Former player
Joined: 8/31/2009
Posts: 242
One more post... While sampling for obtaining Piccolo, the stat experience for Strength, Power, and Endurance range from 3040-4848, 3229-5037, and 3152-4960 respectively. Quite quickly, I found a set that gave 4848/5035/4958, which is perfect for Strength, and just slightly under perfect for Power and Endurance. For a TAS with wildly changing RNG, finding a set this good would likely be impractical, but it's a proof of concept that finding functionally perfect stats is possible. Assumably, this should also be possible for the other characters when obtained. This is also a good example that true optimization of this game would be essentially impossible with the nightmare of RNG possibilities, and that further improvements should be fairly constant. There is always the risk however, that even with more TAS improvements that a lot of time save could later be lost to RNG manipulation, which is quite intimidating for TASing a bit of a long game, particularly for 100%. With this, I'm pretty satisfied with everything I wanted to research for this game. I hope that whoever decides to TAS this game next finds all this information helpful!
Joined: 2/11/2015
Posts: 44
Location: Pennsylvania, USA
I asked aldelaro and he doesn't remember if it was made with US or JP in mind but he thinks it was US. Also he linked me to this, not sure if it's any different from what you were using https://github.com/aldelaro5/dbzLog2StatsRng I will say that on our first TAS, we def waited slightly at the beginning for Trunk's stats. That's kind of surprising if ASDQ didn't at all, I assumed they just didn't bother editing the overlay for such a short section of gameplay. I should really try to load it back up and see what the values were at each point... There was some stuff you could do to change RNG drastically by punching or shooting Ki blasts into cutscenes. For Piccolo, we ran into him to make the screen shake which changes RNG a bunch every frame and happened to give a good result. I think it was the equivalent of waiting like 12-13 frames or something?

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