Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
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djs>Are you gonna post adult WIPS? Yes, but you may only view them if you are above 21 years old, it is legal for you to do so according to the laws where you live, and you promise that you will not make the material available to minors.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
So I take it that you need to bomb hover to skip the minuet? Also, to an earlier post, can someone help me with a good route in the Forest Temple if minibosses can be skipped in entirety? I think that the Temple can be done in ~8 minutes if done correctly. Maybe ~10.
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Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Here's the basis of how the Minuet Skip works, sorry for my suckyness at the end I was using a keyboard, but basically from what I understand that Acrtye said, he says it only takes about 3-4 bomb hovers to get the right height and then you do a sidehop and clip the cutscene loading boundary and then fall into the void while the cutscene is still going. http://www.yousendit.com/transfer.php?action=download&ufid=98F9C7146F7637C7
Joined: 8/1/2006
Posts: 428
I know its a bit late, but it looks as if the cucco collection could have been a few seconds faster if you had given one or more cuccos a slash in the rear.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 7/26/2006
Posts: 1215
would it be possible to have a "point of reference" at the bottom of the forest temple in order to glitch into the boss room, if wireframe emulation was turned on? if so, it might be worth it for guano to switch video plugins just for that segment to something that can handle wireframes, and then switch back and hope that it syncs.
Tub
Joined: 6/25/2005
Posts: 1377
if there aren't any polygons in this room, neither are there any wires when using a different plugin. What about the ingame-map as a reference point? not accurate enough?
m00
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Truncated wrote:
djs>Are you gonna post adult WIPS? Yes, but you may only view them if you are above 21 years old, it is legal for you to do so according to the laws where you live, and you promise that you will not make the material available to minors.
pwn3d.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 7/26/2006
Posts: 1215
Tub wrote:
if there aren't any polygons in this room, neither are there any wires when using a different plugin. What about the ingame-map as a reference point? not accurate enough?
Without polygons wouldn't he just fall into the void? and he won't have the compass so the map won't be of any use.
Mitjitsu
He/Him
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Joined: 4/24/2006
Posts: 2997
I don't see the problem wth doing it, its more than possible to do with savestates, its whats TASing is all about.
Tub
Joined: 6/25/2005
Posts: 1377
bkDJ wrote:
Without polygons wouldn't he just fall into the void? and he won't have the compass so the map won't be of any use.
there's a difference between the polygons used for physics calculations, and the polygons that are passed to the rendering engine. Unless the game decides to display those polygons (and it seems like it doesn't), wireframe or any other video plugin modification is useless. But feel free to try.
m00
mwl
Joined: 3/22/2006
Posts: 636
ghostrr wrote:
Anyway, I think these tricks can be done to entirely destroy Forest Temple http://www.youtube.com/watch?v=gq-qsOETxcY (to go to the rotating platform - problem is the texture loading I guess)
Well, most likely something will need to be done in Forest to achieve sub-2. This trick looks like it has potential, but that's way too much height to gain with bomb hovers...and the elevator smashing down on Link's head is problematic.
Joined: 3/29/2006
Posts: 273
Location: Sweden
mwl wrote:
ghostrr wrote:
Anyway, I think these tricks can be done to entirely destroy Forest Temple http://www.youtube.com/watch?v=gq-qsOETxcY (to go to the rotating platform - problem is the texture loading I guess)
Well, most likely something will need to be done in Forest to achieve sub-2. This trick looks like it has potential, but that's way too much height to gain with bomb hovers...and the elevator smashing down on Link's head is problematic.
Not to mention that the boss door is still there.... I think AKA's idea is the most viable.
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
haha, if you superslide into the scene, and keep holding z&r, Link will not be in the cutscene unless you let go of the buttons. Then he just appears. EDIT: I dont know if the bomb hover to the cutscene and back to the beginning is faster. The cutscene is 1 minute and 30 seconds and I can get from the start to the cutscene in ~25 seconds and the bomb hover takes a good 30 seconds....Is it worth it? There has to be a corner or something we can clip to get into the void to avoid the bomb hover.
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Banned User
Joined: 5/11/2004
Posts: 1049
How many bombs does it take to hover into the boss room? Or why can't you use the acute angle glitch to travel into the boss room? If you could get the vine glitch to work would it be fast to get the bow then vine glitch to finish?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
theenglishman wrote:
Truncated wrote:
djs>Are you gonna post adult WIPS? Yes, but you may only view them if you are above 21 years old, it is legal for you to do so according to the laws where you live, and you promise that you will not make the material available to minors.
pwn3d.
hahahahahah................................. very funny (not)
Those who sees this must accept that TAS'es almost skips the whole game..
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
okay, so bomb hovering up into the void to get the cutscene is not going to happen. Problems with it: AKA, your video had levitating which made it a lot more easier than bomb hovering. When I try and bomb hover, Link doesnt get that much height for a backflip and when he tries to hover, he is just too close to the ground to stick in the air. Is wasting 3-5 bombs really worth the trouble? I would have to store a ground jump and waste another bomb after that. I dont know what to do and I do not want to go into the Forest Temple until it can be broken down. EDIT: Im pretty sure some enemies can drop some bombs for me if I time the kill. Im going to keep trying to hover, maybe I can get it. Just a theory: In the Forest Temple, can the boss key be obtained by bomb hovering to it after the twisty hallway?
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Joined: 1/20/2007
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Location: Hamilton, ON.
GuanoBowl wrote:
Just a theory: In the Forest Temple, can the boss key be obtained by bomb hovering to it after the twisty hallway?
Interesting, but you can't walk on ceilings so you'd have to clip through the chest...ahh who knows it could work.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Even if you could get inside the chest, there would be no boss key to obtain. Doesn't work however you put it, you need to untwist the corridor.
Active player (302)
Joined: 9/2/2006
Posts: 504
Has anyone actually tested to see what happens if you press A in front of an upside down chest? I mean, with bomb hovers you kinda are standing on a ground though it's not really there. It's a pretty unique case and i don't think the programmers ever had the slightest thought of this possibility. Or is it simply programmed so that it's just a texture put there to make it look like a chest? So that it doesn't really have any functions?
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Its probably just something that looks like a chest, but without functioning like a chest. There would have been no reason for the programmers to keep the functionality of an upsidedown chest.
"I think we can put our differences behind us... for science, you monster."
Joined: 8/27/2006
Posts: 883
But It might have been easier to just get the functionality of the chest instead of removing it. Someone should test it, with a gameshark and a savestate, it should be easy to get there (there should be a way to go throught wall ?
mwl
Joined: 3/22/2006
Posts: 636
Guano, can you please release a WIP when you reach the SFM (if you haven't already)?
Joined: 7/26/2006
Posts: 1215
ZeXr0 wrote:
But It might have been easier to just get the functionality of the chest instead of removing it. Someone should test it, with a gameshark and a savestate, it should be easy to get there (there should be a way to go throught wall ?
svcheats 1 noclip
Former player
Joined: 10/1/2006
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Location: boot_camp
it's actually: sv_cheats 1 load a new map noclip
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Joined: 7/16/2006
Posts: 635
Hmm, I tried hovering up to the chest, but I can't open it. perhaps I'm in the wrong place. Here's a screenshot. [URL=http://img411.imageshack.us/my.php?image=forestchest9gx.png][/URL] Maybe I need to get higher...