I have started working on a speed run of Wizards and Warriors 2.
Since I am not very familiar with the tools yet, I am going to
do a rough draft. I have just done the first 2 maps here: (FCM)
http://lingcog.iit.edu/~scubed/hobby.xml
Here is a sketch of my planned route:
Area 1 (Wind)
1) Get key at beginning of mountain
2) Get egg by jumping over barrier
3) Talk to bird
4) Get Wind Bane
5) (Have some magic already) Get key from middle of cloud
6) Fight boss
7) Use area exit glitch to keep key and magic and skip animation
Area 2 (Water)
1) Get bug with wind bane
2) Talk to frog
3) Get infinite magic (I don't know if this is necessary)
(Skip water projectile)
4) Fight boss with wind bane (wind, water, close enough)
5) Manipulate luck to avoid flying fleeces
(Usually they drain your health to 0, then it plays the death
animation, then you can leave, I was very lucky here.)
6) Exit glitch
Area 3 (Fire)
1) Go right to get crown with wind bane
(Freeze glitch: have to not exit immediately when getting it
or else the game will get confused and freeze)
(Dodging volcanoes is going to be extremely annoying)
2) Give crown to dragon, enter volcano
3) Get fire projectile
4) Get key while falling to boss
5) Kill boss
6) Exit glitch
Area 4 (Earth)
1) Get cup
2) Give to bear
3) Get earth scorch
4) Kill boss using long distance attack glitch (for fun)
5) Exit glitch
Area 5 (Final)
1) Get key during ascent
2) Get 7-league boots
3) Trigger boss
(I have not figured out how to efficiently
fight this boss yet. I can try to take on all
of them on top of the mountain, or I can
do it the more cowardly way. For fighting fire,
there is a trick that lets 1 shot hit many times.
This may apply to other elementals too.)
Please tell me what you think.
Any feedback is appreciated.
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Edit: Changed link to more persistant form