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Player (80)
Joined: 8/5/2007
Posts: 865
Tompa wrote:
The reason for not getting 99 lives is the same as for the 100% run: It's an unneccesary waste of time that will showcase something already done in multiple runs since 2003. It's nothing original, it's nothing unique and it's nothing we want to sacrifice time for. Yes, we could easily get some more points, coins and lives without wasting any time, though nowhere close to 99. Is it really worth to care that much for? No, it is not. If you want to see a run with 99 lives, we already have several of those where the category and power up in use makes it doable, impressive and interesting: http://tasvideos.org/1590M.html But please, drop these discussions for every single SMB3 run, it's tiring. Thanks.
In addition to seconding jlun2's comments on this, I'd like to say thanks for leaving out the 99 lives. I'm quickly becoming a "TAS purist" when it comes to the entertainment factor-- just show me the run without jumping around like a loon, especially when most of the tricks are really well established in other TASes. Not to pick on the Mario World TAS currently on the workbench, but SMW TASes seem to be among the worst offenders. I'm kind of tired of the inverted swimming glitch, item juggling, and flying acrobatics. They were all really cool when they were first discovered/implemented, but now they're overused and just distracting. Can we have a subcategory or forum post for entertaining crap that's been "retired" or is otherwise unsuitable for a TAS?
Experienced player (691)
Joined: 11/23/2013
Posts: 2234
Location: Guatemala
No.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Good post.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.

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