Comparison to previous TAS

New movie is 10502 frames improvement (2 minutes 55 seconds) over my previous submission Almost 3 minutes is such a large improvement, that it was suggested to cancel my previous accepted submission and submit the improved version as a whole new. Technical quality of movie has been elevated to a whole new level. Besides optimisation some improvement come from new tricks/glitches and changes of routes. Comparison table below.
StageOLDNEWΔ(frames)OLDNEWΔ(seconds)
1-12001178921233.3529.823.53
1-22479217130841.3236.185.13
2-14512413737575.268.956.25
2-263355353982105.5889.2216.37
2-34644404859677.467.479.93
3-12346182252439.130.378.73
3-2165215539927.5325.881.65
4-11868172014831.1328.672.47
4-2109897012818.316.172.13
5-14271356470771.1859.411.78
5-24544413041475.7368.836.9
5-37987831513.313.050.25
6-18617669514.3512.771.58
6-23266299327354.4349.884.55
7-14827439243580.4573.27.25
7-2 (Rico)2004113686833.418.9314.47
8-13321308124055.3551.354
8-22683235432944.7239.235.48
9-12990260338749.8343.386.45
9-22719223648345.3237.278.05
10-1291829051348.6348.420.22
10-21803145235130.0524.25.85
11-166215997624110.3599.9510.4
11-23774342534962.957.085.82
11-32828262420447.1343.733.4
12-12395161378239.9226.8813.03
12-21505109940625.0818.326.77
Menu1925419099155320.9318.322.58
Full game10031489812105021671.91496.87175.03
I was not sure which would be better to do table with frames or with seconds. So i did both. If you like frames look to the left of table; if seconds look to the right.
Length of stages i calculate as amount of frames between 1st active button pressing in beginning of stage and latest button pressing at end of stage (in most of cases "up" at entering exit-door). "Menu" include all screens without activity between levels and first menu.

Tricks and glitches

Grenades glitches

Normally after getting damage bosses have period of invulnerability before they can be damaged again. But simultaneous explosion of two grenades is causes of double damage (200%). At dark judges simultaneous explosion of two grenades in specific frame have additional effect - it cause damage is whole 600% = instant kill.

Terminals glitch

Dredd able to enter in terminal without animation by pressing "up" after kick in the air after jump. Also by using this method, he can enter in terminal in any point of it, not only in middle; Almost always after visiting terminal go in opposite direction, so glitchy entering on the very edge of terminal have double benefit.

Falling ABC robot glitch

Happened in 6-2. It save 3 armor-piercing bullets.

Ladders

Jumping ladders up is faster than climbing and also jump on top of the ladders to not trigger the animation for climbing up a ladder. Climbing ladder down animation took 21 frames before control gain back. In some places at top of ladder have obstacles and faster to not jump down immediately after end of animation, but climbing down for 4 frames and only then jump down, in result Dredd pass horizontal distance while falling.

ZZ-climbing

At climbing up long ladders (which require 2 or more interceptions) zigzag-like jumping from one side to another is faster than simple jumps up at the middle.

Ladder glitch

During climbing animation Dredd able penetrate inside solid walls. Used only once - at stage fight against Rico.

Temporary invulnerability

After damage Dredd have short period of invulnerability. Very often is useful to specially get damage earlier and later avoid some new attacks which you can't avoid without slow down without invulnerability. In apogee of this idea you even can hit yourself by ricochet of your own rubber bullet.

Cancel the landing animation

Kick leg in the air at the right distance before hitting the ground. It was used only in old movie but no used in new one. I discovered another method shooting immediately after hitting the ground have the same effect. It is 2 frames faster than kick before landing. Such cancels are used hundreds times, so in total it allowed to save significant amount of time. One minor interesting moment about ghostbuster gun. New method of cancel landing animation require to shooting after landing, but in one place bring problem because man in the blue cloak with shotgun fire in response. I can't jump here and get this hit without time wasting because i need it to climb down ladder. But if i shoot him from ghostbuster gun he not react. Besides ghosts from dark judges it was only one place in run where use this weapon was useful.

Armor-piercing bullets

This weapon able to shoot thru the walls, it open opportunities to skipping whole parts of stage. Used in many stages.

Flying

Used after boss fight in 1-2. Zed shield's attack leads to flying until Dredd will hit barrel or wall.

Diagonal shooting glitch

While diagonal shooting pistol while falling, sometimes enemy get damage while real bullet was not touched them. It almost have no application. I used it only once in 7-1 to hit flamethrower operator. Also it accidently happened in 9-2 while i shoot in barrels and hit ladder-man behind me.

