This movie is a Quad run. What is a Quad run? It is the attempt to clear multiple games with one set of input. With my input (emulator movie file), I cleared SMB, 2J, 2U, and 3 all at the same time.
How to confirm this movie file correctly completes all four games? Use the submitted movie file in each game separately, then if all four games reach their respective endings with it, it is successful Quad run.
Thanks to HHS and the authors of SMB3 game end glitch run, I succeeded in using the demonstrated game end glitch in SMB3. As a result of it, I took another strategy over the current published run. By the way, I stopped the movie file when I touch SMB's bowser's axe. I want to say I adjusted the currently submitted SMB run when I stop the movie.

Movie Objectives

  • Aims for showing four endings at the same time
  • Aims for fast time
  • Aims for more entertainment
  • Uses Left+Right and Up+Down button preses at the same time
  • Uses Warps
  • Uses game end glitch
  • Uses glitches to save time
  • Card game
  • Uses the same ROM images the currently published run uses
  • Made with FCEUX 2.1.5
In SMB, I went to World 3 to adjust its time so it matches the other three games. Now SMB has 12 stages just like SMB: The Lost Levels.
SMB: The Lost Levels is now the longest of all four games, so the main focus is on this game.
SMB2, is the second longest, which is 20 seconds slower than SMB: The Lost Levels. In SMB2, sometimes I was required to move towards the left side. For example, the short cut to go to the boss room in 6-3, 7-1, and 7-2. In this case, I focused on this game and move towards the left side with inertia. You can see SMB1, The Lost Levels and 3 go towards the right side but 2 goes towards the left side in 2's 1-1's boss fight to grab eggs. When SMB, The Lost Levels and 3 are running towards the right side, if the left button is pressed, their running speed will decrease. Pressing left doesn't necessarily force Mario to start moving left, rather it will still have Mario running towards the right, but slower with the left button being pressed. When SMB2 has a character running quickly towards the right side, I sometimes have to press the left button so that SMB1, The Lost Levels, and 3 will go toward the left side. So I went towards walls in SMB2 not running quickly in either direction, and then push the left button to go towards the left side in SMB2 alone.
In SMB3, I got 3 star panels, the card game, and performed a ritual to dive into a memory sea.

Special Thanks

  • HHS for supplying details. Without his details, this movie wouldn't exist.
  • Lord Tom. He said the game end glitch would never screw with inputs. He inspired me to make this run. Also I sometimes referred to his first success movie to go to the ending from 7-1.
  • Tompa. I also referred to his currently published SMB3 run.
  • pirohiko for supplying details for SMB3 in Japanese.
  • HappyLee for his runs, especially SMB: The Lost Levels. I often referred here first to save time.
  • Aglar and andrewg for their SMB2 run. I referred to it for some technique and glitches.
  • Authors of current SMB3's warpless run. I referred to their run to calculate time to go to 2-1 and card game.

Nach: Very nice and unexpected improvement to existing run. Good audience response. Accepting for moons.
Spikestuff: Time to kill some ears. Publishing.


Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I still wish people made 2-game runs. Why? Because (IMO) they are the most entertaining to watch (because they are the multi-game runs that are the easiest to follow).
Joined: 4/3/2005
Posts: 575
Location: Spain
This one was totally unexpected and better than the old one. A great accomplishment!
No.
Experienced player (766)
Joined: 12/20/2009
Posts: 120
DrJones wrote:
This one was totally unexpected and better than the old one. A great accomplishment!
hehe, thanks. I always hide my project and submit my run all of a sudden.
Warp wrote:
I still wish people made 2-game runs. Why? Because (IMO) they are the most entertaining to watch (because they are the multi-game runs that are the easiest to follow).
I thought dual(2games) run with 2player. Dual run is easier to make than single optimized run or quad run, so I thougt 2 games with 2 player. However, I couldn't come up with games. So I have never tried it.
Player (12)
Joined: 11/23/2012
Posts: 94
agwawaf wrote:
DrJones wrote:
This one was totally unexpected and better than the old one. A great accomplishment!
hehe, thanks. I always hide my project and submit my run all of a sudden.
Warp wrote:
I still wish people made 2-game runs. Why? Because (IMO) they are the most entertaining to watch (because they are the multi-game runs that are the easiest to follow).
I thought dual(2games) run with 2player. Dual run is easier to make than single optimized run or quad run, so I thougt 2 games with 2 player. However, I couldn't come up with games. So I have never tried it.
Double Dragon 1 and 2? :)
Joined: 1/13/2007
Posts: 343
I think stalling in the warp zones looks sloppy, and it would be more interesting if the stalling was done where there was actual risk (pits, enemies, etc). Other then that the run was superb.
Tub
Joined: 6/25/2005
Posts: 1377
HappyLee wrote:
except personally I think the fastest time should be the No.1 goal no matter what.
I disagree. Finishing four games at (roughly) the same time requires an impressive amount of planning. The alternative would be to finish SMB1 ASAP, then playing the second half as a Triplerun instead of a Quadrun. I feel that that'd violate the spirit of the category.
m00
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
agwawaf wrote:
I thought dual(2games) run with 2player. Dual run is easier to make than single optimized run or quad run, so I thougt 2 games with 2 player. However, I couldn't come up with games. So I have never tried it.
Mario Bros (the one where you hit enemies from below to stun them) and Snow Bros? Two different Arcade Bubble Bobbles? (Arcade opens up a lot more possibilities because they basically all have two player modes)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 10/1/2013
Posts: 98
Location: My Basement
This TAS was so good that I watched it 4 times in a row.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
Nice improvement!
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Tub wrote:
The alternative would be to finish SMB1 ASAP, then playing the second half as a Triplerun instead of a Quadrun. I feel that that'd violate the spirit of the category.
Not quite, you can play the second quest of SMB1, which currently we do not have any TAS of. Now the above made more sense when the run was ~10 minutes long. Now that we're below 9 minutes, there isn't enough time to complete SMB1 twice.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
While a sizable improvement was expected with the new SMB3 glitch. Aesthetically, it was much worse.
NhatNM
He/Him
Experienced player (718)
Joined: 6/17/2009
Posts: 600
Location: Vietnam
oh my lord, so great :D
A man come from Vietnam My YouTube: https://www.youtube.com/c/NhatNM/playlists
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Amazing job, Yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 1/13/2014
Posts: 56
This was awesome! Although, I made the mistake of watching using headphones. :P
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2636] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 08:49.78
Zakatos
He/Him
Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
Great job! My only complaint is that Mario is never picked up in SMB2, so we can't actually see 4 Marios altogether on-screen. Also, a word about finishing at the fastest time as top achievement: on this category, it seems pretty ambuguous, because it could be related to finish one of the games on the first time (and that effort affetcs the performance of the other 3 games, so in theory there's always a tradeoff) or the fastest time to finish all of them. Personally I still feel the best top achievement is finish all games at the same time. By the way, the perfect complete of this, which would be truly amazing, would be stop inputs when all four games are still unfinished, but I think this is utterly hard to perform.
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
Zakatos
He/Him
Joined: 7/26/2004
Posts: 90
Location: Brazil, Sao Paulo, Campinas
Nach wrote:
Not quite, you can play the second quest of SMB1, which currently we do not have any TAS of. Now the above made more sense when the run was ~10 minutes long. Now that we're below 9 minutes, there isn't enough time to complete SMB1 twice.
I also thought about second quests of SMB1 and Lost Levels, it seems fairly fitting for me to be done. What about a warpless (or glitchless) quad-run, exploring not only the second quests, but also other interesting features of every game, like: the vine-cloud bonus stages on SMB1&LL, winning the slot machine on SMB2, the 2-player mini-games on SMB3? Since this is considered a "Demonstration" above all, showing the maximum of each game would be great. Or am I just dreaming too high?
The eyes of a machine are wonderful, but there's nothing like the the eyes of the heart – Old Cid, Cybercop
Player (12)
Joined: 11/23/2012
Posts: 94
Zakatos wrote:
Nach wrote:
Not quite, you can play the second quest of SMB1, which currently we do not have any TAS of. Now the above made more sense when the run was ~10 minutes long. Now that we're below 9 minutes, there isn't enough time to complete SMB1 twice.
I also thought about second quests of SMB1 and Lost Levels, it seems fairly fitting for me to be done. What about a warpless (or glitchless) quad-run, exploring not only the second quests, but also other interesting features of every game, like: the vine-cloud bonus stages on SMB1&LL, winning the slot machine on SMB2, the 2-player mini-games on SMB3? Since this is considered a "Demonstration" above all, showing the maximum of each game would be great. Or am I just dreaming too high?
I think it would actually be less impressive to have some games that are two-player and some that are one-player in the quad-run, since whenever it's P2's turn, P1's input doesn't affect as many games.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 12/19/2007
Posts: 40
Spikestuff wrote:
[video=640x360]https://www.youtube.com/watch?v=1VGmupafuto[/video]
Really, really wish someone would subtitle these. I want to hear reactions from real people, but I also want to understand them. That's why I love AGDQ.
Eszik
He/Him
Joined: 2/9/2014
Posts: 163
trlky wrote:
Spikestuff wrote:
[video=640x360]https://www.youtube.com/watch?v=1VGmupafuto[/video]
Really, really wish someone would subtitle these. I want to hear reactions from real people, but I also want to understand them. That's why I love AGDQ.
It's not really live reactions, but commentary about the run.
I problably made mistakes, sorry for my bad English, I'm French :v