Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Phallosvogel wrote:
Soulrivers wrote:
You shouldn't discredit someone for doing something you would never hope to achieve. Guano is doing a helluva job.
He did, right now he does quite nothing. btw nice point there: "YOU COULD NEVAR DO IT BETTR, SO STFU!!!11lol"
Does any of my points give you the right to trashtalk Guano though? If you want progress so badly, why don't you do it yourself? :>
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Alright I will start today after school. You guys need to teach me how to upload the WIP though. Thanks for all the support. I will try my best to make a great run.
Make absolutely sure you use the TAS Input Plugin, count and beat the previous run's framecounts, and post WIPs very often. If you do that, you should have no problems at all.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
I have made the file and skipped all intro text I am where you first get control of Link. I will post a WIP once I get the Kokiri Sword. It won't be tonight I am gonna be out all night. Tomorrow if no desynch occurs I should get it up tomorrow. I am using TAS input plugin and know fully know how to use frame advance. Thanks for the help.
Joined: 5/2/2006
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Location: Boulder, CO
Your first attempt was not half bad, I look foreward to seeing what you come up with.
Has never colored a dinosaur.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Phallosvogel wrote:
He did, right now he does quite nothing.
Guano is currently in Spirit Temple, at least last time I checked up with him which was not long ago. And guess what? Testing things and making it incredibly precise takes time and effort.
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Posts: 1080
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Phallosvogel wrote:
well, if you call THAT "working on"...
You know he has a baby girl, right?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 1/3/2006
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DK64_MASTER wrote:
Phallosvogel wrote:
well, if you call THAT "working on"...
You know he has a baby girl, right?
yesh I know, and well I can understand that he's not working on it. And Im not trashtalking guano or something. I just say he is currently not working on it whilest other people tell he is the greatest of them all. Im not mad about him, Im mad about tese guys. Well, guess we should quit offtopic somehow here. If you still wanna argue about that, pm me
Mitjitsu
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Guano will not be posting a WIP for a while at least until he completes Jabu, as nothing will differ much from what we've seen before. After watching the previous submission I would have to question a few things about the route. 1. Would not getting the mushroom as YL be benificial (*) 2. Would getting Epona right away as AL be of any good 3. When the poachers saw is obtained, using the bomb boosts to escape to the bridge in the LW would almost certainly be faster * Basically you could get Epona as soon as Link becomes an Adult, head for Gerudo , get caught and then bomb hover to the mushroom. While distances might seem somewhat large, remember that vast distances can be traversed very quickly with Epona.
Joined: 7/16/2006
Posts: 635
AKA wrote:
Guano will not be posting a WIP for a while at least until he completes Jabu, as nothing will differ much from what we've seen before. After watching the previous submission I would have to question a few things about the route. 1. Would not getting the mushroom as YL be benificial (*) 2. Would getting Epona right away as AL be of any good 3. When the poachers saw is obtained, using the bomb boosts to escape to the bridge in the LW would almost certainly be faster * Basically you could get Epona as soon as Link becomes an Adult, head for Gerudo , get caught and then bomb hover to the mushroom. While distances might seem somewhat large, remember that vast distances can be traversed very quickly with Epona.
sorry, but that chest has a heart piece in it as an adult. BTW, why exactly do we get magic as an adult? we're right there as a child, and in the last run he could have deathwarped back to the temple of time immediately after getting the medallions.
Joined: 5/17/2007
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Location: Cincinnati, OH
Because we don't know zelda's lullaby. We learn it using reverse bottle adventure.
Joined: 7/16/2006
Posts: 635
Ah, yes, of couse.
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megaflips are very handy indeed Should also be doable in Jabu Jabu, possibly to cross the broken bridge in Gerudo, etc.
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Mitjitsu
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comicalflop wrote:
megaflips are very handy indeed Should also be doable in Jabu Jabu, possibly to cross the broken bridge in Gerudo, etc.
I don't know why Guano said the megaflip in Jabu wasn't possible, I'm not sure if the broken bridge is possible since with a hover boost AL grabs the just as hes about to fall short.
Joined: 7/16/2006
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http://www.youtube.com/watch?v=8xVjo2qMTyc http://youtube.com/watch?v=7bU-Kf2Slog How could it not be possible? You don't even need Nayru's for it. Unless he won't have bombs then, then it won't really work. Still, I don't see the advantage of Jabu's before Dodongo's.
