Joined: 5/24/2004
Posts: 262
Bloobiebla: Excellent work. I noticed one spot where you may have lost frames I think. At the bottom of Jabu Jabu when you had ruto and were waiting for the elevator, you ended up killing the enemy in the water. This therefore launched the "enemy death gameplay freeze" for a few frames thus delaying the elevator. Do you want to include a save game file with your next WIP? I forgot to make one at the end and it's getting pretty long. Again, great work. I loved all the superflips, superslides, and king zora skip.
Player (156)
Joined: 4/7/2008
Posts: 217
Andypro wrote:
Bloobiebla: Excellent work. I noticed one spot where you may have lost frames I think. At the bottom of Jabu Jabu when you had ruto and were waiting for the elevator, you ended up killing the enemy in the water. This therefore launched the "enemy death gameplay freeze" for a few frames thus delaying the elevator. Do you want to include a save game file with your next WIP? I forgot to make one at the end and it's getting pretty long. Again, great work. I loved all the superflips, superslides, and king zora skip.
Thanks and that's a great point I never really thought about that. But, there are lots of little improvable frames in the run so it's all in good fun. I thought about adding a savestate but I never ended up doing it, definitely will for the next WIP though, now that it was brought up. bkDJ: The trick wasn't usable anywhere in Jabu because I'd have to wait for the explosion of the bomb, thus wasting time. I thought about using an electric worm thing as the damage source but it turns out you can't shield any electricity damage. Thanks a ton for the compliments and it would be awesome if you could get a video of it for those who can't get it to synch, because the more people seeing it means the more suggestions i get.
Joined: 4/1/2008
Posts: 149
Bloobiebla wrote:
I thought about using an electric worm thing as the damage source but it turns out you can't shield any electricity damage.
http://youtube.com/watch?v=qnm7t0bbyPU It is possible :P
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 7/26/2006
Posts: 1215
Damn it, 113MB is more than mediafire allows per file. Had to make a lower quality file, which is why it took so long. Also sound desyncs slightly after the reset... I forgot this game did that. Nothing major. Latest progress, 18 minutes, 43MB
Player (156)
Joined: 4/7/2008
Posts: 217
chaosv1 wrote:
Bloobiebla wrote:
I thought about using an electric worm thing as the damage source but it turns out you can't shield any electricity damage.
http://youtube.com/watch?v=qnm7t0bbyPU It is possible :P
Ahh yes i remember seeing that. It's the electric worms that don't allow it and it's any Barinade damage that doesn't allow it, or at least i couldn't get it to work. The jellyfish outside of the Barinade fight had no helpful use Thanks a ton bkDJ for making that video
Former player
Joined: 12/1/2007
Posts: 425
bkDJ wrote:
Damn it, 113MB is more than mediafire allows per file. Had to make a lower quality file, which is why it took so long. Also sound desyncs slightly after the reset... I forgot this game did that. Nothing major. Latest progress, 18 minutes, 43MB
use megaupload.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
z0MG wrote:
bkDJ wrote:
Damn it, 113MB is more than mediafire allows per file. Had to make a lower quality file, which is why it took so long. Also sound desyncs slightly after the reset... I forgot this game did that. Nothing major. Latest progress, 18 minutes, 43MB
use megaupload.
Or compress (read: store) it using a format that can split the resulting archive into multiple parts. WinRAR can do this, and probably many others. If you're worried about forcing people to get a decompression tool, just make it a self-extracting archive.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
You are truly proving me wrong on the N64 being the bane of beginner TASers. The WIP kicks ass, and so does your whole run. Keep it up. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
You can jump through the waterfall from the otherside, also you could probably ignore the cucco altogether and use a couple of superflips in Zora's River. Also why didn't you get Deku Nuts they speed up the boomerang room and Barinade fight quite considerably. Also for the fire temple I think you can use the marathon man to act as a clock stopper glitch
Player (156)
Joined: 4/7/2008
Posts: 217
AKA wrote:
You can jump through the waterfall from the otherside, also you could probably ignore the cucco altogether and use a couple of superflips in Zora's River. Also why didn't you get Deku Nuts they speed up the boomerang room and Barinade fight quite considerably. Also for the fire temple I think you can use the marathon man to act as a clock stopper glitch
Tried the other side of the waterfall for quite some time, couldn't get the angle to work for some reason. The superflip thing would have been a good idea, never considered it. Not taking deku nuts saved me a ton of time... ~15 seconds. For the fire temple i'm just going to take 2 heart containers, giving me a couple seconds slack in the fire temple. That'd be faster than going out of the way to the marathon man
Joined: 7/26/2006
Posts: 1215
Bloobiebla wrote:
Not taking deku nuts saved me a ton of time... ~15 seconds.
So you aren't going to use deku nuts on Ganon?
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
If you superslide into Ganon's cutscene and hold R, he doesn't knock the Master Sword away and you can use it.
Player (156)
Joined: 4/7/2008
Posts: 217
Azorae wrote:
If you superslide into Ganon's cutscene and hold R, he doesn't knock the Master Sword away and you can use it.
