But then he would have to die twice, and the second time, he would have to deminish 3 hearts. whouch would probably take longer in the desert than it did to run to the entrance like he does...
I think he means hit the gold skulltula before climbing, dropping him from 1.5 hearts to .5 hearts. Then at the top, warp out and he'll only have to lose .5 hearts outside instead of 1. Sounds feasibly faster to me, although it would have to be tested
Its very easy to get hurt twice in a row by a leever, but none the less it should still be tested to see if getting hurt by the skulltula and leaving 0.5 hearts during the warping sequence it shouldn't be too hard to test since Guano can just make another copy of the movie and test and test different movie file. Still I think its reasonable to argue that he should already have had half a heart left before he got the bombchu's and there is plenty of places to take damage before he even got there.
1. Dieing armos.
2. Green Skull.
3. Fire in Diamond room after slingshot room.
If I'm being honest I'd say redo it till you have half a heart left before collecting the bombchu's. Also Guano, have you ever tested to see if slingshotting the skulltula is faster when climbing that wall in the bombchu room?
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Best place to do this would be the skull head in the bridge room on the 1st pass. If he hits me, 1/2 a heart will be gone. As for the ring of rocks, let me see what I can do.
Change my sig. again, and I will murder your pet fish.
Watched Segment 4. Comments:
* Wacky route in the Haunted Wasteland, especially the first half. I hope that's the fastest.
* Is it possible to superslide off of a Leever? If so, you can save time in the second half of the Haunted Wasteland and the Desert Colossus on the way to Spirit.
* The room with the Armos and Keese was very well done this time.
* As with AKA, I believe it may be faster to slingshot the Skullwalltula before climbing the wall to the second floor in Spirit.
* As others have brought up, if you can lose another half a heart somewhere in the temple, you can save about a second dying to a second Leever.
BTW, I posted your improved Deku Tree and rupee runs on SDA, and the comments have been very positive. fluffy kitten and some others have suggested that the sidehopping on the Gold Skulltula in B1 of Deku could have been done more quickly.
Sorry, GANNON-BANNED.
EDIT: I was refering to OmnipotentEntity since the words are meant to be capitalised.
EDIT_2: Sorry this is a special occurence for refering Link as Zelda its
GANNON=BANNED
Mmm, lovely run so far. I desynched on the owl at first, but probably I have the settings too high to fastforward reliably or something. Keep it up!
One question: does anyone know exactly what causes the pause menu problem? And/or is there a way to reliably disassemble N64 games?
One question: does anyone know exactly what causes the pause menu problem?
I think the pause menu problem happens because the game does a check for the background being ready to draw (it pre-renders it when you pause so it can use it in the background without needing to re-render it every frame in the menu), and that check relies on some nonstandard signal that's too low-level (or slow) for most existing graphics plugins to provide, so the game hangs in a loop for some maximum number of frames waiting for it. So far, I believe fixes in emulators for the problem have simply reduced that maximum amount of waiting time to 2 frames instead of however many (hundreds?) it normally is. The "write framebuffer to RDRAM" option is perhaps the real low-level solution, but it's both slow to run and part of a closed-source plugin.
Sorry if that's not exact enough. If you want to look for more information about it, the problem is normally called the "subscreen delay" elsewhere.
Thanks! Seems like most of the information on the Intarweb is about cheats that "get rid of it" (probably by lowering the maximum waiting time), but it's helpful anyway to know what it's called.
Hmm what happened in the climbing room. I was just wondering if this game is hex edit friendly at al, becuase it may minorly improve the time if you get hit by a leever during a backwalk on the way to the Spirit Temple.
I had a look in the colosus and all the rocks except one are located near the temple itself and then one rock is surrounded by two bigger rocks which block the optimal path and can't be bypassed. So supersliding in the Colosus is a no no.
alright, well, apparently the total time saved is 4 minutes and 54 seconds. I took a guess and put 4m55s in the video files I made for those who can't watch m64's for whatever reason. they are being uploaded to the usual folder as 04v2. only the last ~3 minutes are different from before. HQ will be ready to download in 15 minutes as of the time of this post. LQ will be ready in an hour or so (I dunno, at this point I'm not really expecting people to want the LQ)