This run is bad Please reject.

Game objectives

  • Emulator used: lsnes rr2-β20
  • Glitch abuse

Comments

This run is a improvement of 3244 frames (54.635 seconds) over the current published movie. Mainly due to skipping a hole level, also skipping two boss animations, a heavily optimized boss fight and some other small improvements. The entire run was made in lsnes movie editor, because it's cool to not have memorize input patterns when jumping around corners and such.

Tricks and glitches used in this run

Super Run
By pressing L+R it is possible to run at 15 pixels per frame.
Sliding
Pressing Down on at specific speed while super running will increase the speed by 1 pixel per frame.
High jumping
It's possible to do a higher jump by pressing Up+B.
Boss animation skip
The animation of the second boss is skipped by using the hammer while falling down. The one for the last boss is skipped by sliding on the ceiling into the boss room.
Skip level 6
The sewer level can be skipped by using the horn right at the beginning. This works because the exit of the level is at the other side of the wall and the hitbox of the player extends to the exit while using the horn.
Triple Damage with gun
Normally it is only possible to do double damage on the last boss with the gun, but when the boss was hit by a sliding attack before, it can happen that the gun will do triple damage. That's 90+ HP instead of 64, the amount of damage depends on position and attacks previously used. Punching the boss before using the slide attack can do up to 100 HP damage, but it's not guaranteed.

Improvement table

EventRandilTASeditorrelativeabsolute
Level 1 entered893910 17
Level 2 entered37773789-512
Level 3 entered71396963-188-176
Level 4 entered100209835-9-185
Level 5 entered1225812051-22-207
Level 6 entered1566015433-20-227
Level 7 entered1830315802-2274-2501
Finished2398820744-743-3244

RAM Addresses

Have fun watching!

feos: All in one again...


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