Game objectives

  • Emulator used: VBA-rr v22
  • Uses an optimal character
  • Aims for In-game time instead of Real-time
  • Takes damage to save time
  • Abuses programming errors in the game
  • Uses the hardest difficulty
  • Does not use Ultra-Spindashes

Comments

This is yet another Sonic Advance run and yes, it is with Knuckles again! This is a 2193 frame improvement over the previous run. While it doesn't make use of the Ultra Dash, it also uses its fair share of glitches that gives Knuckles a pretty good chance at beating the game in record time.

Stage by stage comments

Neo Green Hill 1 - 0:21:22

Not much to say about this level aside from optimized original strat.

Neo Green Hill 2 - 0:37:18

Similar strat as previous run, but more optimized.

Secret Base 1 - 0:32:50

Everything is almost exactly the same except for a few little things which helped me gain time.

Secret Base 2 - 0:55:50

A major route change was use here as I abused the OoB glitch to break the solidarity of the level and got there over 2 seconds faster.

Casino Paradise 1 - 0:24:07

Same as previous run except with a few tweaks. A glitch similar to the "Sonic, No Ultraspindash" TAS by Mukki is used near the end of the level.

Casino Paradise 2 - 0:39:30

Not as much changes in this level... just better optimization.

Ice Mountain 1 - 0:38:32

A route change as made here as well which saved me over 5 seconds of time over the previous run.

Ice Mountain 2 - 0:52:68

Similar route as the current run, but more optimized. A shortcut was used which made the glider useless.

Angel Island 1 - 0:25:23

Here, I used the OoB glitch here again, but changed the route to avoid death and gain more time in the process.

Angel Island 2 - 0:52:40

Not much special here.

Egg Rocket 1 - (displayed as 3:4:53 in game)

Ohh Egg Rocket, how I still and forever will hate you so! This run made use of a glitch that pushes Knuckles through the floor and causes the level to lose solidarity. Thus making it possible to complete it in one go. A route change was made here as well, which made it possible to complete it even faster than the previous run.

Cosmic Angel 2 - 0:51:52

Mostly optimization over the previous run.

Final Zone - 0:43:80

Final Boss is STILL a pain...

Other comments

Major Thanks to:
Mukki - For your help and your lua script. :)
Grincevent - Being a great friend and provided support. <3

Tompa: Judging will happen!
GoddessMaria: Updated with a 146-frame improvement.

Tompa: A nice improvement to an already nice run. Accepted as an improvement of the current run!
Spikestuff: Publishing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15573
Location: 127.0.0.1
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6437
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Unlike Sonic he doesn't chuckle, he rather flexed his muscles... Maybe too fucking much. I vote yes.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
The Egg Rocket appears to have some structural deficiencies. Did anyone warn Dr. Eggman about this?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
Patashu... whens Tails?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 9/13/2014
Posts: 62
Location: Canada
Always fantastic to see substantial improvements to an already high caliber run. Yes votes don't come much easier than this.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
I've witnessed the hard work that went into this run, but didn't see what happened after Angel Island... And you managed to surprise me again, Maria ^^. I didn't see the zipping coming in Egg Rocket for example. Voting yes, of course.
d-feather
He/Him
Joined: 2/12/2015
Posts: 152
Location: Everett, WA
I cannot believe that zip in Egg Rocket 1. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Great job! I think I was more surprised by Angel Island 1 than Egg Rocket, mostly because Egg Rocket has been broken for longer now. It's all good though.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Expert player (2098)
Joined: 8/25/2013
Posts: 1200
Fantastic as always. I wasn't expecting such a massive time improvement. Yes vote.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 5/9/2005
Posts: 752
Enjoyed your streams of the work and the final result is fantastic. Nice job.
guyze
He/Him
Joined: 12/9/2014
Posts: 2
Location: Vermont
Love this run! Very precise from what I can see. Yes vote if I could.
Mentlegen?Pancakes
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
When I watched you streaming your progress, Maria, I could already tell that this was going to be a significant improvement to an already optimized TAS. And I was absolutely right. Very entertaining and an obvious yes vote! I hope you try to bring more times down for this game or one of the other GBA Sonics!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
#3548: Mukki's GBA Sonic Advance "Sonic, no Ultraspindash" in 13:17.22 #4652: GoddessMaria's GBA Sonic Advance "Knuckles, No Ultraspindash" in 13:15.04 Both TASes are pretty close, aren't they? Well, an optimized version of this shortcut should help the echidna come victorious.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 9/13/2014
Posts: 62
Location: Canada
Both TASes are pretty close, aren't they? Well, an optimized version of this shortcut should help the echidna come victorious.
And suddenly Sonic is relegated to suboptimal character, that would be amazing.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I will update this soon. EDIT: That was unnecessary and I apologize.
Current projects: failing at life
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
Zeupar wrote:
#3548: Mukki's GBA Sonic Advance "Sonic, no Ultraspindash" in 13:17.22 #4652: GoddessMaria's GBA Sonic Advance "Knuckles, No Ultraspindash" in 13:15.04 Both TASes are pretty close, aren't they? Well, an optimized version of this shortcut should help the echidna come victorious.
And the Sonic run doesn't use a "new" shortcut that is worth something like 2 or 3 seconds in Egg Rocket ;)
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
Great work GoddessMaria! Voting Yes
Fortranm
He/Him
Editor, Experienced player (878)
Joined: 10/19/2013
Posts: 1121
Still gotta go fast without Ultraspindash! YES vote.
Ford
He/Him
Joined: 3/5/2013
Posts: 183
Location: California
8:18 for thumbnail! (Or thereabouts)
Joined: 7/6/2012
Posts: 84
RIP my time, spent watching this several times now someone just needs to do a tails run someday... (and an updated sonic run; would the egg rocket skip be feasible with sonic on TAS?)
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Update has been finished and is about 146 frame improvement.
Current projects: failing at life
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
What stages were updated?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Ice Mountain 1 (past the second to last lamp post in level), Ice Mountain 2 (Boss because of RNG seed), Angel Island 2 (same reason as Ice Mountain 2), and X-Zone (Final Boss.. again because of RNG seed although the time for the level is the same as the last one).
Current projects: failing at life
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15573
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2845] GBA Sonic Advance "Knuckles, No Ultraspindash" by GoddessMaria in 13:15.04