Joined: 8/18/2009
Posts: 85
Alright i am about to enter the deku tree and i need a clear route. Am i going to really need the deku nuts?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
ivmaddnessvi wrote:
Am i going to really need the deku nuts?
I think you need at least one for Gohma, don't you?
hi nitrodon streamline: cyn-chine
Joined: 8/18/2009
Posts: 85
Zurreco wrote:
ivmaddnessvi wrote:
Am i going to really need the deku nuts?
I think you need at least one for Gohma, don't you?
Im getting the slingshot im talking about later on in he game
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
Yeah, you need one for the Gohma fight, funny thing is is that it might also be the last time you'll need the deku nuts. If not, at least you'll have the spare deku nuts for when you pick up your first one, right?
Banned User
Joined: 5/11/2004
Posts: 1049
anyone working the guay scare crow skip?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
ivmaddnessvi wrote:
Yeah like in pokemon with the shiny ones the 1/7000 chance of getting one.
actually 1/8192
i imgur com/QiCaaH8 png
Player (156)
Joined: 4/7/2008
Posts: 217
I tried it once, and wasn't able to keep coming at me enough times before he would just fly away and I'd be stuck in the air. The whole thing seemed really slow and really time consuming and didn't seem possible so I just gave up. But I could be wrong anyway, I didn't spend too much time on it
Joined: 8/18/2009
Posts: 85
The deku tree http://www.youtube.com/watch?v=wddN1flbQnI Improved my time by 19 seconds. I could have saved time in 3 places and youll be able to know what places they are. http://dehacked.2y.net/microstorage.php/info/1753502606/THE%20LEGEND%20OF%20ZELDA%20(USA).m64 i enter the blue thing at 11 15 and go white screen at 11 20
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
You are getting better! Sounds like an obsoletion of Bloobiebla's run is coming?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I couldn't get your run to sync. do you know what the rom name is? The one I am using is "Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]" Also, I suggest you watch JNX's rejected run, Groobo's run and PDot's rejected run for strategies if you haven't already. I haven't seen them, but only because I couldn't get them to sync. I would probably say that you will need to get under an hour in order to have your run published. And great work. You're improving very fast.
Measure once. Cut twice.
Joined: 8/18/2009
Posts: 85
andymac wrote:
I couldn't get your run to sync. do you know what the rom name is? The one I am using is "Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!]" Also, I suggest you watch JNX's rejected run, Groobo's run and PDot's rejected run for strategies if you haven't already. I haven't seen them, but only because I couldn't get them to sync. I would probably say that you will need to get under an hour in order to have your run published. And great work. You're improving very fast.
I use the rom you said i think i did it on the pause fix. Should i do a RBA or a 3 stomes 2 medalion run.
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
When I play it, it syncs to where you exit through the tunnel, then desyncs. I used the pause fix mupen and the exact same plugins. Are you sure you are using the same ROM? or is it (V1.1) or something. If you want my opinion, do whatever is the fastest. Complete the game in the fastest way possible with disregard to any other restriction. I actually haven't played OoT from start to finish, so I can't really help you with any route planning.
Measure once. Cut twice.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
i would stay away form the RBA, it is already being worked on, and it looks like there in the route planning stage. i would go for an all dungeons run if i were you.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 8/18/2009
Posts: 85
andymac wrote:
When I play it, it syncs to where you exit through the tunnel, then desyncs. I used the pause fix mupen and the exact same plugins. Are you sure you are using the same ROM? or is it (V1.1) or something. If you want my opinion, do whatever is the fastest. Complete the game in the fastest way possible with disregard to any other restriction. I actually haven't played OoT from start to finish, so I can't really help you with any route planning.
Yeah im pretty sure im using 1.0 ill tell you the name. Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].z64 Also me and xLinkxZelda are going to do a MQ Rba
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
an MQ RBA? what did I just say? The run is ALREADY BEING WORKED ON. There would be no point for you to do it. On the other hand, the all dungeons need to be completed, so like you were already, work on the all dungeons run.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
The "all dungeons" run has been done: http://tasvideos.org/2087S.html However, the any% is on hiatus because mupen64plus has not come out yet, and they need a soft reset. Mupen64plus will not be ready for quite a while, so you are quite safe doing an RBA run. It's like saying that I will do this TAS a year in the future. This literally means it is not being worked on. Reset recording mupen however, is readily available, but does not have the pause fix.
Measure once. Cut twice.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
i thought he was working on an all dungeons run. it would be safe to obsolete that because there probably can be huge improvements to be made. which he has begun to make.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Experienced player (623)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
You aren't saying that there are huge improvements to be made on the any% run? The any% run on tasvideos is longer than the unnasisted run.
Measure once. Cut twice.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
I think i'm a little confused. isnt the RBA the any% run? or is that a completly separate run?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
andymac wrote:
Also, I suggest you watch JNX's rejected run, Groobo's run and PDot's rejected run for strategies if you haven't already.
These 2 runs were rejected for a reason. Nothing but the best will obsolete Guano's run, a standard which is being set by Bloobiebla, AKA, and SwordlessLink. Who are the ones working on the run. A run which will only be doable once record-reset and the pause fix are present in an acceptable emulator. Which as soon as it comes, the trio will finish it. The problem also with the all temples run is twofold. 1) MrGrunz also has plans on obsoleting Bloobiebla's after he finishes Majora's Mask. and 2) the boss door can be skipped in every single temple. Which, in my opinion, completely ruins all the fun, and more importantly, the POINT, of doing an all temples run. Edit: any% is the title Guano's currently holds. A new any% would use the RBA glitch to beat it faster.
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Experienced player (603)
Joined: 2/8/2009
Posts: 656
I've just discovered, how to get past the boulders in zora's river without bombs, so we can buy some magic beans, plant them at lake hylia and go to the fishing pond without the hookshot, which could save a good amount of time ;) http://www.youtube.com/watch?v=alaNDJq_5ug
Joined: 1/3/2006
Posts: 334
you are just sick nice work :)
Joined: 8/18/2009
Posts: 85
funnyhair wrote:
an MQ RBA? what did I just say? The run is ALREADY BEING WORKED ON. There would be no point for you to do it. On the other hand, the all dungeons need to be completed, so like you were already, work on the all dungeons run.
You are wrong im pretty sure a RBA for OoT is being done but not MQ OoT. Bloob already did a all dungeon. Pleae tell me nobody is working on a RBA for MQ or me and link are going to TAs the powerpuff girls
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
isnt MQ for gamecube?
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 12/6/2008
Posts: 1193
Ok here are a few new route ideas using Grunzes new trick: http://forums.zeldaspeedruns.com/index.php?topic=85.0