Ikachan is a game created by Pixel during the development of Cave Story. You control a squid and need to help the sea creatures who have been trapped in a cavern.
Fortunately, Ikachan befriends a magical Attack Star that allows him to just simply leave and abandon those losers.

Glitches

Enemy pushing - Usually an NPC is impossible to bypass. However, it is possible to clip through them via an enemy pushing you fowards. To do this you need to approach the NPC until their dialog box appears. Once this happens the game registers you as 'in' their hit box. Once this happens an enemy can then push you through.
Enemy clipping - Usually, it's impossible to bypass walls. However, it is possible for Ikachan to clip vertical walls thanks to badly programmed hitboxes. Basically, whenever Ikachan approaches an enemy hitbox the game automatically pushes him out. However, building up enough speed before this and using precise timing, it's possible for the game to push Ikachan through any vertical facing walls. This will not work with horizontal walls, as Ikachan has different physics moving left and right.

Run explanation

The goal of this run is to use an Attack Star to clip through a wall towards the beginning area, and reaching the top of the screen. Doing so automatically starts the ending.
-The Japanese version is used because the text is slightly faster. There are no other differences.
- In order to damage Attack Stars in the boss fight, Ikachan must be Level 2 or higher. Any lower and he won't do any damage.
- Due to an oversight, it's possible to end the battle with one Attack Star still alive. Even better, this Attack Star is able to follow you around.
-I use enemy pushing to get past the blob with glasses blocking the spacesuit, and enemy clipping to get past the one tile roof blocking the way to the exit. After that it's just a mad dash to the finish line.

feos: Judging...
feos: Updated the movie file per author's request.
feos: Accepting to Moons and publishing...


ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
oh, I was mislead by the submission text, it still has the old encode and feos never posted his new one
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
is it faster to make that big left curve at the end instead of balancing going up with going left for a straighter line?
Editor, Expert player (2088)
Joined: 8/25/2013
Posts: 1200
ALAKTORN wrote:
is it faster to make that big left curve at the end instead of balancing going up with going left for a straighter line?
yes. Ikachan goes very slightly slower going left/right, so getting that out of the way is a little faster.
effort on the first draft means less effort on any draft thereafter - some loser
Skilled player (1736)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh..."game end glitch"? All this run does is clip to the end. >.> Edit: [2084] GB The Addams Family "warp glitch" by NitroGenesis in 01:35.78 and yet that isn't labelled as such. Why? Is it because it's vaulted? Or is it because it warps to the last boss rather than the credits?
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11468
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
jlun2 wrote:
Uh..."game end glitch"? All this run does is clip to the end. >.>
Exactly. EDIT: well, maybe this one should be "warp glitch" since it doesn't jump to the ending directly.
jlun2 wrote:
[2084] GB The Addams Family "warp glitch" by NitroGenesis in 01:35.78 and yet that isn't labelled as such. Why? Is it because it's vaulted? Or is it because it warps to the last boss rather than the credits?
Y U overcomplicate? It's because I'm unaware of some runs that skip to end or warp to near the end. If you know more, tell.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1736)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
jlun2 wrote:
Uh..."game end glitch"? All this run does is clip to the end. >.>
Exactly. EDIT: well, maybe this one should be "warp glitch" since it doesn't jump to the ending directly.
jlun2 wrote:
[2084] GB The Addams Family "warp glitch" by NitroGenesis in 01:35.78 and yet that isn't labelled as such. Why? Is it because it's vaulted? Or is it because it warps to the last boss rather than the credits?
Y U overcomplicate? It's because I'm unaware of some runs that skip to end or warp to near the end. If you know more, tell.
Huh. I wonder if a run of that game would ever have a "warpless" TAS, given how crap it is and also being an unvaultable goal. Which also makes me wonder if they even need that tag.
Joined: 2/21/2008
Posts: 255
Seems less of a "warp" and more of a boundary bypass. And any info on if anything interesting is up OOB?
feos wrote:
Since "any% no OoB" and "100%" would both be "no OoB", I'd leave that glitch for only 1 branch label - this one's.
Wasn't there a Castlevania that used OOB and did 100%?
"The guy was fatally injured and wants to be covered by God's tears (rain) before he dies. God is too busy to bother because it wastes frames." Frames 16:26
Editor, Expert player (2088)
Joined: 8/25/2013
Posts: 1200
xnamkcor wrote:
Seems less of a "warp" and more of a boundary bypass. And any info on if anything interesting is up OOB?
You mean where I clip into? There's nothing interesting besides ending the game. It's literally just currents that take up 1/8th of the map.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Player (174)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
I'm so glad that you TASed this game (and sad that I only found it now). I played it when I was a child, I'm excited about the existance of glitches in it. Voted yes just because.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter