Oddworld Adventures II was a lot more easier to TAS than Abe's Oddysee as the control layout for the GBC was much simpler than the PSX. Dooty has improved much of my work all thanks to using frame advance and some other tricks which I didn't know about.

Game Objectives

  • Aims for the Fastest Time
  • Takes Damage to Save Time
There are some tricks that Dooty told me about that can be done:
Abe can jump out of elevators whilst it's moving by a continuous jump.
Abe can get a free grenade from the Flying Slig whilst he is blasting bombs at you and can avoid dying.

Stage by Stage Comments

Necrum Mines

Very short and sweet. You can skip all cut scenes by pressing the start button and you can avoid getting killed by the mine.

Paramite Vaults

Lots of fast stuff happening here. Dooty has improved my time by using frame advance.

Scrab Vaults

Again. Lots of fast stuff happening here.

Slig Barracks

The elevator and the free grenade trick was used here.

Hub 1, Hub 2 and Final Level

Dooty improved what I have done by using frame advance to hoist up ledges and even at the first door by pressing up on the very first frame.

Dooty's Comments

Samlaptop and his passion for the Odworld universe never stop to amaze me. His real time speed runs are just great. And since he is areal time speed runner, I asked if he would want me to optimize his new run, which was done mostly with slow downs. So, that was my contribution to this run; I advanced it frame by frame. Now, almost all Oddworld games have their TASes on the site. Just Munch's Oddysee for the Game Boy Advance is missing, but not for too long.

Suggested Description

Oddworld Adventures II is a Gameboy Color port of Oddworld: Abe's Exoddus. The aim of making this game was to create a portabale version of the PC/PS1 game and to include as many stages from the original game as possible. The game is also an improved version of the original game (Oddworld Adventures) with Mudokons to rescue and GameSpeak was also improved. Watch your favorite Mudokon Abe as he beats the game as fast as possible without rescuing the Mudokons.

feos: Replaced the submission file with the one that reaches the credits.
feos: Looking at how the black-and-white sister of this game had obvious majority of Yes votes and posts, it then got awful rating, proving it was a Vault content, I'm accepting this one to Vault right away, though the feedback here was very scanty and ambiguous. Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4400: Samtastic & Dooty's GBC Oddworld Adventures II in 20:03.78
mklip2001
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This was fun! It was much more watchable than the first game in the series, even though the visuals are still cluttered. The glitches aren't really obvious to me (as I have not played this game), but the gameplay is solid, and there are some very risky situations that are deftly handled.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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The screen "AND WE WERE GOING TO FIND THEM." never turns into credit for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Samlaptop?
When the movie file has finished, you need to press A so that the ending movie plays. That screen should show in the ending movie.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Then it looks like you must add it to the movie itself. You don't need to, only if what not shows up is a best score screen of some kind, that doesn't count as ending. In that case it's allowed for a publisher to press the button for the encode. Though sometimes the TASers already do that too. Such thing won't affect the run speed that's being judged if you're concerned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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Ok. I have asked Dooty to edit the movie file so it reaches the credits.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Unlike Oddworld Adventures, it's not possible to skip the ending sequence, so the credits can only be triggered at frame 71899; http://tasvideos.org/userfiles/info/16787345584996401
I am old enough to know better, but not enough to do it.
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People, please post your impression!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, I see! So this must be that Oddworld: New 'n' Tasty everyone's been yammering about... ...no? Oh well. Well, let's just say it's a meh leaning towards no from me. It's interesting to see Exoddus levels re-imagined for GBC, but generally I prefer the console versions of the games for better presentation and more glitches. This is fairly blocky and doesn't have as much payoff. But it's good this game has a finished TAS now as well.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2668] GBC Oddworld Adventures II by Samtastic & Dooty in 20:03.78