Post subject: Shin Kidou Senki Gundam W - Endless Duel
creaothceann
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Posts: 1874
Location: Germany
I made a TAS! Link to video Might be not 100% perfect but maybe someone will find this game interesting.
  • file: Shin Kidou Senki Gundam W - Endless Duel (Japan).bk2
  • emulator: BizHawk 1.8.4 (2014-10-10), bsnes core v87
  • ROM: "Shin Kidou Senki Gundam W - Endless Duel (Japan).sfc"
  • ROM SHA1: 6710686B5A3D6620DF9FD6A5820E1717AFFF2D95
  • SA-1 game
  • difficulty: hard
  • player character: Heavyarms
  • TASing speed: 12%
  • takes damage to save TASing time
  • plays dirty - kicks enemies that are lying on the ground
Since TASVideos favors TASes that are played at the highest difficulty setting, I added further restrictions for myself:
  • only 1 attack button! (X)
  • only 1 save slot!
  • less than 1000 rerecords!
  • no frame advance (let others have a chance beating this TAS!)
The 1-button-rule makes the later enemies especially difficult because it's a slow arm attack (see player character). About the game:
Wikipedia wrote:
New Mobile Report Gundam Wing: Endless Duel (新機動戦記ガンダムW Endless Duel) is a head-to-head fighting game released exclusively in Japan in 1996. It was the first video game to be based on the Mobile Suit Gundam Wing anime series, and has never been released outside of Japan. The developers have used the same engine as previously used in another game, Mighty Morphin Power Rangers: The Fighting Edition, but with some improvements added exclusively to this game. Gameplay In single player mode, the player fights a series of battles dependent on which Gundam they chose, although ultimately all Gundams but the chosen one will be fought against. When the player normally fights Wing Zero, if piloting the Wing Zero, the player will fight a more challenging Wing Gundam piloted by Trowa (a cheat sometimes called Heavyarms 88). After fighting Wing Zero, the player will fight against Epyon. When using the Tallgeese, which is piloted by Zechs, who pilots the Epyon (under a different alias), Epyon is then piloted by Heero. Upon completion of the game on the 'Hard' difficulty level, the player will learn a code to unlock Epyon in multiplayer mode. In addition to these modes, a further 'trial mode' was added, in which you can choose any Gundam (including Epyon) and fight a never-ending series of fights in increasing difficulty until the player is defeated. Afterwards the game would show the number of victories won. The maximum number of victories shown possible is 99. Distinctions from other fighting games Since every character is a mobile suit, during game play, it is possible to activate a booster at anytime. While jumping, a player could boost up to twice and could be used to jet forward or backwards. This along with air blocking made air combat much more significant than in other fighters of the day. After boosting in the air a player can "hover" by pressing down. The Tallgeese mobile suit has the unique trait of being able to "hover" the longest. Because of this, Endless Duel was an early example of a fighter that included vertically scrolling stages. The boosting also works on the ground as players could boost forward or backwards while blocking which made for effective advancing against an opponent with superior ranged abilities and adds an incredible sense of mobility. Also, several suits in the game can perform special and super moves in air along with air throws. Special moves During a match both characters have an energy counter underneath their health bars. The energy is used to perform powerful versions of special moves costing 100 of your energy. All characters with the exception of the boss Epyon have a "vulcan gun/ machine cannon" attack which also uses energy. Every character has one or two super specials that require 200 energy and plays a sound right before commencing giving the opponent a split second to respond. To recover energy the character must block attacks or successfully land attacks meaning a super special that is not blocked will often restore a large portion of the energy it used.
Post subject: Re: Shin Kidou Senki Gundam W - Endless Duel
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
creaothceann wrote:
Since TASVideos favors TASes that are played at the highest difficulty setting, I added further restrictions for myself:
  • only 1 attack button! (X)
  • only 1 save slot!
  • less than 1000 rerecords!
  • no frame advance (let others have a chance beating this TAS!)
u wot m8
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
The actual reason of course is that I'm not skilled enough / don't have the time for doing a better TAS ;)
NhatNM
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Joined: 6/17/2009
Posts: 600
Location: Vietnam
I don't know this game, but I saw: - why you make attack after enemy stand up? Why not before stand up? - why you let enemy attack you? It's wasted time - why only strong hits for enemy down? Why not some strong combos? Enemy down then stand up will eat alot wasted time
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
xxNKxx wrote:
Why you make attack after enemy stand up? Why not before stand up?
You can't keep the enemies down. They have a fixed downtime; attacking them on the ground doesn't reset that.
xxNKxx wrote:
Why you let enemy attack you?
I was using only one save slot, so my options for exploring optimal paths were limited. Sometimes it's also almost inevitable to get hit (because of the "cooldown time" after doing a heavy attack during which the player character is frozen).
xxNKxx wrote:
Why only strong hits for enemy down? Why not some strong combos?
Part of the reason I wanted to make the video was to go through the whole game against all these fancy mechas with only one simple attack (which was later extended to kicks and throws with the same button).
Joined: 1/1/2013
Posts: 27
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
JohnnyG wrote:
enterplayment.net wrote:
http://enterplayment.net/downloads/snes_gundam.7z
Nice! :o
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
creaothceann wrote:
Sometimes it's also almost inevitable to get hit (because of the "cooldown time" after doing a heavy attack during which the player character is frozen).
You mean the attack is not even safe on hit? Lmao.
NhatNM
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Experienced player (718)
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Posts: 600
Location: Vietnam
creaothceann, I tried test stage 1 on your movie file, just use simple attacks like you (button X only) Link to video
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Exactly what I was going for... :) Enemy: Behold my SuperAdvancedMecha! Player: Bamm Bamm!