Game objectives

  • Emulator used: lsnes rr2 beta17
  • Aims for fastest
  • Heavy glitch abuse

Abstract

Pocket Bomberman is a platform game to destroy all enemies and to go to goal door in each stage.
Bombs are not used as only weapon, but also footing.
This movie is improved version of [2329] GBC Pocket Bomberman by Robert_Ordis in 06:33.22 by optimizing each route and using some new tricks.

Saved frames in each stage.

This table shows saved frame in each stage from [2329] GBC Pocket Bomberman by Robert_Ordis in 06:33.22.
StageSaved framesRemaks
title -12Difference between Gambatte core and VBA?
Forest 32By fixing a mistake on previous movie
Forest 422New route by new trick
Ocean 124Optimizing with new trick
Ocean 24Optimizing existing route
Ocean 38By fixing a mistake on previous movie
Ocean 448New route by new trick
Ocean 51By optimizing "runcount"
Wind 1-1By framerule of destroying enemies
Wind 361New route by new trick
Wind 4-1By framerule of destroying enemies
Cloud 24By fixing a mistake on previous movie
Cloud 41By fixing a mistake on previous movie
Evil 112New route by new trick
Evil 281New route by new trick
Evil 336Optimizing a order of destroying enemies
Evil 422New route
total3125.22 sec improved

Used tricks

-> Through Wall glitch -> A little X-position boosting

Frame rule

There is a framerule for destroying normal enemies. Detection of bombfire is working by 1 of 4 frames for enemies.

New trick

In this movie, I used a new trick to make "wall throughing" and "little X-position boost" much more easier.
While bomberman exists out of camera for some reason, putted bombs become impassable immediately even bomberman exists on the position of the bomb. So, Through Wall and X boost become easyer because they are caused by a situation that bomberman exists in impassable tiles. However, while using this glitch in horizontally long stage, Bomberman can never reach to the goal. Therefore, bomberman must fix its Y tile position in somewhere of the stage.

How to extrude from camera.

Jump without walking at the ceiling of a stage, Y position of bomberman will move immediately without moving camera. Especially in horizontally long stages, Correcting Y tile position of bomberman is same way.

Other comments

Used lua is here [dead link removed]
This shows Bomberman's speed, Runcount, Jumpmeter, overview of the level, etc.

Nach: Accepting as improvement to existing run.
Ilari: What is this? Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4236: Robert_Ordis's GBC Pocket Bomberman in 06:28.00
ALAKTORN
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fantastic run, yes vote :)
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I admit that I can't really tell the differences between any runs of this game. They're all so amazingly fast and hard to follow in a good way. The LUA script displays were pretty cool though. (I couldn't understand the Japanese subtitles, but it's still awesome that you made subtitles for Nicovideo.) Yes vote!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Loved it! Presents intense action, yet it's quite clear what's happening. Looks like a total domination over the game and can be good for uninitiated. I'd give it above 8 for entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2566] GBC Pocket Bomberman by Robert_Ordis in 06:28.00