Seen those. :) Actually, that's what I made maps with in the first place.
Status. Writing LUA script.
@zidanax: As far as I can tell, because the hit boxes don't seem to be very variable, they aren't put into anything except temporary memory.
$01/A3B8 DA PHX A:0000 X:0000 Y:0680 P:envMxdIZc
$01/A3B9 B9 1B 05 LDA $051B,y[$01:0B9B] A:0000 X:0000 Y:0680 P:envMxdIZc
$01/A3BC C2 20 REP #$20 A:0000 X:0000 Y:0680 P:envMxdIZc
$01/A3BE 0A ASL A A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3BF 0A ASL A A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3C0 0A ASL A A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3C1 AA TAX A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3C2 BD B1 F6 LDA $F6B1,x[$01:F6B1] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3C5 85 40 STA $40 [$00:0040] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3C7 BD B3 F6 LDA $F6B3,x[$01:F6B3] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3CA 85 42 STA $42 [$00:0042] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3CC BD B5 F6 LDA $F6B5,x[$01:F6B5] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3CF 85 44 STA $44 [$00:0044] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3D1 BD B7 F6 LDA $F6B7,x[$01:F6B7] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3D4 85 46 STA $46 [$00:0046] A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3D6 29 FF 00 AND #$00FF A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3D9 E2 20 SEP #$20 A:0000 X:0000 Y:0680 P:envmxdIZc
$01/A3DB FA PLX A:0000 X:0000 Y:0680 P:envMxdIZc
$01/A3DC 4C 93 A4 JMP $A493 [$01:A493] A:0000 X:0000 Y:0680 P:envMxdIZc