Cancel falling from corner animation

When Dredd run to end of platform and fall from precipice, before falling he spending a few frames in air very short animation and have less vertical speed when he start falling. So jump into precipice is faster than falling. Beside some rare cases when jump is obstructed it save 10 frames per hole.

Leg kick in the air

In game there are also exist horizontal ladders. Dredd's survival reflexes says to grab hold it when he jump near such ladders. Leg kick in the air suppress this reflex and allow continue traveling at full speed. Also leg kick in air allowed to extend body and get items which unreachable normally. It was used once in 9-2 to get armor-piercing bullet.

Stage by stage

1-1

General optimisation. Good-long ladder for ZZ-climbing. (212)

1-2

New faster tactic at destroying group of 6 boxes. At boss fisht i used one available grenade to kill Zed after getting shield's hit and fly. When Zed will die gate will be opened and Dredd continue flying yet longer distance. (308)

2-1

Terminals glitches + general optimisation. (375)

2-2

This stage pure hell of optimization. I spent at this stage nearly ten times more time than on an average level. Too many small details to describe them all. (982)

2-3

Minor route change: After last terminal go to right not to the left, it is ~1 sec faster. 2 grenades as a way of boss greeting. (596)

3-1

In very beginning of stage minor route change to reach top wood platform faster. Thanks to Traviktox from SDA. (524)

3-2

At boss our grenades able to hit Dredd himself, so significant to get hit (and temporary invulnerability) in right moment. To kill boss as fast as possible and and not be injured later by his own grenades while getting Book of Law. It require tricky thin timing. (99)

4-1

Exploding of many boxes cause heavy lags. Less lags when boxes are explode off screen. Lags reduction. (148)

4-2

Use rocket weapon instead of grenades. Previously many rockets were necessary to save for the dark judges, but now not. Some lags reduction too. (128)

5-1

One key card can be ignored. It allowed to change of route. To pass the first falling-wall(door) at new route frame-perfect action are necessary. Usually tactile damage impossible to avoid. If door will touch Dredd he will fall on the floor. But if get another (normal) damage just few frames before touching door it will not happen, and Dredd will can stuck inside this door of successfully pass it. Fortunately guy with knife here ready to help. Beside passing this extremely hard door, cancel of tactile damage also gave 2 frames damage boots! (707)

5-2

One key card can be ignored here too. (414)

5-3

Minor changes. (15)

6-1

Small but not simple level. Especially last ABC robot pretty tricky. (95)

6-2

Moving platform at beginning of this stage have very unlucky timing. I used free time and kill first robot by using only legs. If kill it with fastest way (by 2 rockets) still 14 frames not enough to to do successful jump. It is in so very beginning that absolutely no space for save so much :( Change tactic at last 3 robots, was 1 2 1 3 2 3 now 1 2 3 2 1 3. (273)

7-1

At the end of the stage there is falling door, probably nobody even noticed it, and it is good. Because if Dredd come there just 5 frames later doomed 85 frames of waiting. I am very happy that i passed this door. It was one of the hardest achievements. Also change the sequence of visiting terminals #2 and #3. (435)

7-2

Rico

To kill Rico need use 8 plasma weapon shots. Ammunition for this weapon drop out from Rico when he get hit by any normal weapon (excluding first one). I lured naive Rico closer and get whole 5 plasma weapons dropped by shooting him from precious armor-piercing bullets while he is only walking. Then used ladder glitch and get 6th still on the top by hitting him by grenade. Last 2 on the bottom area by homing missiles, these 2 are most difficult, because they can fall everywhere, a lot of luck manipulation was done to get them exactly in right place where i want. Rico died nearly twice faster. (868)

8-1

General optimisation. (240)

8-2

General optimisation + better boss fight. (329)

9-1

Two diagonal shot instead of vertical. One hostage died. Last two barrels destroyed by armor-piercing bullet instead of grenade. (387)

9-2

This stage is ode for using armor-piercing bullets. Map-weakness were abused many times. (483)

10-1

Nearly 10 seconds of free time. I used this time to make this stage more entertainment. I arrested or kill all criminals on my way. Law-abiding citizens of Mega-City One can sleep peacefully tonight, because they know that brave servant of the justice Dredd was on duty today. (13)

10-2

Blindfold battle against Chopper

This boss can be summoned earlier if Dredd will look ^ up while standing on the last glass tunnel. However he located is too high, out of sight, and it is extremely hard to kill him fast blindfolded. But for TAS everything is possible. By the way, in some earlier stages you can see graffiti "Ch☺pper". It is about him. (351)

11-1

At end of stage there is platform-elevator with very long period. Fortunately i gain enough frames to catch this platform from previous cycle. Quantity turned into quality and “only”~250 frames of real improvement until this platform was transformed to ~600. (624)

11-2

Terminals glitches + general optimisation. (349)

