Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I worked a bit on the route and got to something like this : BitDW (1) PSS #1 (2) CCM / WF (9) WF / CCM (16) VCutM (17) TotWC (18) BoB (25) BBH (32) PSS #2 (33) BitFS (34) DDD (41) MIPS (42) SSL (49) LLL (56) MIPS #2 (57) Toad #1 (58) HMC (65) CotMC (66) JRB (73) SA (74) ...
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
You should have 74 stars by the time you reach the key door. I beleive you forgot TSA. BBH then PSS doesn't sound like a particularly good combination. Neither does WF/CCM then VCUtm. These seem like they would take a long time. Maybe if you put PSS after WF/CCM it could save some time because then you eliminate a long trek downstairs from CCM/WF, in favour of a quicker BLJ, and you eliminate a BLJ from the stairs closest to BBH with a quick LJ or dive to the basement.
Measure once. Cut twice.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Yeah, I got it by now. Thanks. :)
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
BoB - Behind Chain Chomp's Gate - 10"37 (TAS) : http://www.youtube.com/watch?v=ryjiutGlRe0
Active player (302)
Joined: 9/2/2006
Posts: 504
4500 rerecords for 10 seconds of TAS?!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Am I missing something? I don't see what is so crazy about that...
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Wyster wrote:
4500 rerecords for 10 seconds of TAS?!
Thats nothing really, considering when me+SL submitted the first 0 star TAS, the blj on the BitDW elavator took well in excess of 10k re-records, and thats for only a 2-3 seconds of gameplay.
Active player (302)
Joined: 9/2/2006
Posts: 504
I guess this particular TAS didn't seem so advanced as to require that much :P (Aren't most short star videos around a few hundred rerecords or something?) Anyway nice job.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Express Elevator--Hurry Up! 7"37 by mamunine : http://www.youtube.com/watch?v=wGmpffhNTgg
Reviewer, Active player (287)
Joined: 12/14/2006
Posts: 717
Yeah, call the run "no speed glitches." It doesn't help that it took over a minute to get up to speed. At least BLJ happens quickly. I don't like TASes to do short repetitive actions for long periods of time. It's not entertaining.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
What do you call a "speed glitch"? Because wall kicking retains and adds speed if done on the first frame, isn't that a speed glitch? In which case, the current route for (BLJless or w/e) Shoot to the Island in the Sky wouldn't be allowed (it's in Kyman's old WIPs).
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Why does a BLJ-less category even exist anyway?
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 7/2/2007
Posts: 3960
Because the BLJ is sufficiently different from "normal" play to make for a much different watching experience. Your question is a bit like asking why there's a category for (say) Castlevania: Harmony of Dissonance that doesn't use wall-sinking. Of course, whether or not the judges consider the TAS worth publishing has yet to be tested. But I suspect the run will get a good reception. SonicPacker: semantics. You know what was meant. We don't have to have a perfect objective definition to base a run on.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (36)
Joined: 9/11/2004
Posts: 2630
Why not just wait until Wii gaming is a reality and use the Super Mario 64 in the Wii store version They fixed the BLJ bug. That way it's less arbitrary.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I don't ever remember Nintendo correcting the blj bug, or any other glitch within the game when I downloaded the VC version.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Unless Nintendo wanted to mess with the core of the game, they probably just changed the staircases, and not the actual BLJ bug. EDIT, it actually seems possible to do on VC.
Measure once. Cut twice.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Nope, all the glitches are still there, just lag was removed.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
What Kyman said. I have done one star runs on my Wii, non TAS of course.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
It isn't possible to improve this route?
Measure once. Cut twice.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
andymac wrote:
It isn't possible to improve this route?
That strategy require green cap. I think the route have the Jolly Roger Bay near the start so this can't be allowable. I like all the Work In Progress see in this thread, keep up the good work!
Mitjitsu
He/Him
Banned User
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Posts: 2997
Noob Irdoh wrote:
I think the route have the Jolly Roger Bay near the start so this can't be allowable.
That wasn't the impression I was under, I thought the route was being ajusted so JRB was done after the basement was completed
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
If, that is true, then, I have a mistake, and sorry. I try to won't say mistaken things again '(
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Unless one more frame can be saved on the way to the elevator, I think this is optimal for now: Behind Chain Chomp's Gate - 9"36