Post subject: Tony Hawk Underground 2
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
I got the itch to TAS a THPS/THUG game and eventually went with THUG2. Started this morning on Story Mode Easy, as it was the category that the THPS community really wanted to see. So far I've completed Boston and Barcelona, almost half-way through the game. My WIP thus far: Link to video
Active player (477)
Joined: 2/1/2014
Posts: 928
that was amazing to watch! very awesome game choice foggy!
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Can't go wrong with a Tony Hawk game! Great run so far!
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Progress update: Re-doing the game, Boston was just way too unoptimized. I've saved 8 frames so far in the menus up to loading Boston. Should be able to shave off at least a few seconds in Boston, and hopefully save some time in Barcelona.
Joined: 8/1/2006
Posts: 428
What's the difference between Easy and Hard?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
JSmith wrote:
What's the difference between Easy and Hard?
You need a higher score in certain goals and you need more career points to unlock the next level. Anyways, new WIP for Boston: Link to video Saves about 2.5 seconds from the previous WIP for Boston. The second half from Ben onwards seems sloppy from a second look, so I'll probably be re-doing it but the route is going to be the same.
Editor, Skilled player (1823)
Joined: 8/25/2013
Posts: 1200
Speed + WTF = Great job!
effort on the first draft means less effort on any draft thereafter - some loser
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video Re-did the majority of Boston, saved over 7 seconds from the first WIP and just about 5 seconds from the second WIP.
Active player (477)
Joined: 2/1/2014
Posts: 928
EXCITING!
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Even more awesome than before!
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video Yet another WIP, 200 frames faster to the previous WIP as I use Jesse instead of Ben and skip Bob altogether
Experienced player (705)
Joined: 2/5/2012
Posts: 1802
Location: Brasil
i'd prefer this to use the hard setting,dats just me
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
grassini wrote:
i'd prefer this to use the hard setting,dats just me
The only differences between Easy and Sick is the score needed for some goals and the amount of goals needed to complete a level. Everything else is the same
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Fog wrote:
grassini wrote:
i'd prefer this to use the hard setting,dats just me
The only differences between Easy and Sick is the score needed for some goals and the amount of goals needed to complete a level. Everything else is the same
If I remember correctly, some goals are harder and the requirements for improving your stats are also higher.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
andypanther wrote:
Fog wrote:
grassini wrote:
i'd prefer this to use the hard setting,dats just me
The only differences between Easy and Sick is the score needed for some goals and the amount of goals needed to complete a level. Everything else is the same
If I remember correctly, some goals are harder and the requirements for improving your stats are also higher.
You're right for the stats, but the only goals with harder requirements is the score related goals
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video Full Barcelona included in this WIP. Saved about 5 seconds compared to first WIP in Barcelona.
Joined: 10/23/2009
Posts: 545
Location: Where?
I thinmk the player is harder to make it fall down also. Sometimes you nwere almost perpemdicular amd didn't fall down.
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
niamek wrote:
I thinmk the player is harder to make it fall down also. Sometimes you nwere almost perpemdicular amd didn't fall down.
Jesse (the dude in the scooter) is a character by design to never be able to bail. Ever.
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video buttslaps
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video Berlin has now been completed with some nice buttslaps. Skip to 2:50 for Berlin.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4037
Nice work! I like the apparently unintended route to the wheelchair guy, it looked really cool.
d-feather
He/Him
Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Awesome work! Your performance in Berlin had me laughing for several minutes straight.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Active player (477)
Joined: 2/1/2014
Posts: 928
whaaaa the heck was that with the heelflips flying in the air?! :O
Fog
Emulator Coder, Experienced player (641)
Joined: 4/5/2014
Posts: 459
Link to video Australia completed, skip to 4:06 for Australia. Found a new trick/strat where if you somehow bail when reaching the arcade, you can skip the delay waiting to start the run. In this case, I hopped into a police officer who will knock you down if you go near him. Sound goes out of sync in Australia
Joined: 10/23/2009
Posts: 545
Location: Where?
Fog wrote:
niamek wrote:
I thinmk the player is harder to make it fall down also. Sometimes you nwere almost perpemdicular amd didn't fall down.
Jesse (the dude in the scooter) is a character by design to never be able to bail. Ever.
I was talking about the skateboard players. I thought you were too much perpendicular that, from my experience with THPS3,THPS4 and THAW, you should have fell down. I also recall that difficulty change a tiny bit the physics so you bail less often. However, I may be biased as every Tony Hawk's game is different and my memory is not perfect.