Joined: 3/31/2005
Posts: 148
Location: Colorado
I had that same problem, then I upgraded to a newer version of jabo's video plugin and it worked fine. The movie file tells you what plugins were used when you load it. Try to match those, and remember to check raw data, and probably make sure there's no expansion/rumble pack.
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
mwl
Joined: 3/22/2006
Posts: 636
GuanoBowl, make sure you use Legend of Zelda, The - Ocarina of Time (U) (V1.0) [!].v64
Player (206)
Joined: 5/29/2004
Posts: 5712
Wait, shouldn't it end in .z64?
put yourself in my rocketpack if that poochie is one outrageous dude
mwl
Joined: 3/22/2006
Posts: 636
Um, no? .v64 is a perfectly valid extension for N64 roms.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, okay. But is there a preference for byteswapping or not byteswapping?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/12/2004
Posts: 158
TheFrigz wrote:
Well, I'm extremely new to M64 files, so I'm not sure what a desynch is (I used to use the AVIs) but if I had to guess it'd be this. After Guano retrieves the Kokiri Sword, he pauses it to equip it, but he never ends up equipping it. And then he does random movements around that area, so I'm guessing the input got messed up or something. Do you know why? How can I fix this? Thank you in advance.
I remember that when I recorded my testrun that would sometimes happen with my own file on the computer I recorded it on. This is obviously different since it works for other people, but I just wanted to comment about how weird that pause can be. As for how to fix it, well, I don't really know what else you can do besides all the other things that have been mentioned.
Active player (438)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Might aswell post this here too: http://www.youtube.com/watch?v=7WmdD10AqvQ (<-- a good fighting technique).
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 3/7/2006
Posts: 720
Location: UK
It only works if I have Raw Data off. Looks very nice so far, though. Oh, actually desynced much later; after getting into the castle.
Voted NO for NO reason
Joined: 3/29/2006
Posts: 273
Location: Sweden
Too bad you'll be using the 1.0 rom, I can't find that anywhere. :(
Joined: 8/1/2004
Posts: 143
Location: Colorado
With raw data turned off, it desynced as soon as he gained control of link (runs into the wall in his own house). With raw data turned on, he makes it out of the house but then runs around underneath the tree the house is sitting on. In both these cases, I had turbo'd through the intro though, so that might be contributing. I've also had problems in the past when running different resolutions (e.g. coolbumpty's test run would desync at higher resolutions for some reason).
Joined: 3/31/2005
Posts: 148
Location: Colorado
Again, check when you load the movie and use the same plugins and rom version as he uses. 1.2 I believe, Jabo's video 8 something or other I think.
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth. What Truth? There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Former player
Joined: 9/1/2005
Posts: 803
I think probably the best decision plugin wise would be to use glN64, as it should do cross platform decently and has no ugly whitescreen when you pause (aslong as you turn on hardware framebuffer or something), even though it still has the lag *viewer entertainment yo*.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
How much forward planing has been done for this game. In terms of getting ruppee's and deku Sticks. You must get at least 7 sticks in the child adventure if you are to complete it efficently. Unless you're gonna be insane enough to get a poe boost in the graveyard then you'll need 10 ruppee's for the bean. I tested on emulator and it is possible to be boosted by the poe onto the higher level where the crate is so Shadow Early can be done. It would drive the runner insane to do because you have to get the poe to attack you at an angle , while your at the peak of a sword jump. Is this game definitley going to use save warps to assist in getting a faster time.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Until resets find a way into the movie files, save warps can't be used. Therefore, to solve the problem with returning from the Oasis, I'm going to suggest that we get the Bolero of Fire to warp back from.
hi nitrodon streamline: cyn-chine
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Okay, I am almost done with my new run and it is very well done in my opinion. Ill include a link to the v1.0 game in a fileshare server as well as my m64 settings.
Change my sig. again, and I will murder your pet fish.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
DO NOT LINK TO ROMS
hi nitrodon streamline: cyn-chine
mwl
Joined: 3/22/2006
Posts: 636
How about you keep quiet, Zurreco? Every post you make reveals how ignorant you are about this whole run.
Player (206)
Joined: 5/29/2004
Posts: 5712
What, what did he say wrong?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/24/2004
Posts: 262
Yeah Guano, linking to roms on the forum is against the forum rules, which you supposedly read before signing up and/or posting. So please don't because we really like your run so far and don't want to see you get banned, heh! To those experiencing desynchs: Make sure you're running the latest Mupen (0.5 rerecording 8 I believe?). To those looking for roms, they're really not hard to find. As the help file for the dreamcast emu Chankast says, "Google is your friend." ;)
mwl
Joined: 3/22/2006
Posts: 636
"Get the Bolero of Fire to warp back from" - No. "You need to get heart pieces for underwater segments" - No. We skip Fire and Water temples. "If you have such a low bandwidth that you need to split up 100KB files into 20KB segments..." - the segments are about 30 KB per minute. The files will be much bigger than 100 KB, and they should be split up per my instructions. "Savewarps aren't allowed" - I don't see where the rules say that. The optimal route is what will be used...and if that involves, savewarping, so be it.
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
Yeah, linking to ROMs is a bad thing. It brings heat down on this site if they allow it. I'm sure everyone here wouldn't want that. If you REALLY need a ROM go ahead and ask. You might get a private message from someone. But you should, at first, check Google. But, under no circumstances, should anyone here post a link to a ROM. It's against this sites ToS for one... and it's just plain stupid to do.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
I wont link the rom but here is my run so far. So i guess find v1.0 yourself ;) http://dehacked.2y.net/microstorage.php/info/1100/THE%20LEGEND%20OF%20ZELDA%20%28USA%29.m64 I save a stick by swinging my sword after burning the 2nd web and also saved one on Queen Gohma for later in the game, so I have 3 sticks finishing boss 1!
Change my sig. again, and I will murder your pet fish.
Joined: 5/3/2004
Posts: 1203
mwl: Take a chill pill, you aren't making any friends by overreacting to people you disagree with. I mean, what is there to get mad about? If there is some external factor in your life that has you in a bad mood, ask us about it, I'm sure most will be willing to help.
Joined: 4/16/2005
Posts: 251
Um, could you start assigning version numbers to the WIPs? It's easier to archive them if you don't have to rename them first.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
mwl wrote:
"If you have such a low bandwidth that you need to split up 100KB files into 20KB segments..." - the segments are about 30 KB per minute. The files will be much bigger than 100 KB, and they should be split up per my instructions.
The file GuanoBowl posted above is 261KB, when compressed with zip, it is 6. You don't need to worry about splitting files to save bandwidth...