11-3

To destroy one of monitors i used vertical armor-piercing bullet shot from bottom, instead of diagonal shot from top. (204)

12-1

Completely new route. Faster method to summon bosses. Used grenades glitch to instant kill. (782)

12-2

Summon bosses in another place. And kill them instantly thanks to grenades glitch.(406)

feos: Publishing.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #4413: Archanfel's SNES Judge Dredd in 24:54.41
Editor, Experienced player (941)
Joined: 7/20/2011
Posts: 345
Seems much more optimized than your previous version. I liked the first boss kicking you across the screen. Voted yes to this one.
Current thoughts: Hachiemon (J) for GBA.
Player (98)
Joined: 12/12/2013
Posts: 379
Location: Russia
yes, jumping macaco :)
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
The much MUCH better Rico battle is enough to give this a Yes vote. Great improvement!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I enjoyed your first submitted run pretty much. I didn't voice my opinion there because it was cancelled too fast, or was I who was slow? In any case, this one is much, much better! So, here's an even stronger Yes vote.
I am old enough to know better, but not enough to do it.
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Glad to hear that everyone see progress :) @Dooty I can't say that the first one was canceled too fast. It was available over one month. Actually i thought it will be published before i finish this one. But i finished earlier. Compared to new, previous one was so weakly optimised, that i sent old one to a landfill without feeling of regret. If someone curious, i started recording first movie just a few hours after watching tutorial for tasing NES (even not SNES!). I just carefully played game two weeks at slow speed and with thousands save states. And with using this primitive technique i got relative good result (it was 10 mins faster than unassisted WR). I was knew that optimisation was far from perfect, however at that moment it was absolute best that i was able to do. While first movie was in progress i learned many things about tasing. And i started second movie with more knowledges and with a lot better tools. Particularly TAS-movie-editor was used a lot, i worked with each level as an individual movie-file, and join them together at the end, that's why re-record count is N/A.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
xRavenXP
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Joined: 4/15/2012
Posts: 116
Location: Brazil
Very good run and YES vote. Do not cancel this great run again okz? :)
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2678] SNES Judge Dredd by Archanfel in 24:54.41
Joined: 2/18/2015
Posts: 2
Hey, nice to see some discussion about the TAS of this game. It's a great game imo. I am still working on improvements on any% and still grinding it. I found a small optimization in 5-1. You can found one key card at another location and therefore you can skip one, which is further away from the route. You can skip the second last key card in your TAS and get a faster one from the enemy below the last card. If you hit him with a grenade and arrest him, he will drop a key card. Without timing it, it should save a few seconds. Will you ever route 100% and TAS it? I got problems to achieve the secondary quest on 5-1. It says I need to arrest or avoid all of the enemys. Avoiding them give me nothing, so I need to arrest them. I do not know, how to arrest these guys, that release a ? Dark Judge ?, when they die. It could be possible, that i am missing a secret location in this level. mfg Traviktox
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Traviktox wrote:
I found a small optimization in 5-1.
Nice found about keycards! I think to do improvement tas in future, but it will be not soon (not in this year).
Traviktox wrote:
I got problems to achieve the secondary quest on 5-1.
In this walkthrough secondary quest of 5-1 was completed 100%, so you should have no more problems with this level.
Traviktox wrote:
Will you ever route 100% and TAS it?
Routing 100% should be a lot of fun, but at current moment it absent in my plans. Not expect 100% from my side.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Joined: 2/18/2015
Posts: 2
Thank you for the walkthrough. For now I am done with any%, got today a 31:28 and there is still a bit to improve, but not that much and I am satisfied with this run. Then I can use my whole time to route 100%. Btw. can I use your glitch descriptions and a bit of your stage descriptions to create small guides at speedrun.com. I created there a leaderboard for this game and would fill it with few guides, so it will be easier to get into this speedrungame. ofc. i will mention your name. So I watched 5-1 in this walkthrough and these gangsters do not have the dark souls (judges?) in them and are just normal gangsters. I tried it again from the start of the game and now they are normal gangsters again. Wonder if it was a bug, glitch or just bad RNG.
Skilled player (1458)
Joined: 11/26/2011
Posts: 656
Location: RU
Traviktox wrote:
Btw. can I use your glitch descriptions and a bit of your stage descriptions
Sure, feel free to use it.
Traviktox wrote:
So I watched 5-1 in this walkthrough and these gangsters do not have the dark souls (judges?) in them and are just normal gangsters. I tried it again from the start of the game and now they are normal gangsters again. Wonder if it was a bug, glitch or just bad RNG.
Interesting observation, my best guess - may be it somehow depend amount of Dredd's lifes or/and amount of ghostbuster weapon in beginning of level. In any case it mean that routing 100% run will be even more fun :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)