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
Ok understand I am still not a very good TASer but I am trying to get better and that is why I am posting my first WIP for this game. I am sorry it took longer than I said it would but I am TASing three games currently and this being the hardest to do I kind of slacked but I promise I will try to work more. Please tell me anything I can do to make this more optimized. Thanks for helping me. http://dehacked.2y.net/microstorage.php/info/1730214943/OoT%20v2.m64
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DaShiznawz wrote:
Ok understand I am still not a very good TASer but I am trying to get better and that is why I am posting my first WIP for this game. I am sorry it took longer than I said it would but I am TASing three games currently and this being the hardest to do I kind of slacked but I promise I will try to work more. Please tell me anything I can do to make this more optimized. Thanks for helping me. http://dehacked.2y.net/microstorage.php/info/1730214943/OoT%20v2.m64
I'll take a look at it when I can. Showing WIPs is the right start to optimization. And for all things sacred, don't try to do 3 or more TASes at once like I tend to do (but really shouldn't.) It's not healthy. ZFG: "I found something that might save some time in the ganon battle!After the castle crashing cutscene, use a manual superslide to the ganon cutscene and if you hold R through the whole cutscene, you realize that ganon never actualy knocked your sword out :D and it will only take 3-4 hits with the master sword to get him down which would save some good time over the deku nuts mothod." This sounds really good.
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Manual superslide? Like with bombs?
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Yes. Manual can mean "done by yourself" and in this case done with your own bombs, since there's nothing else to SS off of.
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Mitjitsu
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I can confirm this is true, since I just tested it myself. At first Link appears to lose the MS, but still has it when the scene starts. Ganon can be beaten in 3 cycles instead of 10 on the first phase greatly speeding up the process, but you're still forced to pick up "the other" MS in order to be able to apply damage to Ganon again. EDIT: Although a little time is still sacrificed in order to activate the superslide.
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I'd sacrifice a little time to do Ganon in 3 cycles rather than 10, dunno about you. Edit: Dashiznawz, ok, I watched it. I believe that my kokiri forest run is still faster. I highly suggest you watch the .m64 that I posted somewhere to see what I do. Comparatively, you did closer to what Guano did in his v2. Do note, that by the time I entered Deku Tree I was over 6 seconds faster than that version. This is usually not something myself or others say often, but let the rerecord numbers give you a good gauge. You spent 250ish to get to the sword... I had over 2,000 by the time I got there, because I tested many other routes, fixed desynchs and got it as frame optimal as possible, and had perfect angles for everything. My entire Kokiri Forest was 6,000+. My thinking is that maybe at most half a second or a full second can be shaved by the time Deku Tree is reached. Perhaps you can accomplish that, but it will take a lot of copying what I did because I know what I did was very optimal. Some things you did wrong: -I think I'm some frames faster when leaving Link's house. I had perfect angles there too. -when getting the first rupee, you don't go in a straight line to it. You need to, as soon as you round the corner to backwalk to it, then backflip up onto the hill. -I backflipped over the fences when going straight backwards. I then backflip onto the last, and sidehop to the get the 6 rupees in the air. -sidehopping is faster than normal jumping off of an edge. keep that in mind. -Had I been able to watch all of your submitted TAS I could make far more suggestions as you go along. I'll try to get that to work.
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I tried to watch the one you posted but desyches as soon as you control Link outside.
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Which is ironic, since your submitted run desynched for me after Link grabbed the sword and tried crawling through the tunnel. (your newest .m64 I was able to watch fully however.) I'm uncertain I can be of as much help as you need if we can't watch each other's .m64's all the time consistently.
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Mitjitsu
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DaShiznawz wrote:
I tried to watch the one you posted but desyches as soon as you control Link outside.
You could always try Rice video plugin.
Joined: 7/26/2006
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I know this doesn't help with frame input, but if there's an m64 that needs a video file, don't hesitate to point it out.
Joined: 5/17/2007
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Location: Cincinnati, OH
http://dehacked.2y.net/microstorage.php/info/580653781/OoT%20v2.m64 Is this any more optimized (not than yours than the other one I posted) I am really sorry that I am bad at TASing I am trying really hard to get up there with you pros.