own-age.com submission, so I'll just quote it here. In any case, I hope you'll enjoy watching it. :)
I'm having trouble viewing this video. Most of the sprites and backgrounds smear out when scrolling. In rooms which stand still, like boss rooms, everything looks fine. Any special codec needed?
It allows for competition and refinement on certain sections of the game. The Doom speedrunning community has always had both single-segment runs of an entire game/episode and runs of each individual level, for example. Actually, the videos like Doom Done Quick and Quake Done Quick are exactly like this one except with multiple players; after a player completes one part, the next one inherits his health/ammo/etc. and completes his own with that.
Multi-segment is a better way to showcase what humans can actually do, essentially.
-Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Another thing: you use the pause bug to reset motion in air. Is that really allowed under TG settings? I thought they outlawed everything that didn't conform to what the game makers had in mind.
Well, the game makers made pausing reset motion in air! Maybe you could pretend you just happened to want to open the menu when you did, and landing on the platform afterward was a lucky accident. Yeah.
But as for the rules, I still think it's silly to try to determine what you should and shouldn't do by reading the minds of people you've never met.
put yourself in my rocketpack if that poochie is one outrageous dude
Yeah, me too, but now this run claimed to follow TG ruling.
http://www.twingalaxies.com/index.aspx?c=22&pi=23&gi=2019&vi=9719
TG says:
Doesn't say anything about it actually. He doesn't press start rapidly (only once) and he doesn't pass trough any walls. He never uses select.
It still seems strange, judging from the other rules I've seen them make. Hopefully Mr. Kelly R. Flewin will come in here and set it straight, since he judged the current video.
Actually, that technique IS allowed.. . Sleepz made fine use of a needed change when traversing a large pit area. He changed his weapon in mid air, which moved him over a bit. I haven't seen someone abuse this yet, save for that one part in Morimoto's run.. which is why I made the ban on going through walls via this, thanks to Bubbleman's Stage.
That one part in Woodman's stage, of going through a wall is ignored though, since that one part doesn't affect anything.
Mr. Kelly R. Flewin
Mr. Kelly R. Flewin
Just another random gamer
----
<OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Like Kelly said, Sleepz' usage of the start button was accepted by Twin Galaxies. He uses it two times: when shooting a monster in Flash Man's stage (using the Start button to increase his accuracy), and when crossing a gap in Wily Stage 4. Personally, I don't see what's wrong with this technique. I can understand that if someone were to make a run on Metal Gear and used the Start button tricks, it wouldn't be accepted, but this, I agree with.
As for xebra's question, like Josh said, this is a segmented speedrun, which is a form of speedrunning. I think that on Bisqwit's site, there's a term list which describes a segmented speedrun as a run on a game divided into parts with no slow-downs or save states. It's done the same way as Quake done Quick, from that point of view, because they also record every level individually. The only differences with Quake done Quick is that this is done by one person, and in Quake, your weapons from the previous level as well as some other stats will stay in the next level (but even so, all levels were still individually made; some runs are declined because it would cause the player to die if he kept his stats from the previous level, while the recording was started with a normal amount of health).
Essentially, it just makes for an impressive legitimate run, though it's in my opinion not as impressive as a single-segmented run. But the speed in segmented vids is higher, and it's generally more entertaining to watch.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
downloading it now. Would be interesting to watch, I was actually thinking of doing a pure speedrun of this game, because I know where every little enemy are and what weapons to use etc.. Been playing this on a real nes since i was 6 years old and I'm 16 now :D
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Using select to pause the game only worked in Rockman/Mega Man 1. I don't know if they removed it because of the bug or not, but by the time part 2 was released it's not there anymore.
Anyway, Omega, I enjoyed your movie even though I was disappointed that you did not exploit any bugs. Seeing as how this is segmented and therefore ineligible for TG anyway, why not exploit bugs to increase speed?
I was happy to see you use the Heat Man weapon, although I should point out that a level three Heat Man blast might save time against the first form of Dr. Wily. It completely destroys his shield.
Also, is there any particular reason you skipped the small weapon-refills in Wily stage but then collected a big one later? I can't think of which level that was right now.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Wily Stage 2 was one of the more rushed levels, actually. I couldn't have dodged that large refill, anyway. I didn't want to exploit bugs because I opted for a glitch-free movie. Just a personal choice of mine. Zooming past half of Bubble Man's level would have been less interesting, in my opinion.
Also, I had no idea that a level three Atomic Fire blast destroyed his shield. That's one strategy I just MISSED. Stupid me.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
Watched it know, I was also dissapointed you didn't use the bubbleman glitch and fought dr. wily with metal blades. Those were like the only 2 things I think I could've done better ;P Nice job anyway :>
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
Some people like to see a speedrun made with gaming skills rather than frame-accurate perfection skills. :) I personally like both, but there's no reason why you should compare tool-assisted runs with realtime runs.
Also, if you'd like to advertise your own run, you should start a new topic.
Ok, im sorry i advertised ill edit that. Anyway even if its played without tool-assistance its still segmented, which means you probably played each stage 1000 time's. Either way your speedrun is in a way tool assisted since you use an emulator to play each stage over and over again untill your satisfied.