Long overdue needed TAS for this game. Old run was deathless but wasn't noted anywhere. This uses new route, abuses death/continues to shortcut and glitch shortcut.
Uses BizHawk 1.9.1
Enjoy.
Glitchs and Tricks
  • Flying - When character walks up stair, reachs to top of stair and player continues to hold up direction, let's say continue holding up button "activates" this glitch. Jump up left or right direction then in midair, release all buttons except up arrow causes character flying into that direction. Until player press any of extra button, as long as up button is still held, glitch is still active until letting it go. Letting go of up button deactivates glitch until player use the stair again anywhere, it is necessary to let up button go in order to "walk" thru door. Flying glitch allows player to float over things without having to jumping up and down, and it allows player to going thru few of the invisible walls which saves some time, but not out-of-bound wall.
  • Dying - Game has 3 lives and 2 continues which allows 8 deaths, 9th death is "game over". When character runs out of live, and press and hold start button before "press start to continue" screen comes up seem to be instantaneous. Dying, in most rooms, causes character respawns back to beginning which saves a lot time. Freezer and Furance room is exception: after saving Wednesday, dying respawns character near where Wednesday was next to life-up, and after saving Grandma, dying respawns character right under where Grandma was.
  • Secret treasure room doors - In each of treasure room, there are 4 secret doors leading to each of colored bone rooms (red, blue, green, and death pit), probably developer mistakenly mimicking crypt area. At first it seemed useless due to player having to "go" to crypt place as first objective to obtain key to the house, plus going thru secret door in treasure room causes character fall down under ground and then locks up game. Player can make use of death to respawn character at proper place and skip the whole traveling out of pool and backyard which saves a lot time.
  • Go Thru-Wall - This only works if character has momentum (sliding on ice or swimming movement) or standing up from ducking, so as long as player don't press direction button, character can go thru walls.

feos: This run got really strong feedback and votes, and there's a reason. One can very clearly see how well it was planned (damage and deaths) and executed (glitches), so I'm moving this to Moons, while still obsoleting the old Vault run.
sheela901: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #4557: ventuz's NES The Addams Family in 11:11.11
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
Old One: [1021] NES The Addams Family by ventuz in 13:00.00 (without abuse) I'm very upset with this TAS because of the Rerecord count not having constant 1's Temp encode: Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Skilled player (1742)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh...since the previous route was in vault, does this really need a new branch? Edit: Also, I read the title as "Adams Family, The Death Abuse" as the name of the game >.>
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
no new branch. Old movie I had character dies after I finish movie, and before "you win the game" message", it's a gray area so replace the old movie. I should have named it "The Addams Family", I went with rom name. *edit: fixed both of these
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
This movie shows that it is not easy being the head of the Addams family. I liked the death abuse, so I'm voting yes.
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
Very nice glitch used, I vote yes.
ars4326
He/Him
Experienced player (778)
Joined: 12/8/2012
Posts: 706
Location: Missouri, USA
HECK of an improvement over the prior run (and the ending nailed it)! Can't go any better with the 11:11:11 time length, either. Yes vote!
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
Joined: 9/1/2014
Posts: 58
A good use of hp to allow for deaths directly when desired. Was unsure of the secret room death after swimming at around 5 minutes, was that death needed to be able to glitch into the room to continue? Or does the game just place the exit to the secret room right on top of spikes?
Enjoys speedruns but hasn't actually tried making any yet.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Amazing. At first, I was disappointed with all the damage being taken, since it's really easy to take damage in this game. But then the glitches come out, and the route planning changes become more obvious. Nice job improving an old movie of yours! Does this game give you continues? I noticed that sometimes you'd die with one life left and then you'd get 3 lives afterward. I vote Yes and recommend this for Moons. I'd also like to see if you could give more explanation of the glitches either here or on a Game Resources page.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 7/2/2007
Posts: 3960
Any reason why you can't deathwarp after retrieving Wednesday from the freezer? That's an awfully long walk back. Otherwise, looked good!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Jigwally
He/Him
Active player (428)
Joined: 3/11/2012
Posts: 119
Derakon wrote:
Any reason why you can't deathwarp after retrieving Wednesday from the freezer? That's an awfully long walk back. Otherwise, looked good!
The game sets your respawn point to Wednesday's location after you rescue her.
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
Ragnarokia wrote:
A good use of hp to allow for deaths directly when desired. Was unsure of the secret room death after swimming at around 5 minutes, was that death needed to be able to glitch into the room to continue? Or does the game just place the exit to the secret room right on top of spikes?
All of secret treasure rooms has 4 secret doors to all 4 crypt rooms, I guess it's developer programming mistake copying the crypt entrance room. Dying for that green crypt room is necessary, warping to that room without dying cause character to continue falling down under until game locks up.
Derakon wrote:
Any reason why you can't deathwarp after retrieving Wednesday from the freezer? That's an awfully long walk back.
Thanks Jigwally, yes I couldn't deathwarp because after rescuing Wednesday, dying would respawn character next to "Life-up" icon. Walking back to door was necessary.
Joined: 1/27/2014
Posts: 181
Appropriate given the subject matter.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2776] NES The Addams Family by ventuz in 11:11.11