*High five*
Player (36)
Joined: 9/11/2004
Posts: 2630
Ver Greeneyes wrote:
z0MG wrote:
bkDJ wrote:
Damn it, 113MB is more than mediafire allows per file. Had to make a lower quality file, which is why it took so long. Also sound desyncs slightly after the reset... I forgot this game did that. Nothing major. Latest progress, 18 minutes, 43MB
use megaupload.
Or compress (read: store) it using a format that can split the resulting archive into multiple parts. WinRAR can do this, and probably many others. If you're worried about forcing people to get a decompression tool, just make it a self-extracting archive.
No, please, don't do that.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 7/26/2006
Posts: 1215
OmnipotentEntity wrote:
Ver Greeneyes wrote:
Or compress (read: store) it using a format that can split the resulting archive into multiple parts. WinRAR can do this, and probably many others. If you're worried about forcing people to get a decompression tool, just make it a self-extracting archive.
No, please, don't do that.
Well I was planning on making a video from poweron to like the 2nd or 3rd adult temple (when that WIP is made) cutting out all the cutscenes over 20 seconds. In the event that it is larger than 100MB, I'll just use linked mkv files. i.e. they can be played separately, but if all the files are there, opening the first will play all of them. Or something. But don't worry I won't use split archives.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
OmnipotentEntity wrote:
No, please, don't do that.
I don't mind either way but.. why not?
Player (36)
Joined: 9/11/2004
Posts: 2630
It requires too much manual interaction. I'd rather not have to download 15 files to play a movie. The split .mkv idea is ok, because then I can download them while I'm playing them. But if I need to manually download everything before I can play anything, that would make me a sad panda.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 12/1/2007
Posts: 425
Soulrivers wrote:
You are truly proving me wrong on the N64 being the bane of beginner TASers.
that makes no sense, 3D games are harder to TAS..
Former player
Joined: 12/1/2007
Posts: 425
bkDJ wrote:
OmnipotentEntity wrote:
Ver Greeneyes wrote:
Or compress (read: store) it using a format that can split the resulting archive into multiple parts. WinRAR can do this, and probably many others. If you're worried about forcing people to get a decompression tool, just make it a self-extracting archive.
No, please, don't do that.
Well I was planning on making a video from poweron to like the 2nd or 3rd adult temple (when that WIP is made) cutting out all the cutscenes over 20 seconds. In the event that it is larger than 100MB, I'll just use linked mkv files. i.e. they can be played separately, but if all the files are there, opening the first will play all of them. Or something. But don't worry I won't use split archives.
Please use Megaupload instead. it allows 250 MB. sorry for double.
Joined: 7/26/2006
Posts: 1215
z0MG wrote:
Please use Megaupload instead. it allows 250 MB..
This is getting pretty off-topic, but I doubt I'll use megaupload. It allows 500MB, actually, but it's full of ads, and is really slow. Or maybe I will. *shrug* Whatever the case, it's not important for now. And the "edit" button is there so you don't have to make 2 posts if you forgot something.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
z0MG wrote:
Soulrivers wrote:
You are truly proving me wrong on the N64 being the bane of beginner TASers.
that makes no sense, 3D games are harder to TAS..
Obviously it is, but even a beginner TASer can pick up the N64 and make very good TASes, as showcased in Bloobiebla's WIPs.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Player (156)
Joined: 4/7/2008
Posts: 217
Soulrivers wrote:
z0MG wrote:
Soulrivers wrote:
You are truly proving me wrong on the N64 being the bane of beginner TASers.
that makes no sense, 3D games are harder to TAS..
Obviously it is, but even a beginner TASer can pick up the N64 and make very good TASes, as showcased in Bloobiebla's WIPs.
Thanks for the compliment. I have also seen many beginner N64 TASes that don't turn out so good though. Before i started TASing i played the game consistently since it's release, so i think that got me started quickly
Former player
Joined: 12/1/2007
Posts: 425
bkDJ wrote:
z0MG wrote:
Please use Megaupload instead. it allows 250 MB..
This is getting pretty off-topic, but I doubt I'll use megaupload. It allows 500MB, actually, but it's full of ads, and is really slow. Or maybe I will. *shrug* Whatever the case, it's not important for now. And the "edit" button is there so you don't have to make 2 posts if you forgot something.
It was a mistake.. I doubt many people really care about the ads, and no, it isn't slow. I always get 300-400 kB/s. Enough off-topic for now.
Soulrivers wrote:
Obviously it is, but even a beginner TASer can pick up the N64 and make very good TASes, as showcased in Bloobiebla's WIPs.
You still don't make any sense :/
Joined: 4/1/2008
Posts: 149
@Bloobiebla I am having trouble with the avi and other people might not want to download the whole file as well, so i was thinking of making a bunch of youtube vids to show your run in segments as you upload more wips and eventually have the whole run. I can start uploading immediately if you approve. Also if you approve pm or post any thing extra that you want in addition to the generic credits in any TAS movie
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
Bloobiebla wrote:
Azorae wrote:
If you superslide into Ganon's cutscene and hold R, he doesn't knock the Master Sword away and you can use it.
*High five*
http://nl.youtube.com/watch?v=5gYM7OtNscU Visual video of said trick. :)