Ultimate Doom - Episode 4 in 2:15.
This TAS was finished in 22 nov 2014.
  • Aims for in-game time instead of real time
    • Contains speed/entertainment trade-offs
  • Takes damage to save time
  • Heavy glitch abuse
  • Heavy luck manipulation
This run uses Skill 4, Ultra-Violence. This is the most common skill level used in the Doom speedrunning and TAS community.

Recorded with

GLBoom-Plus 2.5.0.4 / GLBoom-Plus 2.5.0.6 Beta & Doom Replay Editor 2.0 custom

Playback:

1. The original Ultimate Doom v1.9. Use the following command line: "doom.exe -playdemo e4dq-215.lmp"
2. Prboom 2.2.3 (or later version): "prboom.exe -iwad doom.wad -playdemo e4dq-215.lmp"
3. Eternity engine: "Eternity.exe -iwad doom.wad -playdemo e4dq-215.lmp"

Quick level by level comments

E4M1 - Hell Beneath

I lost 2 secs by grabbing the Rocket Launcher but it will benefit me later. Red key is picked up through the fence. Rocket jump is used to reach the "red door" faster.

E4M2 - Perfect Hatred

Monsters's positions is manipulated. BFG is picked up through the wall. SR50 jump to the ending area. RNG is manipulated to deal good damage and move cacos out of my way.

E4M3 - Sever The Wicked

Lost soul's position is manipulated. Rocket jump straight to the exit.

E4M4 - Unruly Evil

Bar glide trick is used in order to exit faster.

E4M5 - They Will Repent

Monsters and their positions has been manipulated. Exit button is pressed from above.

E4M6 - Against Thee Wickedly

RNG is manipulated to deal maximum damage. Thing boost trick is used to reach the final area faster.

E4M7 - And Hell Followed

SR50 jump to the exit platform. Exit button is pressed from above.

E4M8 - Unto The Cruel

Rocket jump to the final area. RNG is manipulated to kill the boss with one charge. Flying skulls's position is manipulated. Another RJ straight to the exit.
MapTimeKillsItemsSecrets
E4M1 - Hell Beneath0:15.9117%14%0%
E4M2 - Perfect Hatred0:09.8310%27%33%
E4M3 - Sever the Wicked0:07.516%0%0%
E4M4 - Unruly Evil0:26.4325%43%0%
E4M5 - They Will Repent0:21.9112%0%0%
E4M6 - Against Thee Wickedly0:21.6316%0%0%
E4M7 - And Hell Followed0:09.576%0%0%
E4M8 - Unto the Cruel0:27.7133%16%0%
Total2:15

Truncated: I'll handle it. Judging!

Truncated: Nice work. I will accept this for moons category. Especially the two first levels are hilarious to watch knowing how hard they actually are.
While looking through DSDA for comparisons I found a very slightly faster (0.09 seconds) movie for E4M7, which seems to be because it takes the corners better. If this episode is ever improved, that should be looked into. I realize that the Doom community has traditionally only cared about whole seconds, but here we are a bit more petty. (There are also faster movies for E4M1 and E4M2, but there are good reasons for that, namely that picking up the rocket launcher and BFG saves more time in later levels.)
feos: Pub.
feos: Movie with extended input userfiles/info/68378827100260160


Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I think those settings to make Doom "harder than hard" are comparable to LTK/Dark LTK in Goldeneye and Perfect Dark. It would probably be yet another category.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2894] DOOM The Ultimate Doom "Episode 4" by Akse in 02:35.76
Experienced player (704)
Joined: 2/5/2012
Posts: 1799
Location: Brasil
thank warp for a reasonable comment after all this crazy codes ideas to make the game even harder
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Joined: 2/25/2006
Posts: 407
http://archive.org/download/ultimatedoom-tas-episode4-akse/ultimatedoom-tas-episode4-akse.mkv Media Player Classic can play beyond 3:37, but you can't seek beyond 3:37. Clicking beyond 3:37 on the seek bar will fast forward you to 3:37 and you can't drag the slider beyond 3:37 either.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
franpa wrote:
http://archive.org/download/ultimatedoom-tas-episode4-akse/ultimatedoom-tas-episode4-akse.mkv Media Player Classic can play beyond 3:37, but you can't seek beyond 3:37. Clicking beyond 3:37 on the seek bar will fast forward you to 3:37 and you can't drag the slider beyond 3:37 either.
That happens because of KeyFrames; after the timemark 3:37, it's just a still image, no keyframes and therefore, no seeking avaliable. You can disable keyframes seeking in MPC, but not worthy in this case.
Joined: 2/25/2006
Posts: 407
Thanks for the information.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
You can seek through mp4 since it has no dedup. It's not about key frame in fact, it's about the fact that anything paast the frame where that still scene starts got cut from the video to reduce its size. DeDup.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 12/16/2005
Posts: 69
Wow, that was something else. Thank you for making this, Akse :) I feel that UV is the correct difficulty choice. Performance art just is more awe-inspiring if it's relatable to something I know, and like most, I'm not too familiar with Nightmare skill. Speaking of Sunder, I'd actually be interested in seeing just how efficiently a TAS could take care of the hordes that WAD throws at you.
Joined: 12/7/2005
Posts: 149
Location: Sweden
There is a TAS of Sunder, but be warned that it's not optimized: https://www.youtube.com/watch?v=-nb0E65eVi8
Joined: 12/16/2005
Posts: 69
Good stuff. Thank you very much for the link :)