Post subject: Frame Rate Code
Joined: 10/14/2013
Posts: 335
Location: Australia
I stumbled across something recently and am curious as to the site's stance on it and also the usability of it. It's a gameshark code that removes the FPS cap on Banjo-Kazooie. If you're unsure of what I mean, run Project 64 quickly and test the code: 802808DF 0000 It allows the game to run at a full 60fps rather than 20 or 30 depending. It's much more fluid to watch. Now I know cheating is frowned upon here but the code wouldn't be in the run itself, it'd be more of an encoder-level cheat to produce a better quality output so I'm curious if a) it's allowed, b) it's do-able (I don't recall mupen-rr having cheat functions anyway) and c) if it affects the run in anyway or causes desyncs. I'd be happy to make such an encode myself (2048x1536 @ 60fps) of the existing run depending on the outcome of the thread. There are several other games that this works for too, however the methods vary from game to game.
I'm not as active as I once was, but I can be reached here if I should be needed.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
If the run syncs (and doesn't result in altered content apart from the smoother video) then it's just a presentation issue, like rendering at a higher resolution, and could be allowed. If the run desyncs then it doesn't matter anyway.
Joined: 10/14/2013
Posts: 335
Location: Australia
Is there a version of mupen-rr that plays movies and also can enable codes?
I'm not as active as I once was, but I can be reached here if I should be needed.